Wow, lots of detail, great.
Yes, the response I wanted. Real life is not balanced, so why would a mod in a game like Arma be?
Wow, lots of detail, great.
Yes, the response I wanted. Real life is not balanced, so why would a mod in a game like Arma be?
Nice! Filler material is fine with me.
How will you balance tracked vehicles and walkers? Obviously the first is the size difference, larger hitbox = easier to hit. The second being speed and the third being firepower. I'd love to see your opinion on this.
What do you have in mind for tracked vehicles? Will they even be implemented in the mod?
How will it be possible to distinguish the enemy scavenged tech from allied scavenged tech?
That detailing on the shoulders is really, really cool. Are those the artificial muscles you were talking about?
Nice job! Too bad you can't shoot the pilot as he is boarding the mech. goddamit Arma. Anyways, I recently found this mod and I am excited to play around with these new mechs. I love the detail you put into the models, you could almost add them as an Arma dlc :D.
Anyways great job, I can't wait
FearTime
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You have nothing to fear if you are fear itself...