I started using the Hammer editor in 1999, when it was World Craft. I released several Half-Life Death Match levels under the name King. ASDM02 and Shot Cross most notably. swarm is my first Half-Life 2 public release. I have a BFA in Sculpture from the University of Utah. I made several projects in the Source engine for school.

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Insurgency Sandstorm - Featuring Custom Maps, Gamemodes and Mutators