I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

Report RSS Fountain of Life Devlog #15 - Corrupted Buffs

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Enemies drop corrupted souls once defeated. Picking up these souls and using them to your advantage will be essential if you wish to survive.

Managing souls

Corrupted Soul Buffs

Souls can be set to give you different buffs, and you will keep that buff until you
set the soul to a different buff or use the corrupted soul in an attack. You have three basic buffs: attack, defense, and speed.

Why is managing well important?

One of the main aspects of Fountain of Life is being quick, as your life is a timer that slowly ticks down. This means that fighting isn't only about winning, it's about doing it as efficiently and quickly as possible. This is where managing your souls efficiently comes in.

There'll be a variety of enemies in the game: quick enemies, strong enemies, maybe even quick and strong enemies. This is where you'll need to set your buffs in the most efficient way. Quick enemy? Increase your speed. Enemy that keeps on hitting you? Increase your defense.

Setting Corrupted Soul Buffs

I'm currently working on a prototype that includes this mechanic, so be sure to watch me so you know when it comes out! You can also follow me on Twitter: Twitter.com
(or you know, you could do both :p)

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