Worked in AAA games industry for 7+ years on such titles as Marvel:Ultimate alliance, Singularity, and Modern Warfare 3. Quit in April '12 to pursue indie games full-time with Flippfly.

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Latest tweets from @aeornflippout

I know I've said this before, but Rocksmith 2014 is a pretty excellent piece of software. Absolutely totally recommend playing/using.

21hours 14mins ago

RT @konjak: Inspired by @snakepixel 's Wario mockup, did this, based on ideas I had once when asked what I'd do for a Daisy game: T.

22hours 48mins ago

RT @brandonnn: have the creators of KENTUCKY ROUTE ZERO created a home shopping network for the 21st century? http:/…

22hours 49mins ago

RT @jmspool: The Interview.

Dec 20 2014, 1:50pm

@rdlf2048 @compccs - though it's not totally clear yet whether the PhysX update will improve loading times. We used 4.3x for Race The Sun.

Dec 20 2014, 1:04pm

@rdlf2048 @compccs Unity 5 has some significant improvements in object serialization, and uses an updated PhysX.

Dec 20 2014, 1:04pm

@rdlf2048 @compccs Unity3D definitely uses PhysX:

Dec 20 2014, 1:03pm

@rdlf2048 @compccs interestingly, about half the loading time on vita for a race the sun level is spent in physX initialization.

Dec 20 2014, 12:42pm

@rdlf2048 @compccs yeah I've seen some steady improvements from Unity on this front - unity 5 should help a bit.

Dec 20 2014, 12:41pm

@rdlf2048 @compccs not as snappy as PC for sure. Not sure how it compares to other vita games!

Dec 20 2014, 12:33pm



Developer with 2 members, invitation only

Flippfly is a collaboration of two brothers, Aaron and Forest San Filippo, who quit their day jobs in 2012 to pursue making indie games full-time.

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