I am a iPhone/iPod/iPad developer. I just released my first game, Round Traveler, on 07 June 2010 after two months of development. I am taking a year off of work to develop games full-time. I plan to release a game every two months and I looking for artists to help. Check out RoundTraveler.com to see how bad I need artists =) PM or email if interested in joining a rapidly developed profit-splitting project.

Comment History
AetherRepublic
AetherRepublic - - 1 comments @ Construct: Escape the System

Good fun. I really enjoyed the open world feel, simple but sic-fi graphics and ambient music. I wandered around the hub for a bit and it is a really huge room. I did not encounter any bugs, but there was one point where I was spawning on a fast moving platform and falling off after each respawn -- suggested fix: only respawn on last non-moving platform.

Other comments:
- some benefit to running on the ground level might be in order, maybe double sprint speed, but keep walk speed the same for when people want to look around
+ I found myself holding down shift a lot on the ground, this would help with preventing a possible pinky cramp
- for the spheres that fly you through the air, I expected to have to steer (and I thought I was doing a really good job of it the first time, then I tested it lol), having to steer inside of a large area could be a fun mechanic, that could lead to a section where you have to jump out of it at a certain point -- or you could just make the jump button leave the current version of the trail
- if there isn't a hang glider-like or double jump orb later in the game, those would be great fun
- controller support would be good

I am watching for updates. I'll be one of the first purchasers =)

Good karma+2 votes