Alamantus is a one-man development team focusing on making the best games we're able to make. We don't specialize in any particular style, but our games will probably span many genres as we make them. Check out our progress here and also on our devlog, where we post about general game development topics in addition to our progress. We've got a few games in the works, so check back often!

Report RSS Game Engine Progress

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Originally posted on March 4, 2013 at Alamantus.com

So I had already started building my other massive role-playing game, which has some pretty solid controls already, so for this game I have pretty much just spent my time ripping out my other game engine’s guts to make it right for this game. By comparison, this game is ridiculously simple as far as the game engine goes. My process for building the game engine has been “Remove the inventory, take away menu controls, drop the mouse aim, etc.” and I have a pretty good start at the engine already.

I’ve been working on the cinematics engine more than anything—getting fading and timing right, working out how to present things, restricting view distance, etc. If all goes well, I should only have a couple more “game engine progress” posts left for this game! The rest will be the exciting stuff—graphics, music, sound, and story. Hooray!

I should have music covered, but graphics are a little dodgy for me. I really want the game to look good, but I’m terrible at graphics, so that should be quite the adventure, to say the least.

Anyway, I’ll update again once I do more. For now, though, it’s bed time!

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