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Ah, yes! My day has turned for the better!
I am glad that you like it. There is a thought to make a conversion mod of it with Greek Mythology, when I finish with my other projects. :D
Thank you, new version uploaded on Taleworlds forums. I will also upload t here when my internet allows it. :)
The mod is about 800MBs, double the download size. :)
So, about the pikes: Macedonians were pretty much regular phalanx hoplites. The idea of long pikes(sarissae) and the classic hellenistic formations came much later, about 200 years.
Now, about the formations in game. My next big mod, taking place in all Europe in 270BC features long pikes and phalangites, of course. I am also working on making the phalanx a bit more versatile. Not much, though, as that was its weakness. From rear or sides it was really vulnerable. When the phalanx marched, if the terrain was not straight, with bumps and such, it was a common thing for the phalanx to be weakened. :)
They are Top Tier Persians, I used the real persian name, not english one. Anusiya. :)
Yes, sure. But I have taken a small break for modding, due to studies and work burden. I am currently working on the Sword and the Axe, but slower than before. :)
Actually, it is completely done, but I am having some issues with my graphics card, which messed up the shaders in my default steam warband installation. So, the files of the mod are fine, all done, but I cannot test it, as all weird **** happens when I launch Warband. :(
Well, Roman Republic is one faction out of 22(so far) in the mod, so yeah...There are already 10 barbarian factions(2 scythians, 4 gallic, germanic, celt-iberian, dacian and britonic) with plans to add some eastern factions, after I am done with those already in.
I know some things, yes. :)
Hi, which type of helmet has problem? :)
Well, in this mod, no. In my big project, though, there are already 2 major Scythian tribes, one smaller and in the future I will add maybe one more.
The sea battles have unfortunately this bug. :(
But the land battles are fine, you can see in Screenshots or more, in TaleWorlds forums, which is the main site for the mod.
Glad you like it. It is personal, if the font fits your playstyle or not, but as said before, it is optional, anyone can change it very easily.
Well, there is already some models for interior arena scenes. Big and small ones, as you say. :)
Also, I already have made some unique gladiator gear. Glad you are exited!
I know, it is a good idea, but a bad execution. I am currently dealing with the next patch, 1.05, where I will take care of that as well as many other stuff. :)
Great! Go, gokiller! :)
I didn't make any changes in the body mesh(?)
The body is the same as version 1.00. :)
Oh, that. To be honest, no I didn't fix it. I am still trying, because the original idea was to have them as accessories, another customization option, on top of ONLY clothes. For example, if you like a hoplite armour with a Persian shirt, you can combine them. But it can be worn over armour, too. I am still figuring it out. :)
Great, now everyone can destroy me. :D
It's called FONT. The .data is the type of the folder. Delete that and the font.dds inside the textures folder and you're good.
Hi, just delete font.dds and font.data from the Textures folder and Data folder respectively.
Thank you, I will work on those issues for next version. :)
You mean the module file? I have lost those,as well as many others in a recent PC upgrade I did. If you mean the text files, just take whatever you want, although, find and give credits to original authors, okay?