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Comment History
anonimosuh
anonimosuh - - 4 comments @ (PC) playable Madman Boss (UPDATED)

Sweet Mods!!!!!!!!
Can you also add gamma soldier and half-life playable :)

Good karma+1 vote
anonimosuh
anonimosuh - - 4 comments @ Horse Skin

Hello, the video is unavailable. Do you have a tutorial that can help?

Good karma+1 vote
anonimosuh
anonimosuh - - 4 comments @ The Punisher-WarZone: CaseBox 01 v1.03E [standalone]

Very Nice Mod.
But is there any way to disable camera shaking like editing some ini files, cfg files or something?

Good karma+1 vote
anonimosuh
anonimosuh - - 4 comments @ AntiEvil's model pack

For anyone who needs help to install the skins.

create folders in MaxPayne2 director as follows

X:\YYYYY\MaxPayne2\data\database\skins

Inside skins folder, based on default game's txt files and folders (learned from MaxPayne2Tools) every skin file
has a folder and a respective text file.
For example:
1. MaxPayne Folder and MaxPayne.txt
2. MaxPayne_NYPD and MaxPayne_NYPD.txt
...E.T.C.

Some folders have empty.dat. No need to worry about those. To install a skin, you need a skin's textures and .kf2 and .skd files.

Let's take to modding Maxpayne_NYPD with a nanosuit mod from AntiEvil.

The NanoSuit.kf2 and NanoSuit.skd and respective textures go in to C:\Games\MaxPayne2\data\database\skins\MaxPayne_NYPD

The MaxPayne_NYPD.txt goes in to C:\Games\MaxPayne2\data\database\skins.

Now one needs to update the necessary texture of the respective mod in the MaxPayne_NYPD. Textures have different DDS files
such as Neck, Arm, etc etc.

Under the LOD section of the Maxpayne_NYPD.txt file one needs to add a particular texture & a shader that renders the texture.
Such as skin, MaxJacket, Leather, etc. For NanoSuit mod, the example of LOD is given below.

[LOD]
{
[Shader]
Material = "Body";
Shader = "MaxJacket";

[Shader]
Material = "Face";
Shader = "Skin";

[Shader]
Material = "Mask";
Shader = "MaxJacket";

[Shader]
Material = "Neck";
Shader = "MaxJacket";

Now one also needs to add the respective kf2 and skd file location in the Geometry field. So for the NanoSuit mod as example:

[Geometry] ExportData = "NanoSuit.kf2"; SkinData = "NanoSuit.skd";
Distance = 1000;

Save txt and run the game.

EDIT: Thanks for the amazing skins ANTIEVIL.

Good karma+2 votes