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Comment History
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

fair enough, i do find the idea of a harrower advanced a good one as well, something thats been modernized and is more on the level of the I-2, not nessarly a 1-1 of course, but making the faction old republic more viable to play late game wise. (Im a sucker for the harrower)

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

(having two conversations at once is fun! lol)
in Regards to the harrower, im Not expecting some god Teir advancement to make it on par with or better nessarly with the i-2, but looking at it firepower wise, it's a huge gap for a ship that costs around the same as the i-2

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

it's No problem At all man, your doing all of this out of your own time and effort, it was more of an annoyance than anything game breaking, and i know that your doing the best with what you have, and thats all that anyone can ask of you

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

Its completely understandable. I definantly think its a good addition to the universe. Makes sense too. I just hope everything goes well with the mod overall. While your messing with the harrower. Would it be alright to ask about some sort of buff to it since its one of two m2 class ships for the faction? The harrower is a severe disadvantage compared to the i-2 the terrans have as a m2

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

Also somethings ive noticed (least with 1.10)
1. Harrowers dont play well with tie defenders. Harrower ship with the teleport tech works fine when bringing in the ships. But when launching them. Even when fully stopped. Destroys a couple of fighters on launching. (No idea why. It seems they spawn inside the harrower, bought ten. Only six survived launch from a stationary harrower)

2. The fury class ship is just...it just looks wrong. (I know you probably have zero control over that.) But the two things ive noticed are the tail fins. And the cockpit. Both of which are not apart of the fury class ship itself.

As for the other thing. Less of something ive noticed and more of something i hope to see in the future. I honestly would love to see some more old republic ships. Like for the imperials. The supremacy class interceptor, the b28 extinction class bomber. Or the s-12 blackbolt. Or the one i hope the most to come. The terminus class destroyer ship
(I know you probably have no control over that kinda stuff. But i remain hopeful)

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

Thanks for the reply! And no. Sadly it gives some ******** about having salvage insurance or being in a station (early game. Least in places like the old republic sector. Not always possible

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars LU (SWLU)

hey Xenon! i love your mod so far! (though i've been having issues with crashing, No clue why.) i was wondering two things, whats planned for the next update? can we expect cockpits soon? and is there any other mods that would work well with SWLU (or more percise, a quicksave mod)

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars Mod Reborn

ah, i think it varies, because from what i've seen, some mods alter game files more than others,

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars Mod Reborn

i beg to differ on that regard koztaz, i've been using steam for some time, and it has worked correctly without the nosteam.exe

Good karma+1 vote
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars Mod Reborn

so, here's the things i did, i put the mod into a folder and sub folder.
C:\Program Files (x86)\Steam\steamapps\common\x3 terran conflict

and C:\Program Files (x86)\Steam\steamapps\common\x3 terran conflict\X3 Terran Conflict

after which it worked for me,

Good karma0 votes
shadowbolt_bloodmane
shadowbolt_bloodmane - - 11 comments @ Star Wars Mod Reborn

merry xmas mik, and i think i've found a bug, may be x3 may be mod, but the TIE/LN star fighters, when docked to the light cruiser, continue to sound like they are flying when they arent, when in first person, when doing many of the f1 camera angles, though not when in f2

Good karma+1 vote