This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Location: Anywhere - Looking for: Programmers
Posted by Izou.maco64.com on Nov 11th, 2013
Project Izou is a mod for Ocarina of Time that sports custom enemies and bosses. We're well on our way to getting a new boss in-game, but could use a bit of help writing a simple Blender plugin to automatically fix some rotation issues.
Currently, it takes about 20 minutes per frame to manually fix the rotations in the animation so that the N64 hardware can display it correctly. This plugin would literally save us hundreds and hundreds of man hours.
So if you've got a working knowledge of the Blender API, and can help writing a plugin with some pretty simple logic, here are the details below:
The first line has the number of limbs followed by the number of frames. The following lines have the XYZ Euler rotation values for each limb for each frame of the selected animation.
Here's a link to the original post:
Email Scott at firstname.lastname@example.org, or post at Blender Artists by following the link above.