Add job Report job Mechanical Modeler at Tiberian-Genesis Team

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Location: Anywhere - Looking for: Artists

Posted by on Jul 1st, 2013

3D Artist - Mechanical Artist

As a mechanical modeler for Tiberian Genesis, your job would be to take our given concept art and technical specs to model assets such as buildings, vehicles, weapons, props etc.

We would require skillsets in the following:

- Ability to use 3d manipulation / modeling programs like 3ds Max or Maya to build models
- Ability to retopologize high-poly models
- Ability to create UVW maps in preferred application
- Ability to create various texture maps (diffuse, normal, spec, occlusion, parallax occlusion, displacement)

As a member of the team, the following abilities are greatly appreciated.

- Ability to work within a team environment using agile methodologies
- Ability to estimate work and meet monthly deadline
- Ability to communicate between team members in English
- Familiarity with the Command and Conquer franchise and story
- Familiarity with the CryEngine3 Sandbox Editor / Tools
- Familiarity with the export tools for CryEngine3
- Self-motivated, detail oriented, and organized

Bonus qualifications:

- Ability to animate and/or rig 3d models

If you are interested, please email Desi8389 at: or click the apply button below.
Thank you,

PR and Audio Lead
Tiberian Genesis Team

To Apply

Please email if you are interested! Thank you.

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Tiberian-Genesis Team
Tiberian-Genesis Team Developer & Publisher with 5 members