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Hello; we have a Kickstarter page! This post includes the answer to a few questions you might be asking yourself as a long-time supporter.
blade symphony on kickstarter
Contains major gameplay overhauls as well as our long-awaited third map.
build 7: district and complete rebalance edition!
Build 6 is out, and it contains a whole host of change - chief among them the fact that we've given swords gameplay stats and added an in-game currency...
build 6: i love swords!
Build 4 of the Blade Symphony beta is live, bringing a host of bugfixes and changes suggest by our community as well as a new map, Monastery!
build 4 is live!
We take a look at map #2 -- Winter, a secret temple used by the Hokuten for training.
moty post #8: winter, the secret hokuten temple
In which we look at the all-important string counters and Shuffle/Dash manoeuvres.
moty post #7: battlefield manoeuvres!
An initial look at what is perhaps the most important element of gameplay in Blade Symphony - the stance system.
moty post #4: stances!
Some backstory about the Black Rose, and screenshots of Monastery!
moty post #3: monastery, headquarters of the murai knights
All about Judgement, the first of our three release-day characters.
moty post #1: judgement, murai knight
Announcing a month-long news extravaganza in honour of the MotY awards!
mod of the year awards & news extravaganza!
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