When we first typed up our “Who Are We” blurb, it was an eloquent arrangement of buzzwords similar to what you would see at the corporate headquarters of an insurance firm, but that just wasn’t us. So we threw out the buzzwords, exchanged our suits for T-shirts with comic book heroes on them, and strapped on our Crocs and said, “You know what… lets just be honest about who we are, what we do, and how we do it.” We’re a group of passionate designers, we’re small, and we’re the underdogs. We think we can use that to our advantage, because that means we’re ambitious and in a position to take risks, make mistakes, and try crazy things, like we did with our first title, Anomaly 1729. The game is a crazy concept, but we like crazy, and we like to be unique. We are the team that no one saw coming. We are Anvil Drop.
This video is a tutorial on creating a main menu that can be used for a UDK game project. I will post code snippets on my website soon. Here is a link...
udk scaleform main menu tutorial [long]
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