I am ACWraith. I sometimes create games. I also occasionally do unpaid volunteer work for BYOND which includes running their Facebook page. Once upon a time, I also handled featured games and wrote the link digests "Along The Tech Tree" and "BYOND and Within". Both of the latter were revised on my Gamasutra blog with questionable relevance.

Comment History
ACWraith Jan 13 2014, 5:32pm says:

Here's the link for impulse clicks: Steamcommunity.com

+1 vote   news: Operation Smash - Greenlight Announcement
ACWraith Nov 15 2013, 8:33am says:

The campaign suffers from checkpoints before cutscenes (among other things), but Outbreak mode offers a MOBA variant that even I can enjoy. =)

+1 vote   game: Blades of Time
ACWraith Oct 3 2013, 5:33pm says:

Gratz =)

+1 vote   news: Finally we can say Nihilumbra got greenlit!
ACWraith Aug 30 2013, 8:39pm replied:

Pardon this late reply, but I recently discovered a trick and just tested it in Explodemon a few minutes ago.

Pressing Alt+Enter appears provide a workaround by forcing the program into a window. (In Windows Vista, anyway.) This seems to solve my brightness issues as well since I can use my desktop settings.

(BTW, this also seems good for games that cause monitor frequency errors before the option screen can be used to change the display.)

+1 vote   game: Explodemon
ACWraith Feb 15 2013, 5:35am says:

I've had input problems like others. Reading the Nyu Media forum revealed that launching the game through one's Desura library does something funky. Running the game by directly clicking its EXE file appeared to work fine. My input changes were recognized and the menu was responsive. I never manged to get the BGM to stop being choppy, but the game worked. (Thanks go to Tatsuhoshi in the Nyu Media forum.)

+1 vote   game: Croixleur
ACWraith Jun 21 2012, 11:24am says:

I don't use the ring for the fight. I'm just at a save point behind a pool during this picture. ;)

+1 vote   media: Rijn Items & Health facing 1.0.3 third boss
ACWraith Jun 20 2012, 1:11am says:

Does anyone have a winning strategy for the new third boss? I've seen a video of the old version where the player was surprised at the low difficulty. However, there's now a stream of random enemies with less space to move. I wouldn't mind ghosts for health, but I've often had multiple hostiles summoned in a row. I'm finding juggling them nigh impossible and wondering if the difficulty has possibly gone too far in the other direction.

+1 vote   game: Rijn the Specpyre in... Manor of the Damned!
ACWraith Apr 16 2012, 5:22am says:

Any chance for in-game brightness controls? My monitor and videocard are as high as they can go, but I still have trouble seeing much more than highlights.

+1 vote   game: Explodemon
Offline Since
May 5, 2014
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day