will there be ejector seat animation, T-Top removal animation, and convertible animations by nethood93?
will there be ejector seat animation, T-Top removal animation, and convertible animations by nethood93?
Exactly, in the VC BTTF mod, KITT was included as an easter-egg car. But I guess it's not happening here.
Will there be any "special" vehicles? Like a VIPER defender as an easter egg-type car?
..............
Great community here guys -.-"
any time frames for when a source code release comes out....?
will all KITTs and all KARR's have their exact scanner sounds? I have KARR's season 3 scanner if needed...
ok tnx, but why does num 9 do this?
I hope it's going to be low poly, my computer can't run the current semi and trailer without extreme lag....
Is KARR season 1 supposed to have a custom sound, because when I drive him, it sounds like the perrenial. But if I hit 9 on the num pad, it changes the sound to the glendale and he has super handling (ex: I turn really well, unlike the perrenial version)
You guys really need to add an unlock/lock door function for KITT, sometimes you don't want to be busted and see KITT break you out of jail. I added a cleo unlocker/locker to the game I found, but now it crashes when I try to run it.
ok, I must be thinking of Knight research's KI3T engine sound....last question, will the new KARR be in too?
Ahhh, so there will be 3 versions of KARR? Season 1, Season 3 (no grey), and Season 3 (with grey)? I could of sworn that engine sound used was KI3T's.....
So why won't KARR have his powers when you drive him?
So then the KARR's will not have their correct voices? Because that's season 3 KARR's voice in season 1's KARR body, unless that was KARR before that John guy found KARR and repainted him....? and that was KI3T's engine sound in KARR.....
ok, thanks for the clear up. Also, random question, will KARR (season 3) have his right voice instead of season 1's? and will KARR (season 1) have a voice?
I have a couple ideas for KITT's AI:
If you flip the car, KITT makes a comment on your recklessness.
If you get stuck/driving erratically, KITT takes over.
If you have a wanted level, KITT locks the doors until the wanted level is gone.
When it's clear and really sunny KITT darkens all of the windows.
KITT automatically activates hydroplane if you are in the water.
KITT automatically activates the Interior Oxygenator if underwater.
KITT tells you someone is "on the line for you' (Devon/one of CJ's girlfriends/Ryder, Big smoke etc) and you can talk to them while in KITT
Play a videogame in KITT (maybe use the arcade machine's game or the one at CJ's house)
KITT automatically heals you when you get in him with a comment from him.
does this version fix the "when you get Busted crashing"?
the old forum was online for 15-20 minutes then it went offline......why?
They were meant for each other.
"slammin sammy's stunt show spectacular"
No functions??? Why?
I do execute as admin every time I play. its just a problem I guess.....
The game crashes when I get busted.
Also will you be able to drive KARR?
well yeah in the missions, but I mean to drive him around SA.
I had this idea for KARR....like if you went to the desert airfield, walked into the office and walked into a marker, it would open the big hanger doors across from it and KARR would drive out, introduce himself, and let you take the wheel from there....
yes it runs good now, a bit laggy though. The SPM mode though, are you guys going to try ans see if you you could use nethood's animations instead? Also is KARR in 0.1a?
has the crashing been fixed yet?
It crashes to the desktop after loading halfway. Nice.
I am quite calm, I was just asking questions.
That's not KARR. You just colored KI3T's Scanner green. KARR has light gray racing stripes.
I know, I was just noticing that it wasn't on your "to do" list. Will KARR (season 3) have his proper voice instead of season 1's? Also will the season 1 KARR appear in this mod?
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