2 Person Games is a one person independent games studio, founded in May 2011. Being a one person studio I do everything for the company – that includes design, development, artwork (usually outsourced to friends), sounds (usually outsourced to other friends) and marketing (usually failing at). I occasionally take on freelance work when I can to give me room to think and create. I’m passionate about games of all sorts. I love video games, boardgames, tabletop and live-action roleplaying games. My favourite boardgame of all time is Twilight Imperium, without a shadow of a doubt. My favourite video game is StarCraft. As you can tell, there’s a strong running theme of Science Fiction there, which explains Space Salvager. My passion in life is making games, that’s what I do. Be it games mastering for my RPG group or making video games for a game jam – making games is what I do. I’ll develop for any platform that’s appropriate, which is usually desktop and any console that’ll take me.

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Report RSS Space Salvager 1.4.2 - In Development (view original)
Space Salvager 1.4.2 - In Development
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Description

One of the enhancements people were asking about at the Norwich Games Expo and GameCitySquared was “targeting” in combat. Essentially, retaining who you’re shooting at because there can often me a number of enemies on screen and a number visible on your HUD. Now, the enhancement here is two fold: inform the player of the targets health and inform the player who the target actually is.

The former has been done, as shown above: when you shoot at enemy their health (shield, armour or hull – whichever has taken the damage) is displayed. This works quite nicely and I feel doesn’t clutter things up too much, although I’m considering only showing it when the HUD is visible. The former however I’m still unsure how to do. I’m considering having the last person you shot flash on the HUD and perhaps introduce randomly generated names for pirates so you can identify them, displaying their names underneath the new health popup at the top. If you have any suggestions please tell me or if you hate the changes so far that’s good to know too.