Originally posted on March 6, 2013 at Alamantus.com
Hello friends,
So I just realized that I have a bit of a hold-up on my game. The game mechanics of the action sequences depend upon how the character’s inner demons are portrayed! Because I’m having a little bit of trouble figuring out their portrayal, I must ask you for your help. I have one full but generic idea, and one vague but potentially better idea, and I’m really hoping that someone can help me out.
My more-developed idea is to use the “seven deadly sins.” You know them: wrath, greed, sloth,pride, lust, envy, and gluttony. The only reason it’s more developed is because they’re basically pre-made. My challenge with this idea is to try to fit my own ideas into these pre-developed concepts, and I’m not sure if I really want to do that. Also, if the main character embodied all of these, then he would probably be a horrible person. Now that I actually write it out, I don’t think I really want to do those at all.
My other less-developed idea is to have him somehow defeat his biggest regrets in life in order to learn to become a better person or something like that. This would involve coming up with situations in which he screwed up, finding the source of the problem and overpowering/overcoming/outsmarting it in order to develop into a stronger, better person. I like that idea, but again, I’m still not sure how to implement it. I’d like some fighting and I’d like some puzzle-solving, but I’m not sure how to implement it yet…
And this is where you come in!
If you have a better idea for this, I would deeply appreciate your help! I could even include you either in the thank-yous of the credits or insert you into the game somehow. Or both, depending on how helpful your suggestion is! If you have a good idea for what sort of “inner demons” the main character should fight/outsmart and how he ought to do it for each one, please let me know!
Anyway, I’m going to get going for now, so leave your suggestions however you see fit, just as long as I can see them. I’ll respond. :)
Until next time,
-Robbie