Hey KRay nice video :D, you guys are going to really like the new code improvements I've been making with beta 3 main.scm here's what I did today...
1) Rogers Locomotive now spawns at railroad
2) There was a KITT 3000 car that was spawning on the map and there was a Delo KITT that was spawning at Libyan Hideout, I sorted this out and they no longer spawn there (only spawn when called)
3) Fixed KITT 3000 Turbo Boost, now it jumps properly :D
4) Added a new teleporter which takes you to the railroad and from there back
5) Added a tracker for the time train in case you parked it somewhere and forgot where, to activate go to the roof of Vercetti Mansion and stand on the helipad and press 'SHIFT' + 'C' to activate and a yellow blip will appear on the map showing the time trains location
6) Added a code to make the red speedometer only appear for time machines
All I'm waiting for now is nsnnfg's permission if I can upload this main.scm as an update to my beta 3 extras file :D
Good video. :D
Thx :)
Hey KRay nice video :D, you guys are going to really like the new code improvements I've been making with beta 3 main.scm here's what I did today...
1) Rogers Locomotive now spawns at railroad
2) There was a KITT 3000 car that was spawning on the map and there was a Delo KITT that was spawning at Libyan Hideout, I sorted this out and they no longer spawn there (only spawn when called)
3) Fixed KITT 3000 Turbo Boost, now it jumps properly :D
4) Added a new teleporter which takes you to the railroad and from there back
5) Added a tracker for the time train in case you parked it somewhere and forgot where, to activate go to the roof of Vercetti Mansion and stand on the helipad and press 'SHIFT' + 'C' to activate and a yellow blip will appear on the map showing the time trains location
6) Added a code to make the red speedometer only appear for time machines
All I'm waiting for now is nsnnfg's permission if I can upload this main.scm as an update to my beta 3 extras file :D