Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!

Report RSS Game Project #1

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Originally posted March 3, 2013 at Alamantus.com

So I’d just like to announce the first project that Alamantus GameDev will be working on. We are currently building the game engine for what I think is actually a pretty unique premise—you play as a man with total locked-in syndrome who must use what he hears during the day to face his inner demons at night within his own mind. It definitely has “indie” written all over it.

Right now I’m trying to figure out the kinks in the gameplay, for example, how exactly will this game be played? What do I use as the mechanic of using what he hears during the day so he can use it in his dreams? What are his dreams like? Is it just fighting or will it also be puzzles? How do I keep it interesting for the player?

As someone with little to no artistic proficiency, I know that I will need to rely almost exclusively on story and gameplay to draw the player in, so I need to make the story powerful somehow, and I’d prefer to do that without just making it depressing. Apraxia is a hard enough subject, especially for those who have it or who have loved ones who have it at any level, so I need to make it respectful and still interesting. Maybe even educational, who knows?

At any rate, I think it’s a really cool idea, and I think it’ll be really interesting to play once I’m done. But for now, I need to just go and finish my engine so the game will actually be playable.

See you later!
-Robbie

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