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Comment History
adamjamessinclair
adamjamessinclair - - 3 comments @ Bloodstone - Release Version 1.0.1.1317

Thanks to the limited time on the project We didnt have time to implement player animations properly. Animations were done by me (never done any animation before) but due to the game being created on an engine that is made for first person games, extra programming was need to get the animations working properly. Something that we were unable to get completed. Thanks for the feedback.

Good karma+3 votes
adamjamessinclair
adamjamessinclair - - 3 comments @ Bloodstone - First Gameplay Trailer

Multiple idle animations were created, unfortunately due to the source engine being created for a first person game we have some issues getting certain animations working with the player character in our limited time frame. In the case of idle animations if more then one was added the player started twitching in a very odd way. This resulted in the more animated idle animations being cut. Also the task of animating all monsters and characters was my responsibility, and it was the first time I had attempted any animation. Hope it’s not too obvious.

Good karma+2 votes
adamjamessinclair
adamjamessinclair - - 3 comments @ Wolf

poly count for the model is 1888.

Good karma+1 vote