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[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 5 2014, 8:08pm replied:

Yes, this project is still being worked on, although progress has slowed considerably, that doesn't mean it is dead yet however!

:)

+1 vote     article: The Winners of the Map Contest
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 25 2013, 9:15pm says:

Hi guys, there is an update in the works and it will hopefully be done in the next couple of weeks!

+3 votes     mod: Star Wars Battlefront II: Tides of War
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 17 2013, 1:34am replied:

lol +1 my man.

0 votes     media: behold the truth
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 17 2013, 12:46am replied:

One can have fun and still mod in their free time, isn't necessarily an either/or

+1 vote     poll: What age did you start modding?
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 17 2013, 12:43am says:

11 for me, starting modding Star Wars Battlefront II, still going strong

+1 vote     poll: What age did you start modding?
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 15 2013, 10:56pm replied:

Yes, AI improvement is arguably the most important part of this mod, definitely top 2.

+1 vote     mod: Star Wars Battlefront II: Tides of War
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Aug 6 2013, 12:05am replied:

It's still being worked on, there haven't been any updates yet but we're still going strong! I think you guys will really like what we'll have in store!

+2 votes     mod: Star Wars Battlefront II: Tides of War
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 6 2013, 6:29pm replied:

I will guarantee you, planning 140 maps will get you absolutely nowhere, take it from me, I have personal experience. If you'd like to succeed I'd suggest you take my advice, the goal should not be to churn out a certain amount of content, it should be to put your very best work forward in each and every map.

+1 vote     article: Star Wars Battlefront II Mod
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 6 2013, 7:30am replied:

Quality over Quantity, I'd much rather see one good map with one well thought out unit class and one era and one mode than 140 maps that you spent 4 hours on each. Making a good map generally takes at least a month, this is unrealistic, set small releases, one map in the first one, a few more in the second and so on.

+1 vote     article: Star Wars Battlefront II Mod
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 7:52pm replied:

It'a been authorized, here is the download link. Moddb.com

+2 votes     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 6:23pm replied:

"Heh, nope. The 10 AT-TE's, 8 SPHA-T's, 10 LAAT-C's, 4 AT-AP's, 4 MTT's, and 15 Federation landers are not driveable. They're just props."

Sorry, they will not be drivable.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 6:14pm replied:

Wow, thanks for the high praise! I released it, you can check it out on the downloads section on my profile page (Still waiting for it to be authorized though)

+4 votes     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 4:05pm says:

Gonna release this skin if anyone wants to use it, I don't have any need for it.

+1 vote     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 4:04pm replied:

I figure if I'm gonna mod I might as well make it good.

+2 votes     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 10:39am replied:

... It's a solo reskin.

+1 vote     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 10:19am says:

140 maps?

+1 vote     article: Star Wars Battlefront II Mod
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 9:27am says:

Signed the petition.

+2 votes     article: Petition for Devyn
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 9:21am replied:

Xfire?

+1 vote     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 3 2013, 8:55am says:

Thanks for the responses guys! I guess it's back to the drawing board! :)

+2 votes     media: Rebel Alliance Commando
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 2 2013, 6:27pm replied:

That is what we are planning on doing.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Feb 2 2013, 6:26pm replied:

Correct.

+2 votes     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 29 2013, 9:59am replied:

Not sure, haven't ever dealt with this fighter before.
If you run it in the Debug version you should be able to find the missing texture.

+1 vote     media: Delta-7 Aethersprite-class light interceptor
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 28 2013, 11:33pm says:

I believe you're missing one of the textures/effects of the fighter, I would suggest finding it. It looks rather unpolished right now.

+1 vote     media: Delta-7 Aethersprite-class light interceptor
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 26 2013, 2:34pm replied:

Yeah, I've thought about it abit, maybe I'll add some other conflicts in later expansions.

+1 vote     mod: Star Wars Battlefront II: Tides of War
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 23 2013, 4:00pm replied:

I was thinking we should have a plethora of random republic heroes, there were so many Jedi during the battle.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 23 2013, 3:59pm replied:

Yes, we plan on having separate hero ships.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 22 2013, 9:27pm replied:

Have you thought about a Tri-Shuttle for General Grievous? (The one at the end of Clone Wars Microseries) It would be more accurate to what he was in during the battle.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 22 2013, 2:54pm replied:

We have not edited the fighters yet, but we will likely be making some changes.

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 21 2013, 4:56pm replied:

Will, how hard would it be to add a Space Conquest mode to this map?

+1 vote     media: Battle Over Coruscant
[SOS]ARC_Troopa_Nate
[SOS]ARC_Troopa_Nate Jan 21 2013, 10:46am replied:

Right now it's not in but we may still look at trying again later, if we do add it in it would later in the process.

+2 votes     media: Battle Over Coruscant
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