Fonlinerw.abaddonraptus.com
look at "Chief: ..."
Fonlinerw.abaddonraptus.com
look at "Chief: ..."
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After some discussion we decided not to change its name because it is pretty provocative, dramatic and almost fully reflects the essence and political relations of Wasteland
Redesigned system experience:
attacking mobs: the experience awarded for every attack, with account being taken of damage done, the current number of HP, the maximum number of HP, the weapons used to attack (all kinds of weapons are divided into 14 classes), the weapons in the hands of the mob, and so to speak escarpment mob
attacking players: given 0.1 * damage experience.
We will have to get together and discuss this issue all the team.
And now we work on new faction concept, It will be Shi. There will be a bit of history for those 20-30 years after the events of Fallout 2. It's playable faction.
Thanks very much. Every profession have 5 levels. So there will be 55 quests just for proffesions. We planed around 80 quests and a lot of dialogues and descriptions. In fact, we remake it all over again, from the card, ending quest. Most likely the old quests will be left at all.
Maybe you are right, coz now it is really problem in society, but we can try to rid that at least in the game on its own. It is some experiment and expirience for everyone.
********. I haven't any racial prejudices. In my first project I make opportunity to choose races and most people unite on racial attribute, for example mutants unite against humans and ghouls, geckos against wanamingo etc, so that stimulate me to develop this theme. And ofcourse most fallout world and towns have politic that affect at any race: BH - unite, BoS - exterminate mutants etc. It's war and war never changes.
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