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Great update! I was beginning to worry, to be honest, but you proved once again what an awesome job you do, Count_Romann!
Hi, yes scenes need to be changed and they will eventually. As for armors, I would need a dedicated modeller and texturer, because OSP armors are not infinite. :)
Sure, I'll take a look.
The first is a Diplomacy thing, about the second, I will release a siege fixing patch soon. :)
I am glad you like it!
Well, I don;t know friend. I designed it to be so, but it may be different for everyone. You should try it, though. There's always the option to just delete it if you don't like it, but I really hope you will like it. :D
Very nice designs!
Textures folder. There are a great deal of Tutorials in the Taleworlds forum modding section. :)
Hi, I will take a look at this bug, thank you for reporting it!
Hi, thanks for the comment. Textures are really easy to balance is M&B games. The game loads them by size, so reducing size can help greatly. I use various settings to reduce size of the file, but increase quality.
Thanks for the comment! About tribe names, I used a map of 860 Scandinavia and its petty kingdoms and still, there are some miss-happens, which I fix, with suggestions from players. Prodalog has been changed, though, as from what I gathered, that was the name of the geographical place at the time, not the kingdom.
Hi, the auto-loot is a Diplomacy bug, or rather, not finished script. I will take see about those lords, thanks!
Sure! I have the game on Steam, works fine.
Yeah, I forgot to change the companion lines, I will upload a patch soon!
Hi! Thank you for your time and your comments. I will take them into consideration and change things, but still, the mod strives to be realistic, but pseudo-historical. I was and am aiming for a historical basis, but I allow myself not to be restrained. :D
Hi, if you have difficulty with the font, please see the appropriate article in the Articles section.
Hi, of course I won't be offended! :)
Thanks for reporting this, in a future version I will make the bow sounds optional. As for crossbows, even in tournaments, they should have been replaced by javelins, I will take a look.
Hi! I am really sorry and a bit embarrassed about the delay. Tbh, I work more slowly in modding now, due to rl stuff. Still, when I have time I edit the Module files of 1200, which Korinov and the team has sent me. I mainly fix codes/edit stuff, so there's not much to tell or show. Still, I promise than sooner or later I will update that amazing mod! :)
Well, I cannot say for sure. You could try, though. But it is based on the module system of 1.153. I don't think it would be a problem, but I cannot say for sure!
Thank you I am glad you like it!
So sorry about that. :(
But it's a good thing I have read and was able to reply.
And I hope you'll like it!
sambob: To sambob, I am sincerely sorry, my friend I pressed delete comment by mistake, instead of Reply. Please excuse me!
As for my answer, the mod should work with version 1.153 and up.
volkoling: again, sorry, it seems I deleted your comment too, I am without excuses. Major facepalm. :(
Hi and thanks for the kind words! As for the font, you are right! Until next version is released, have you checked out version 1.06 at Taleworlds forum? There are 3 font choices in an optional folder and of course, you can just erase the font, if you want! :D
Well, I started re-making the mod almost from scratch, so it should take a while. :D
Seems that way. And as I said, it was pretty idiotic, because if they wanted to take assets or even make a sub-mod, using all the mod's assets the could ask, I had NO problem. Still, I won't report them as long as they just change those things and use their own. I mean, the dudes just took a former version of the mod(I believe it's 4.0, judging from the shields that are the old model).