Sweet Mods!!!!!!!!
Can you also add gamma soldier and half-life playable :)
Sweet Mods!!!!!!!!
Can you also add gamma soldier and half-life playable :)
Hello, the video is unavailable. Do you have a tutorial that can help?
Very Nice Mod.
But is there any way to disable camera shaking like editing some ini files, cfg files or something?
For anyone who needs help to install the skins.
create folders in MaxPayne2 director as follows
X:\YYYYY\MaxPayne2\data\database\skins
Inside skins folder, based on default game's txt files and folders (learned from MaxPayne2Tools) every skin file
has a folder and a respective text file.
For example:
1. MaxPayne Folder and MaxPayne.txt
2. MaxPayne_NYPD and MaxPayne_NYPD.txt
...E.T.C.
Some folders have empty.dat. No need to worry about those. To install a skin, you need a skin's textures and .kf2 and .skd files.
Let's take to modding Maxpayne_NYPD with a nanosuit mod from AntiEvil.
The NanoSuit.kf2 and NanoSuit.skd and respective textures go in to C:\Games\MaxPayne2\data\database\skins\MaxPayne_NYPD
The MaxPayne_NYPD.txt goes in to C:\Games\MaxPayne2\data\database\skins.
Now one needs to update the necessary texture of the respective mod in the MaxPayne_NYPD. Textures have different DDS files
such as Neck, Arm, etc etc.
Under the LOD section of the Maxpayne_NYPD.txt file one needs to add a particular texture & a shader that renders the texture.
Such as skin, MaxJacket, Leather, etc. For NanoSuit mod, the example of LOD is given below.
[LOD]
{
[Shader]
Material = "Body";
Shader = "MaxJacket";
[Shader]
Material = "Face";
Shader = "Skin";
[Shader]
Material = "Mask";
Shader = "MaxJacket";
[Shader]
Material = "Neck";
Shader = "MaxJacket";
Now one also needs to add the respective kf2 and skd file location in the Geometry field. So for the NanoSuit mod as example:
[Geometry] ExportData = "NanoSuit.kf2"; SkinData = "NanoSuit.skd";
Distance = 1000;
Save txt and run the game.
EDIT: Thanks for the amazing skins ANTIEVIL.
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