In my Hunt for Zsinj game, in a Zsinj vs. New Republic battle, Empire of the Hand units arrived as raider fleet. Is it normal? In other cases the Greater Maldrood's units arrive, but now 2 Karieks and a Warlord.
It's not difficult to destroy and SSD, just use the right amount of bombers and fighters and some little, powerful ships, don't need capital ships at all. I destroyed the Lusankya with 6 Strike Cruisers and 8 Modular Cruisers and some smaller ships. Fighters take down it's shields, then come the bombers and during it, the lot of cruisers means too much targets, the AI can't focus on a single one. Not a big deal at all.
I don't use SSD's as Imperial Remnant, only the Eclipses but just for the super lasers.
Hmm, I see, thank you. I'm more inside modding Paradox Interactive games (Hearts of Iron , Europa Universalis, Victoria series etc.) and there everything is moddable, I didn't know that there are such strict restrictions in EaW modding.
Do you plan to change the fighter AI? It's very funny to see, that 10% of my fighters goes with their mothership, 80% follows their mothership but stops after 1 minute, and the last 10% doesn't do anything when their mothership is ordered to move. Why do they act differently? The problem is with me, or others have it as well?
If the raid fleets arrive during a battle, will it mean, that if I send a 2nd fleet to the attacked planet, and the enemy fleet arrives first, during the battle, my second fleet will arrive? And how can I be a raid fleet? How can I know that a battle is ongoing between two AI faction?
I think both Retribution and Lunar MUST be added, for IN (in 2.1 or 2.5 as the update is just two new ships, nothing else), because IN lack normal spaceships, instead, it has specialized ships, which are just not as good, as a the chaos ones.
Hm, I see. I thought that it is quite easy, to create a new scenario, but it seems like, that I was mistaken. How long did it take, to create the Hunt for Zsinj?
A fantastic mod, every 1,256,414,755 bytes of its installer, is worth:)
In the Empires at War, can it be done, that we would be able to play as the Pentastar/Warlords? Or in any other scenarios?(Except the Hunt for Zsinj) It would be fun, to conquer the galaxy as a lonely, separatist admiral:)
I'm playing 2 vs 2 with medium AI's and the game is very frustrating. One Chaos player is making Iconoclast like a madmen(true Chaos servant) and attacks our Imperial spacestation. And because my ally does the same with the Chaos spacestation, I have to defend the spacestation. It's nothin else just pause, repair-repair-repair, play 2 seconds, pause, repair-repair-repair... and I can't get enough money to call in a cruiser, which could destroy all the annoying Iconoclasts. I think the AI's priority's should be changed, first destroy all ships, then the spacestations.
What will be the next ships in the mod? I hope Lunar and Retribution will arrive shortly, because I want to see burning Chaos cruisers all over the map.
Some of the chaos cruisers miss their proper system names. They have MISSING instead of torpedo launcher, and Turbo lasers instead of Lance.(Sorry, but I don't have the mod in this PC)
Lunar must be added, but don't take away any other cruisers. Just give the Tyrant more torpedo tuber, to be as deadly, as her description says.
When basic BFG is complete, then should come the Armada.
There are numerous wonders in the universe which make the Golden Throne proud, the enormous basilicas of the Ecclesiarchy, the mighty Titan warmachines of the Adeptus Mechanicus. But above all, there is this magnificent mod, given to us, to purge the skies from the cursed follower of Chaos. May the Emperor's blessing be upon you, creators for giving us the chance, to serve him.
What about asking for "voice actors"? I'm exactly sure, that there are lot of fans, with excellent english, who would be really happy, to be the voice of the Dictator Cruiser, or any other ships in the mod:)
Heroes looks great, but I haven't read the novels, neither have I played with BFG, so, who are they? Why are they famous? And where is Admiral Ravensburg?(the only character I know)
NOOOOOOOOOOOOOOOOOOOOOOOOOO! It's impossible!!!!!!!!!!!!!
I want to read something about Hungary/Central-Eastern Europe! :)
Anyhow, excellent work guys.
In my Hunt for Zsinj game, in a Zsinj vs. New Republic battle, Empire of the Hand units arrived as raider fleet. Is it normal? In other cases the Greater Maldrood's units arrive, but now 2 Karieks and a Warlord.
Managed to install the hotfix, with creating a false game directory.
But it would be useful, my game directory has a non english character in one of the folder name's, and the installer says "invalid directory"
Uninstalling is just simply deleting the 1.3 folder, right?
Munificents and Star Destroyers in the same fleet? Gods have heard my prayers.
Long Live Nagentus!
It's not difficult to destroy and SSD, just use the right amount of bombers and fighters and some little, powerful ships, don't need capital ships at all. I destroyed the Lusankya with 6 Strike Cruisers and 8 Modular Cruisers and some smaller ships. Fighters take down it's shields, then come the bombers and during it, the lot of cruisers means too much targets, the AI can't focus on a single one. Not a big deal at all.
I don't use SSD's as Imperial Remnant, only the Eclipses but just for the super lasers.
Looks great, Fractured Empire will have n+1 warlords against each other?
I can't wait to crush those pathetic democratic idiots in the name of the Empire(s)!
Hmm, I see, thank you. I'm more inside modding Paradox Interactive games (Hearts of Iron , Europa Universalis, Victoria series etc.) and there everything is moddable, I didn't know that there are such strict restrictions in EaW modding.
Do you plan to change the fighter AI? It's very funny to see, that 10% of my fighters goes with their mothership, 80% follows their mothership but stops after 1 minute, and the last 10% doesn't do anything when their mothership is ordered to move. Why do they act differently? The problem is with me, or others have it as well?
I had 3 Eclipses, 4 SD IIs and one Dominator, than the game gave me only two eclipses..., yeah I don't want to use their superlaser, no way.
Thank you, now it's clear:) And what is the maximum units used in a raid fleet? I hope that I don't have be afraid, to be attacked by Kaine's Reaper.
If the raid fleets arrive during a battle, will it mean, that if I send a 2nd fleet to the attacked planet, and the enemy fleet arrives first, during the battle, my second fleet will arrive? And how can I be a raid fleet? How can I know that a battle is ongoing between two AI faction?
I think both Retribution and Lunar MUST be added, for IN (in 2.1 or 2.5 as the update is just two new ships, nothing else), because IN lack normal spaceships, instead, it has specialized ships, which are just not as good, as a the chaos ones.
Hm, I see. I thought that it is quite easy, to create a new scenario, but it seems like, that I was mistaken. How long did it take, to create the Hunt for Zsinj?
Sooo?
A fantastic mod, every 1,256,414,755 bytes of its installer, is worth:)
In the Empires at War, can it be done, that we would be able to play as the Pentastar/Warlords? Or in any other scenarios?(Except the Hunt for Zsinj) It would be fun, to conquer the galaxy as a lonely, separatist admiral:)
I'm playing 2 vs 2 with medium AI's and the game is very frustrating. One Chaos player is making Iconoclast like a madmen(true Chaos servant) and attacks our Imperial spacestation. And because my ally does the same with the Chaos spacestation, I have to defend the spacestation. It's nothin else just pause, repair-repair-repair, play 2 seconds, pause, repair-repair-repair... and I can't get enough money to call in a cruiser, which could destroy all the annoying Iconoclasts. I think the AI's priority's should be changed, first destroy all ships, then the spacestations.
What will be the next ships in the mod? I hope Lunar and Retribution will arrive shortly, because I want to see burning Chaos cruisers all over the map.
Some of the chaos cruisers miss their proper system names. They have MISSING instead of torpedo launcher, and Turbo lasers instead of Lance.(Sorry, but I don't have the mod in this PC)
Lunar must be added, but don't take away any other cruisers. Just give the Tyrant more torpedo tuber, to be as deadly, as her description says.
When basic BFG is complete, then should come the Armada.
There are numerous wonders in the universe which make the Golden Throne proud, the enormous basilicas of the Ecclesiarchy, the mighty Titan warmachines of the Adeptus Mechanicus. But above all, there is this magnificent mod, given to us, to purge the skies from the cursed follower of Chaos. May the Emperor's blessing be upon you, creators for giving us the chance, to serve him.
Fuckyeah, Servitor holo-projector:D
What about asking for "voice actors"? I'm exactly sure, that there are lot of fans, with excellent english, who would be really happy, to be the voice of the Dictator Cruiser, or any other ships in the mod:)
Heroes looks great, but I haven't read the novels, neither have I played with BFG, so, who are they? Why are they famous? And where is Admiral Ravensburg?(the only character I know)
Codex Necron 5th Edition?
The Emperor's blessing be upon you, designer.
Can you give the final list of Imperial ships?