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Antonis9
Antonis9 @ Ancient time : Hegemony of Heroes

Great update! I was beginning to worry, to be honest, but you proved once again what an awesome job you do, Count_Romann!

Reply Good karma+1 vote
Antonis9
Antonis9 @ looter

Oh, amazing!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi, yes scenes need to be changed and they will eventually. As for armors, I would need a dedicated modeller and texturer, because OSP armors are not infinite. :)

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Sure, I'll take a look.

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

The first is a Diplomacy thing, about the second, I will release a siege fixing patch soon. :)

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0 Patch 1

I am glad you like it!

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0 Patch 1

My pleasure!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword And The Axe

Hey!

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Well, I don;t know friend. I designed it to be so, but it may be different for everyone. You should try it, though. There's always the option to just delete it if you don't like it, but I really hope you will like it. :D

Reply Good karma+1 vote
Antonis9
Antonis9 @ New Armors for ver 2.1

Very nice designs!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword And The Axe

Textures folder. There are a great deal of Tutorials in the Taleworlds forum modding section. :)

Reply Good karma+3 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi, I will take a look at this bug, thank you for reporting it!

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword And The Axe

Hi, thanks for the comment. Textures are really easy to balance is M&B games. The game loads them by size, so reducing size can help greatly. I use various settings to reduce size of the file, but increase quality.

Reply Good karma+3 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Thanks!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword And The Axe

Thanks for the comment! About tribe names, I used a map of 860 Scandinavia and its petty kingdoms and still, there are some miss-happens, which I fix, with suggestions from players. Prodalog has been changed, though, as from what I gathered, that was the name of the geographical place at the time, not the kingdom.

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi, the auto-loot is a Diplomacy bug, or rather, not finished script. I will take see about those lords, thanks!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword And The Axe

Sure! I have the game on Steam, works fine.

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Yeah, I forgot to change the companion lines, I will upload a patch soon!

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi! Thank you for your time and your comments. I will take them into consideration and change things, but still, the mod strives to be realistic, but pseudo-historical. I was and am aiming for a historical basis, but I allow myself not to be restrained. :D

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi, if you have difficulty with the font, please see the appropriate article in the Articles section.

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword And The Axe

Hi, of course I won't be offended! :)
Thanks for reporting this, in a future version I will make the bow sounds optional. As for crossbows, even in tournaments, they should have been replaced by javelins, I will take a look.

Reply Good karma+1 vote
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Hi! I am really sorry and a bit embarrassed about the delay. Tbh, I work more slowly in modding now, due to rl stuff. Still, when I have time I edit the Module files of 1200, which Korinov and the team has sent me. I mainly fix codes/edit stuff, so there's not much to tell or show. Still, I promise than sooner or later I will update that amazing mod! :)

Reply Good karma+3 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Well, I cannot say for sure. You could try, though. But it is based on the module system of 1.153. I don't think it would be a problem, but I cannot say for sure!

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

Thank you I am glad you like it!

Reply Good karma+2 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

So sorry about that. :(
But it's a good thing I have read and was able to reply.

And I hope you'll like it!

Reply Good karma+4 votes
Antonis9
Antonis9 @ The Sword and the Axe 5.0

sambob: To sambob, I am sincerely sorry, my friend I pressed delete comment by mistake, instead of Reply. Please excuse me!

As for my answer, the mod should work with version 1.153 and up.

volkoling: again, sorry, it seems I deleted your comment too, I am without excuses. Major facepalm. :(

Reply Good karma+5 votes
Antonis9
Antonis9 @ Fires of War: A Greco-Persian war mod

Hi and thanks for the kind words! As for the font, you are right! Until next version is released, have you checked out version 1.06 at Taleworlds forum? There are 3 font choices in an optional folder and of course, you can just erase the font, if you want! :D

Reply Good karma+1 vote
Antonis9
Antonis9 @ Fires of War: A Greco-Persian war mod

Well, I started re-making the mod almost from scratch, so it should take a while. :D

Reply Good karma+1 vote
Antonis9
Antonis9 @ Durquba

Nice!

Reply Good karma+3 votes
Antonis9
Antonis9 @ Yunan Ate┼či

Seems that way. And as I said, it was pretty idiotic, because if they wanted to take assets or even make a sub-mod, using all the mod's assets the could ask, I had NO problem. Still, I won't report them as long as they just change those things and use their own. I mean, the dudes just took a former version of the mod(I believe it's 4.0, judging from the shields that are the old model).

Reply Good karma+2 votes
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