Young, eager designer and developer currently based in Devon, UK. I first become interested in developing games in the late 1990's as a child. The Starcraft map editor was my first introduction to scripting, level design computing in general and allowed me to develop stories into fully fledged games. From these humble beginnings came a life long interest in game development that has driven me to take courses in networking and IT and eventually on to a Bachelors of Science in Computing. I Have built 3D games from the ground up in DirectX, OpenGL and Director, worked with modding and mapping tools for Homeworld2, Dawn of War and Battlefront II, and done lots of skinning and texture work, 3D modelling and work with shaders. I can code in Java, JavaScript, ActionScript 2 & 3, Lingo, C++, C#, VB, XML, and HTML. Just beginning to get into scripts like ScAR (Scripting At Relic), HLSL, Lua and odf.

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Blog RSS Feed Report abuse Latest Blog: Plans for the future

0 comments by AmmoMonkey on Apr 13th, 2009

I've been pooling together masses of ideas, script elements, test models and concept art for a mod that I'm planning in the near future. It's going to be a whole universe of my own creation built for StartCraft2, a game which doesn't even have a release date yet!
Why would I plan this so far in advance you might ask. Well I spent a lot of time in my youth modding and mapping the original SC and now as I come out of my final year of University, I look forward to being able to devote time to modding once more.
StarCraft is still an amazingly fun game to play, but I feel that I could do better justice to the scope and depth of my mod in a newer engine.

Since the Moddb rules about posting mods specify that "You must show a significant amount of progress" before posting information about a project, I most likely won't upoad any content until I get my hands on the StarCraft2 SDK and/or mod tools.

AM

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