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Comment History
agdraaijer85
agdraaijer85 - - 4 comments @ C&C Tiberian Dawn Redux v1.5.3 Released!

It did solve the issue indeed, thanks alot.
What I'm wondering, the game in mission 13 and 15 of GDI campaign became very slow. Im using a thinkpad with 16GB RAM and i7-8665U CPU @ 1.90GHz 2.11 GHz with Intel UHD 620 graphics...
Generals works perfectly fine, but this MOD, even in the lowest settings becomes like a potato, even though its quite newer than when the mod came out first..
It felt like re-living to play the DOS version on my parents 486 DX with 33mhz ;) as a kid

Good karma+2 votes
agdraaijer85
agdraaijer85 - - 4 comments @ C&C Tiberian Dawn Redux v1.5.3 Released!

Yeah, im using genlaucher; the problem with the overpowered NOD seems to be solved, restarted the mission and all worked fine. The old units were replaced with new ones I guess and due to balancing the old ones were OP AF.

Though im still having missing terrain information to the left and right. It just shows water on the left and right 10% of the screen and it moves along with the screen when you scroll. I also had that in rise of the reds.

Good karma+2 votes
agdraaijer85
agdraaijer85 - - 4 comments @ C&C Tiberian Dawn Redux v1.5.3 Released!

dont like the update, I have now missing edges on the map; was busy with mission 15 of GDI. a few rocketmen, flame infantry and a bradly come in and instantly destroy my guard tower and mammoth tank... something is off. Where can I download the previous version?

Good karma+2 votes
agdraaijer85
agdraaijer85 - - 4 comments @ Rise of The Reds 2023 Update

Played the mod in skirmish for about 1 hour to test it; didnt like it.
The AI keeps throwing heaps and heaps of units at you even in easy and there is no way to swiftly adapt like in normal zero hour.
zoom in and you finally see your units, especially infantry, but then you dont see the enemy coming. Too much busy patching your defence constantly vs. planning an attack

Good karma+1 vote