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anew742
anew742 - - 3 comments @ Version 21 Public Beta is Out Now

Found afew very irritating bugs, other than the aforementioned ones I haven't found any more throughout The Ultimate Doom.
-When first picking up SMG, it only reloads 40/41 bullets
!!!!-Plasma gun uses ammo from both plasma guns, even when not dual wielding!!!!
!!!!-If you switch weapons while looking down iron sights, the crosshair is gone, even after switching weapons!!!!

Good karma+1 vote
anew742
anew742 - - 3 comments @ Version 21 Public Beta is Out Now

I've now completed the entirety of the Doom II campaign, and here's the last of the issues I encountered:
(Once again using Zandronum)
-Tank key control info doesn't display long enough to read on entering
-Tank controls are a nightmare and it's virtually impossible to make it go anywhere
-Pistol and SMG ammo is very rare; maybe have troopers armed with SMGs?
-No spotlight on tank makes it very hard to see where you're going (assuming you can even move the thing consistently)
-Minigun whirring sound continues playing for a second after changing weapons
-Right click is smash mode on getting the Berserk pack, and left click is third person; feels unnatural
-It still says "press R to change modes" on picking up the Berserk pack
-Rocket smoke makes it hard to see if you've hit your target
-There are floating exclamation point textures in the "Twilight Descends" map of Doom 2
-Nazis in the Wolfenstein secret level are too powerful, they move far too fast
-Shotgun guy and zombieman trooper death screams continue even after killing them. Happens when they're in the legless prone state, and you kick their head in.
-Auto shotgun sparks are very distracting and look like projectiles being fired
-Massive FPS drop when using chainsaw (maybe due to blood effects, also FPS drop in areas with huge amounts of blood from chainsaw)
-MP40 is redundant / useless now that there's another SMG. This makes it harder to switch to the SMG.
-"R" doesn't reload the machine gun's grenades, and it's impossible to tell whether or not a grenade is loaded (this makes the alternate fire a Russian roulette)
-When jumping on hell knight gibs, the error "Jump target 'vanish' not found in hellknighthead" occurs
-Doom 2 Barrels o' Fun map impossible to complete when you have rescued marines. They shoot the barrels and you die instantly
-Railgun uses too little ammo considering that it 2 shots the spider mastermind
-SMG headshot damage is a bit OP since it can take down a mancubus in half a mag or less
-Light from flashlight passes through rescued marines, lighting up the area behind them and turning them into shadowy outlines
-Slight delay after pulling trigger on MP40 before it actually fires
-Flashlight doesn't illuminate area directly around player, making dark areas very hard to navigate
-Leftover flames on the ground from Mancubus flamethrower attacks don't hurt the player

The Icon of Sin is fantastic and a great challenge now, I'm super hyped for the non-Beta version!

Good karma+1 vote
anew742
anew742 - - 3 comments @ Version 21 Public Beta is Out Now

Fantastic as always! The map enhancements are excellent, they really make levels feel more "lived in" and real. I have had a few issues, however...sorry if there's a proper bug report section, but here's my list so far:
(Note that I've been using the version of Zandronum provided in the download)
-Aim down sights is a toggle & not a hold (no option to change)
-Can't fire left and right dual wielded weapons individually (maybe make an option?)
-Assault shotgun sights cover screen / hard to aim down sights
-Shotgun holds too much ammo and feels a bit too powerful, should be maybe 8 shells not 10
-Elements of UI overlap on top of each other when not using alternate HUD (grenade counter over ammo, might be Zandronum issue)
-Armor indicator broken when not using alternate HUD(shows a different number next to armor than it does below it, might be Zandronum issue)
-Zombieman troopers who have pistols are holding rifles in their death animations
-Shotgun equip sound is much louder than the other weapons
-Sights on SMG too big and distracting - blurred sights ugly
-Footstep sounds and water ripples lag behind player movement (might be Zandronum bug)
-Minigun firing sound is far louder than other weapons
-Mancubi projectiles are square when viewed through the railgun scope
-Weapon bobbing remains the same speed when walking or running (could be Zandronum bug)
-Crosshair is invisible on weapon aiming, but not on the shotgun or railgun (would be good as an option to enable/disable crosshair hide)
-Revenant rockets don't home in on player, making them way too easy to kill (however, the equippable revenant gun DOES home in on enemies)
-Revenant gun ammo not displayed (alternate HUD enabled)
-Weapon switching is very irritating; doesn't remember last weapon. I want to switch to assault rifle when I press 4 but it always switches to minigun, for example
-Dual wielded plasma guns look paper thin
-Auto shotgun a bit OP; no reason to use starting shotgun
-Railgun very OP, killed spider mastermind in 2 shots on Hurt Me Plenty when zoomed in
-Delay between turning on/off flashlight and sound playing
-Very few zombieman trooper / shotgun guy etc sounds, it's very noticeably repeated
-Incredibly hard to aim grenade launcher
-Huge framerate dips when using flashlight
-Too many sparks from shotgun, they look like projectiles
-Freed doom marines break lights as they walk by or below them

Note that all of these are minor issues, and so far I've been having the most fun I've had in a long time! Thanks for all your hard work and contributions to the Doom community.

Good karma+1 vote