Industry Jobs Location Name | Field
Senior Unity 3D - Programmer - Mobile Games

Senior Unity 3D - Programmer - Mobile Games

Bangkok, Thailand, Asia at Arkavis Siam Co. Ltd,

senior unity 3d - programmer - mobile games arkavis siam co. ltd, bangkok, thailand, asia programmers game developer at arkavis siam co. ltd. arkavis siam co. ltd. is a bangkok based game studio for casual mobile games. arkavis has been estimated 2013 and is under german management. the company culture is multionational. join our team and create exciting casual games in unity3d for mobile devices. required skills and experience studies in computer science or equivalent experience ability to learn fast 'getting things done' mentality expert knowledge in game programming in unity3d (min. 3 years) bonus: experience with other platforms (flash, html5, mobile,...) bonus: experience in mobile game coding for a bigger company your benefits at arkavis siam co. ltd in bangkok become part of a fast growing company in the hottest new industry on the web. live in bangkok - the city of angels, with a low cost of living and a high quality of life. office located in a nice and quiet area with good access through public transport friendly office environment competitive salaries work permit and visa support if you are interested in the position as senior unity 3d programmer or have any questions then email to jobs@arkavis.com or apply directly at http://apply.arkavis.com


Indie / Mod Jobs Location Name | Field
Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Anywhere 3D Character Sculptor at Lethal Lens Productions, LLC

3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.

Online, Skype Artists for INT/Starboard Games LLC at Starboard Games LLC

artists for int/starboard games llc starboard games llc online, skype artists greetings, my name is justin and i am the project lead for int. you can read more about our project here: http://www.int-game.net/about/. in sum, we are building a 3d modeled world set in a near-future universe. this is a sci-fi, rpg game. currently we are looking for dedicated concept artists, 3d modelers, and animators to join our project. this is a profit-sharing/collaboration effort, but we do have a company in place: starboard games llc. i am looking for dedicated people to join our community, team, and stay around for the longhaul. be able to accomplish the following: 1) sign an nda 2) submit an art sample (we will provide the details after your application) 3) commit 15-20 hours a week 4) work on a team (around 25 people) and under a lead. 5) availability during the week on skype for feedback and praise. message me at toroman001@gmail.com if interested in applying as a 3d modeler (character modeler or prop designer), concept artist, comic artist (we have comics in development), animator/rigger.

Long Island, New York...(but anywhere in the US is fine) Writer/Beginner Game Designer/Developer looking for others to create games with at Anywhere

writer/beginner game designer/developer looking for others to create games with anywhere long island, new york...(but anywhere in the us is fine) programmers hey, everyone! i'm new to this site, but i'm primarily a writer. i've learned some general things about game design and development recently on my own time, but i still consider myself a beginner. i have some ideas for survival/apocalyptic/zombie/story driven games. but i'm looking for people to help me and that i can work with and create a team for making games hopefully. i'm looking for anyone really, in any field, that is serious about game making and would like to pursue it, preferrably with the genres of games i mentioned. if you're interested please email me and tell me what your primary field/fields of experience are. email me at kevinturnowski92@gmail.com i'm looking to learn from others with this as well, so i'm open to any level of experience, but just have the motivation and desire to do this. i'm hoping to hear from some people soon, and i'll get into detail with you then, as i'm open to ideas and don't want to have a set project before i have other people who would be involved in the game. i want to collaborate with whoever i find, that are interested. so thanks for reading, and i hope to talk soon! ~kevin

Anywhere [Unity] Animator/Rigger at Greenbrier Games

[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Anywhere Sci-fi 3D Artist at Spacemen devTeam

sci-fi 3d artist spacemen devteam anywhere artists hello indie artists! we are very small young team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. this is not a paid position but it can lead to a project based job depending on results. no experience is required as released titles, but some portfolio containing sci-fi work is needed. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game as well a video gallery at: youtube.com/playlist?list=pl3--jphf6oljiw3daczyz5evqb5czbdvm more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!

Anywhere **PAID JOB** CSS/HTML Moddb Webpage designer at Double-Cross Studios

**paid job** css/html moddb webpage designer double-cross studios anywhere programmers job task: (temporary, paid on a commission basis.) looking for a programmer, proficient in css / html webpage editing, who can adapt and re-design elements of my moddb webpage (as linked below) in a professional artistic ww2 style, making use of interesting text fonts, colours, overlaying of images, and other media such as gifs and or videos. the idea is to create a customized webpage that is of a professional format, displaying all necessary information of the modification whilst also displaying it in an interesting and stylistic way. emphasis is on realitic world war 2 representation, using similar colours and styles as what is already present on the webpage. ideas: using tank interiors with buttons linking to steam, youtube, forums e.t.c, gifs with floating smoke / fog with a combat image underlayed behind. interesting images displaying mod information similar to the back of video game dvd case: http://pics.mobygames.com/images/covers/large/1244334189-00.jpg timeframe for completion: 3 days date of acceptance. wage: £30($50) on completion, based on acceptable design. communication: private email via hotmail account. optional: name can be included in the credits of the modification if desired. link to modification: http://www.moddb.com/mods/men-of-war-totaler-krieg-1939-45

Anywhere *Coders Needed* for indie group startup (revenue share) at Mindset Games Limited

*coders needed* for indie group startup (revenue share) mindset games limited anywhere programmers hi, we are a small group of games design graduates who have started up our own indie company. we are looking for freelance programmers to help us out with our prototypes and new ventures. we are making games primarily for smartphones and tablets but may explore pc and mac in future titles. we are aiming to make a new game every month with fresh ideas and approaches. this will be great for freelance programmers who want experience, to create a portfolio and working in a team. requirements: 1. knowledge of javascript and/or c# 2. can commit 3-4 days a week on the project 3. attend our skype conferences which happen once a week 4. polite, motivated and can provide input to the team this position will be revenue shared once a game is released and a workforhire + nda contract will have to be agreed upon. multiple game projects can be worked in parallel depending on the amount of programmers we accept. our team currently have around 5 people with some coming in and out. come join us :) david

Anywhere 2d Artist (Character and a few props) at Anywhere

2d artist (character and a few props) anywhere anywhere artists hi there, my name is mohak and i am planning to make a 2d arcade game for android. the idea of the game is very unique (it can be told once you are ready to work). the concept is simple and the game is also simple to play. i am looking to hire a talented person with some basic knowledge about 2d games and artistry to help produce an awesome 2d game for android. the skills the skills required for this task are:- - you should have basic 2d game knowledge - you should be able to make 2d characters and props - you should be able to animate the characters and props. the job the job will include making and designing and animating the main character of the game. the general idea of the main character:- - kind of stick figure but with human features (eg. - cap, pants, etc.) the person has to make the enemies, obstructions and a few props(which won't be animated). i will be making the game in unity 2d and will be using monodevlop. you do not need to be experienced to do this job. you only need some basic skills. i will be programming and compiling the game. also,if i make a profit, we might share it. the general game info- the game is basically a high score arcade game(so no levels). the background is a graph sheet(this is to give you and idea how will the game look). and believe me, the idea of the game is super cool! please feel free to ask if you have any queries. and as for the communication, we will use skype and for file exchange, we will use google...

Anywhere 2D artist for a mostly completed, small game at Greystone Games

2d artist for a mostly completed, small game greystone games anywhere artists hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job. thank you for your time.

Anywhere 2D Artist for various purposes at Crystal Eclipse Studio

2d artist for various purposes crystal eclipse studio anywhere artists our studio is dedicated to transforming the future of video games! we created our studio, which is btw called crystal eclipse studio, for the purpose of achieving our very long term goal of, full immersion virtual reality. now, there is one of two people in this world, 1. you have no idea what full immersion virtual reality even means, or 2. you think that is an outrageous idea that can only be achieved by big companies like sony. for people who have no idea, check out our about page, crystaleclipsestudio.weebly.com for info in our paragraph explanation. now, i'm going to level with you here, we think it's completely outrageous too! what makes our team different though? well the fact that we aim to bring that dream to real life! since we're talking long term, you gotta understand that in our current position, we are not even close to getting the money or the scientists/engineers to work on it. we are still working on our first game, crystal kingdoms, and since our dream is so big and of course expensive, we are planning to take all the funds we make on our games towards making that dream come true. this means that we are not paying any of our devs, we and you will work for free. right now we are focusing on making funds through mobile games! our team has incredible ambition and enthusiasm! if you're still reading this, you are probably interested in what the requirements are! disclaimer- if you hate working with people under 18 or older than 18, don't join! i am 16 atm, and all of our devs right now are under 18. also, we do not pay people, you work for free! here is our requirements! ^_^ requirements: - we fully believe that age is just a number, so don't hesitate if you're a minor or older! - need to put forth all your strength and ambition to help us make this dream possible! - need to be diverse as a 2d artist. - ex. need to make 2d art for our forum; buttons, backgrounds - ex. also need to make concept art for our game - ex. need to make various other 2d art for other purposes, like our twitter, facebook and other websites. - i hope you get the idea of, "diverse 2d artist" - english communication through our smartchatbox (chatting by typing) and be team friendly. - understand that you work for free. - make sure that you provide a realistic outlook of our future when needed, but make sure to keep your mind as creative as possible, and try to ignore the boundaries of what the present has. - have trust in your team, we are in this in the long run, and will stay glued together! perks of working with us: - you guessed it, having very interesting conversations on the future. - be part of the team that strives toward making full dive vr! - your friends will be jealous in the future when they find out that studio you work for free at made the new generation of gaming possible! - as long as you stay with us all the way (which might be pretty long) you will be able to receive a free copy of the full immersion vr device with the game(s) we made for it! (remember, long term goal, so think 10 or so years) so some things you might have figured, yes we do watch sword art online and our inspiration did derive from the anime! we discuss the new episodes sometimes. we are looking forward to meeting and understanding any and all applicants! we also do not require you to have a certain operating system. i use mavericks on my mac, the rest of our devs have windows 7.

Anywhere 2D Artist/Illustrator and Animator for Hand-Painted RPG at Black Opal Games

2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!

Online, Skype 2D Artists Wanted at Starboard Games LLC

2d artists wanted starboard games llc online, skype artists greetings, my name is justin and i am the project lead for int. this post is specifically in reference to 2d artists, but we are also looking for other applicants in other niches. if you are curious about applying for anything then message me at toroman001@gmail.com. i am looking for a 2d artist, concept artist, to work on concept art for the project in addition to working on promotional art for the project. you may end up working on concept art, promotional art for trailers, and other types of art such as icons. all work is posted to our trello board and possibly forums. these are the qualifications i am looking for: 1) 15-20 hours a week, 2) work on a team-collaboration setting, 3) passion for science fiction projects, 4) make changes to work if needed, 5) attend regularly scheduled meetings throughout the week, if you are interested in this then message me at toroman001@gmail.com for more information. we will have an entry 'art' test which will be simple. also, this is a profit-sharing/collaboration effort. profits will be paid out at the end of the project after our success on fundraising websites. thank you, justin

Anywhere 2D Designer at Phoenix Interactive Inc.

2d designer phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 2d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 2d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 2d software * ✔ have texturing skills ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 2d software such as adobe photoshop should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere (Mostly Online) 3D & 2D Artists for multiple fields at Crimson Shield Productions

3d & 2d artists for multiple fields crimson shield productions anywhere (mostly online) artists crimson shield productions is looking for 3d modellers and animators that are able to adapt to different design styles. we need modelers for monsters, characters, structures, and environments (including levels). we are also seeking artists to aid in the creation of said monsters, characters, structures, environments and levels. we need artists for fantasy games, sci-fi games, and modernistic games. about our current projects. we have three primary projects being worked on at the present time. all are in the realm of fantasy games. one is a repetition heavy game that focuses on leveling and looting and very little on story. the second is a story heavy game, which could be described as a combination of dragon quest 8 and dark souls 2. the final project is a three part series; the first game is cinematic/story heavy; second game is similar to many classic rpgs; and the final game is a mmorpg. more details available on request. those interested and chosen to work will get compensation based on contribution after completion and successful production.

Anywhere, but you need to know English 3D Animator at Crystal Eclipse Studio

3d animator crystal eclipse studio anywhere, but you need to know english artists our studio is dedicated to transforming the future of video games! we created our studio, which is btw called crystal eclipse studio, for the purpose of achieving our very long term goal of, full immersion virtual reality. now, there is one of two people in this world, 1. you have no idea what full immersion virtual reality even means, or 2. you think that is an outrageous idea that can only be achieved by big companies like sony. for people who have no idea, check out our about page, crystaleclipsestudio.weebly.com for info in our paragraph explanation. now, i'm going to level with you here, we think it's completely outrageous too! what makes our team different though? well the fact that we aim to bring that dream to real life! since we're talking long term, you gotta understand that in our current position, we are not even close to getting the money or the scientists/engineers to work on it. we are still working on our first game, crystal kingdoms, and since our dream is so big and of course expensive, we are planning to take all the funds we make on our games towards making that dream come true. this means that we are not paying any of our devs, we and you will work for free. right now we are focusing on making funds through mobile games! our team has incredible ambition and enthusiasm! if you're still reading this, you are probably interested in what the requirements are! disclaimer- if you hate working with people under 18 or older than 18, don't join! i am 16 atm, and all of our devs right now are under 18. also, we do not pay people, you work for free! here is our requirements! ^_^ requirements: - we fully believe that age is just a number, so don't hesitate if you're a minor or older! - need to put forth all your strength and ambition to help us make this dream possible! - need to know how to animate, and import those animations into unity. - english communication through our smartchatbox (chatting by typing) and be team friendly. - understand that you work for free. - make sure that you provide a realistic outlook of our future when needed, but make sure to keep your mind as creative as possible, and try to ignore the boundaries of what the present has. - have trust in your team, we are in this in the long run, and will stay glued together! perks of working with us: - you guessed it, having very interesting conversations on the future. - be part of the team that strives toward making full dive vr! - your friends will be jealous in the future when they find out that studio you work for free at made the new generation of gaming possible! - as long as you stay with us all the way (which might be pretty long) you will be able to receive a free copy of the full immersion vr device with the game(s) we made for it! (remember, long term goal, so think 10, 15 or so years) so some things you might have figured, yes we do watch sword art online and our inspiration did derive from the anime! we discuss the new episodes sometimes. we are looking forward to meeting and understanding any and all applicants! we also do not require you to have a certain operating system. i use mavericks on my mac, the rest of our devs have windows 7.

Anywhere 3D Animator for a MMORPG at Black Pearl Studio

3d animator for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - knowledge with 3ds max, maya or blender. it's preferred maya or 3ds max. - good knowledge with animations. - (optional) experience with character animation. we are hiring as well: - 3d modeler - programmer - concept artist - level designer - writer - sound designer

Anywhere 3D Artist and Animator at Dragon Zephyr

3d artist and animator dragon zephyr anywhere artists our team is working on a different kind of mmorpg, something new that has never been done before. we want to create a fantasy mmorpg on a spherical planet, this planet probably won't be finished too soon because once its done there wouldn't be space to add new content. if we do finish we will probably create a new planet and continue adding new content there. we are aiming for 1 race territory with 2 classes,gathering,crafting and combat system for the alpha.(1 territory is about 1/50 of the whole planet) beta will probably contain all the 5 races and their territories. we need artist who can model environment, buildings/props, gear, npcs. the artist will have to make models with a number of polygons between a certain limit. i will personally check uv maps for each model, since they greatly influence the resolution of the textured model. would be very nice to have them textured but it is not necessary. we also have a female and male character modeled/rigged ready to be animated by you! at the moment we are 5 in the team including myself. members are expected to be online at least once in 1-3 days.

Online, Skype 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios online, skype programmers 3d character modeler - rpg game available: july 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Anywhere 3D Designers at Phoenix Interactive Inc.

3d designers phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 3d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 3d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 3d software * ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 3d software such as autodesk 3ds max or blender should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere 3D Environment Artist at Vescor Games

3d environment artist vescor games anywhere artists vescor games is looking for an environment artist who can join our graphics department for the title "vg arena". this is currently a royalty position contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 1 year of experience in 3d art. - at least 1 year of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - some experience with ue4 (you will need to import your own assets to the engine) - be able to meet deadlines - be able to spend at least 3 hours / day not essential but a nice to have: - experience with the material editor in ue4 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for additional environment artists to join us and collaborate on our project. you'll mostly be working on buildings and props, bringing a full town to life. you should be proficient with 3d modelling or motivated to improve. we're working with unity. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere 3D Environment Modeler at Derailed Games

3d environment modeler derailed games anywhere artists we are derailed games, an indie game developer team looking for environment modeler to model environments and mostly furniture, you will also model small items for a higher detail level but you will need to texture your own models and we are looking for high quality textures. about the game: project md (codename only) is a third person survival horror game built on the unreal engine 4 which has pretty good graphics, we won't say more about the game here but we are planning to unleash and show off the graphical capabilities of the unreal engine 4! requirements: *high res texture capabilities. *facebook account for most work because facebook is our office.. *good communication skills. *good knowledge of furniture and indoor environments! *a passion for video games and survival horror payment: the job is not paid but you will be part of the team and we are planning a crowdfunding campaign within the next three months, right now what needs modeling is a small amount of models and you won't be the only modeler in the team! for more info or anything make sure to email us!

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need the create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere 3D modeller needed for a FPS project at Goregaming

3d modeller needed for a fps project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax to apply send your portfolio to goregaming123@gmail.com

Anywhere 3D Prop Modeller at Greenlight Games

3d prop modeller greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to inject some attitude into the project. that’s where you come in, for this job we need some 3d props and environmental objects to help bring our levels alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing 3d props that we can use for the final release and marketing purposes. ideally you will have a good internet connection and enough time to produce 2-3 props a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere 3D Tree House Modeler at Dizzy Media Inc.

3d tree house modeler dizzy media inc. anywhere artists i am looking for a 3d modeler, someone who can make a very creative tree house for my fantasy game ‪just beneath the skin 3d. info on game: taking up her fathers old sword she must face monsters, aliens and maybe even closer foes, friends and family. as the plot thickens shyla will soon see that she never had a choice, her life has been planned out from the very beginning. even though she feels alone as she trudges on through one dangerous event after another, visions of another place fill her head just the same. she can't help but feel something deeper is going on then any plot the aliens have for her, something connecting everything together with thin lines of life and death. http://www.indiedb.com/games/just-beneath-the-skin-3d here is a snapshot of the tree house in the 2d version of the game, it's just a base and is not what i am looking for for the 3d version. http://i.imgur.com/iwiwued.jpg please make sure you have sample work that is related to the projects description. if you are interested please contact me and supply appropriate sample wok. thank you for your interest! https://twitter.com/jbs3d http://www.jbs3d.net/shyla/

Anywhere Alpha Testers for HL2 Total Conversion at Lunar Descent

alpha testers for hl2 total conversion lunar descent anywhere qa/testers alpha testers are being sought for lunar descent, a science-fiction adventure mod. lunar descent is a single-player mod for half-life 2, set on a lunar colony. the mod’s gameplay focuses on exploration, scavenging for supplies and brutal enemy encounters. the levels are open and expansive, with supplies scattered around to reward exploring players. enemies are tough: they will be able to take players down quickly making it important that players get the jump on their opponents and react to attacks quickly. we aren’t looking for any specific kind of alpha tester, nor is previous experience in testing a requirement. applicants should enjoy fps games, preferably also enjoying fpss with an adventure element to them. you will need a steam account with half-life 2 installed and an internet connection. we want alpha testers with a range of pc specs, within reason. if your computer is capable of running half-life 2, then we want to make sure lunar descent runs on your computer without issue. currently, only the windows version of lunar descent is being alpha tested (though if you are a linux gamer, please feel free to apply as we are endeavouring to test a linux build in the very near future). to apply, or to enquire further, please send an email to the address provided below. if applying, please let us know your pc specs, the kind of games you generally enjoy playing and any previous testing experience you have (if any).

Anywhere Animator & 3D Modeler at Ultra Dynamic Industries

animator & 3d modeler ultra dynamic industries anywhere artists ultra dynamic industries has added a new mobile programming unit recently and we have recruited almost all of the members we have needed except a modelers and animators. we have sound devs, programmers, and a project manager, along with these positions filled we have multiple ideas, a game engine and a website for developers only and we are ready to begin our project as soon as we get a designer. we are looking for 1-3 animators and modelers who can do cartoon like designs for our projects. we will need 3d models which will mostly consist of characters and vehicles both need to contain rigging bodies and need to be functional in unreal engine, further details will be discussed later. if you are a graphic designer who is interested in this position or has questions and would like to know more please email me at russperlow@gmail.com or find me on skype at russ.perlow . we look forward to working with you on our project! our current team structure is as follows. i am russ i am a programmer and the recruiter for the mobile team. bibiki is our sound developer who specializes in background music and is making us a few songs for our game. arbiter is our founder and he also oversees everything that is being done. trausti is another programmer who works with me on our project. squirel is our advertiser who helps get our funding from kickstarter and getting our games out there and known. trevor is our logo designer who will make logos for advertising, the company and the apps themselves. there are many other developers on the team that you will be introduced to if you join us.

Anywhere Animator - Free at InduguysCo

animator - free induguysco anywhere human resources hi my name is daniel i´m an indie game developer at induguysco team. we are working on a project called heartbreaker: the curse of the fallen. desc: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. requirements: able to animate character animation face rigging and making face animations. exporting animations to unity3d _________ notice! this is not a paid position. thanks -daniel

Skype, online Animator/Character Modeler at Starboard Games LLC

animator/character modeler starboard games llc skype, online artists hi everyone, my name is justin and i am the project lead for int: http://www.int-game.net/. you can read more about us at the above link, but in short we are building a fully 3d modeled city set in a sci-fi future. the game has western themes and futuristic themes. i am looking for an animator and character modeler to join our team. if you are either or (both) then please apply at toroman001@gmail.com. qualifications: 1) 15-20 hours a week, 2) team player (collaboration and established team in place, 3) ability to take criticism and redesign if needed, 4) industry experienced is not a requirement, self-taught is fine. message me at toroman001@gmail.com if you are interested and i look forward to talking more to you. a sample art test or animation may be required before accepting you on the team in addition to an interview. also, once you apply you will be hearing from my devteam lead monte and myself. let us know if you are interested and best wishes! -justin

Anywhere Animators (Unity) at The Reps

animators (unity) the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,300+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

St. Louis, MO, USA Artist and Partner at Tile Isle

artist and partner tile isle st. louis, mo, usa artists hello everyone! my name is timothy hely. i have been making games for the last six years, and i like to think i have gotten pretty good at it. at this point, i feel ready to turn this hobby into a sustainable career. tile isle was created to fulfill that dream. in conjunction with madsoft games, tile isle strives to create short, fun, arcade-style games that can be enjoyed by a wide variety of people. tile isle's current game library includes: * blasting agent (2009), a side-scrolling platform action game. (http://blastingagent.com) * flxadventure (2010), a simplistic rpg dungeon crawler. (http://www.newgrounds.com/portal/view/523684) * space chase (2012), an exciting sci-fi themed survival game. (http://space.madsoftgames.com) [links to the games can be found at the end of the post] in order to continue work on tile isle and its games, i am searching for a saint louis (missouri) local to join me as a partner. the perfect partner would be in charge of the art and overall aesthetics of our games, while i handle the programming. we would be equals in this partnership, splitting both the work and the rewards 50/50. other important qualities in a potential partner include: * fantastic 2d pixel art skills; other 2d art skills are considered a big plus * a keen eye for color, style, and design * excessive amounts of creativity and a thirst to see projects completed * love for games and game development keep in mind: tile isle isn't raking in the big bucks. any potential partners should be aware that it will take a good deal of time and energy before we can turn a profit. while we work towards making tile isle profitable, both partners will likely require another stable source of income. if this post has piqued your interest, please let me know by emailing tim@tileisle.net or by filling the following form: https://docs.google.com/forms/d/1mfui38nj-ukwdu6bseu2p3wg7sh_lx4o7pa7ciggzg4/viewform [links] * tile isle: http://tileisle.net * madsoft games: http://madsoftgames.com

Anywhere Artist for scifi game project at Xepher

artist for scifi game project xepher anywhere artists i do have an anime style in mind for this game. we are already at work with this project but its getting closer to where we are going to new an artist to do concepts, illustrations, character sheets, environment work, texture art, and various other art department things for games. this game is scifi that takes place in a unique world. we are looking for a person that is willing to stay with the team and be the artist for it till the projects done or for a few more works. now the style that is in mind is something like the ghost in the shell style. the art style will suit this game for sure. the art doesn't have to be completely look exactly the same to the style, just need something similar to it. if you can do this style then just send me an email. interested in details let me know what you want to know more about. make sure that you note that if you have done work before, what you worked on. also send examples of your work or portfolio. if your ready to take on the task, and received the email back from me then you will be put to work immediately.

Anywhere (US prefered for time zone sync) C&C3 mod looking for XML coder at Secret Reality

c&c3 mod looking for xml coder secret reality anywhere (us prefered for time zone sync) programmers greetings, i'm the project coordinator of tiberium secrets, we've been in development since 2009. we're looking for a coder who is or is willing to get familiar with command and conquer 3. we use skype, dropbox and google docs for our communications and file sharing. the language used is xml, very similar to html. we also have further resources in teaching xml if you're not familiar with it. owning a copy of c&c3 is a requirement for this position, further familiarization of the c&c universes is a bonus. the applicant will need to be able to manage, understand, and work with existing assets and code. multiple positions are available. please include your age, time zone, and description of past work in the application. microphone required. since this is a modification, no financial reimbursement is possible. however, donations in the future may allow for industry standard equipment for all departments. this is contingent on setting up a suitable website, which would also be in the coding department's purview. feel free to also pm or email questions or concerns you may have. thank you for your time. -eric/jist

Anywhere C++ and/ or UE4 Blueprint Guru – DEV200 at Anvil Drop

c++ and/ or ue4 blueprint guru – dev200 anvil drop anywhere programmers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. • total character flexibility – the player has control over a very powerful world altering gun, which allows the player to manipulate the entire world, to the extreme ability of rotating the entire game space on either of the three cardinal axis x y & z respectively. • free roam – unlike traditional puzzle games, where the player has to complete puzzles in the linear fashion. anomaly 1729 allows the player to complete puzzles within a given world in any order they want. this approach to puzzle order frees the player from moments of high frustration by giving them the ability to step away from a puzzle, but not have to step away from the game. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as scripted events, and ai behavior. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent ue4 blueprint scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere C++ Programmer at Vescor Games

c++ programmer vescor games anywhere programmers vescor games is looking for a programmer who can join and support our game programmer department for the title "vg arena". contracts have been set up to ensure that the developers will receive revenue if the game "vg arena" starts earning money. this is currently a royalty position you should bring the following experience/abilities with you: - at least 2 years of experience in c++. - license for ue4 - some experience with ue4. - abilaty to work together with others. - be able to meet deadlines - be able to prioritze tasks - be able to dedicate at least 3 hours / day to the project not essential but a nice to have: - 2mb/s+ internet connection - licensed visual studio 2013 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere C/C++ Programmer at Cheeki Breeki Bandit Crew

c/c++ programmer cheeki breeki bandit crew anywhere programmers soon something amazing will be released for stalker: call of pripyat, and when it does i will need a c/c++ programmer or preferably a team. this is a chance to create a really amazing standalone project that will get you recognized throughout the modding community. this group is currently creating a major addon/mod for "original weapons renewal". we maintain the page which can be found here: http://www.moddb.com/mods/original-weapons-renewal-by-r-populik this will be an offshoot of that project and will be bigger in scope. it is hard to go into detail about exactly what will be needed without first revealing a bit of a secret. hopefully anyone reading this ad will understand. programming work would not begin until october or possibly a little later. in the meantime we would simply be exchanging ideas and how to go about implementing them. the current team already has a long list of features that we will need a c/c++ programmer for. knowledge/experience with the stalker series of games is a definite plus. if you're not familiar with the games that is okay too, but you would be expected to obtain a copy of stalker: call of pripyat. we are also looking for anyone who has specific experience/knowledge when it comes to directx rendering. it is not required but it is a definite plus if you understand rendering programming and any knowledge of shaders is a definite plus.

Anywhere Can You Survive Musician at EpicToast Interactive

can you survive musician epictoast interactive anywhere audio/music job : we are looking for talented musicians to help add depth and mood to canyousurvive by creating good music and audio tracks for it! that's about it... not much else to say. requirements- * you will not be payed, as this game is free to play and will not make profit. * you must be able to work with synthesized instruments to create a "retro" music style to go with our art style. * you need to be able to create music that builds fear and tension in-game, and has a dark and ambient but still retro feel. * you should also be able to make sound effects for non musical game mechanics. canyousurvive indie game : can you survive is a first person retro indie rts/rpg game with an interesting art style and a lot of personality. basicly, you control three main characters who you must protect from the never-ending zombie horde, you can go about doing this is multiple different ways! for more info about the game check out our forum thread about it here- http://www.indiedb.com/forum/thread/can-you-survive-alpha * we will supply you with the latest build of the game to play so you can get the best idea about the kind of music that the game needs. important note : since we cant choose 40 people to do this job, we will be asking for a small "example" of your work with "synthesized instruments", "retro style", and "dark mood" all in one piece, as this is the kind of music we will want for canyousurvive. if you are the most ideal person for this job we evaluate after three days time you will be helping us with our game!

Anywhere Character artist ASAP at Gladius Studios

character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere artists who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

Australia/ South Korea Character/Logo Artist Needed at YOON Studios

character/logo artist needed yoon studios australia/ south korea artists yoon studios is an indie game team that recently started. we only have two members in the team and we are hiring more. we currently are making our first game: crow. crow is a rogue-like bullet shooter game whose layout is similar to 'the binding of isaac.' the main character is 'davy,' a green skinned 'ghoul' pirate based off of davy jones. this is not a paid position, but if the game makes money, the profit will be distributed equally. yoon studios currently need artists for the game logo and characters. people who want to join the team needs to meet the following requirements: - needs to be fluent in english - can converse frequently on skype/e-mail - needs to be 15 or older (otherwise needs to be mature) - fluent in using art tools - able to draw the sketches of game characters with a touch of their own style if you meet the requirements, please contact us with your application. we will send you sketches of characters in the game for you to draw. if you are skilled enough, you will gain the position of artist in yoon studios.

Anywhere Composer at Secret Service Studio

composer secret service studio anywhere audio/music algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for composer for unpaid job. what will you do for the project? - you need have portfolio. - you need show some your works (1-3 (maybe more) musical compositions). - you need know how to work with the team. - you need have experience in making music. thank you for reading!

Online, Skype Composer/Sound Designer at Starboard Games LLC

composer/sound designer starboard games llc online, skype audio/music greetings, my name is justin and i am the project lead for int. you can read more about our project here: http://www.int-game.net/. in sum, it is a science fiction, rpg with western 'old west' themes to it. we are looking for a talented composer and sound designer to join our team. if you can do both roles then that would be preferred, but not a requirement. i am looking for the individual to work closely with me on mapping the audio and musical tone of the game. it is a profit-sharing, collaboration effort but we have a company in place to facilitate fundraising when we get to that level. i would like for you to be able to do the following: 1) work 15-20 hours a week, 2) be available on skype for questions while working and comfortable talking to me about the sound of the game. 3) provide a demo track after your application so i can judge your composition or sound design skills. 4) comfortable holding a weekly meeting to discuss sound and provide tracks and demos to the team. 5) learn how to implement sounds in unity to the point where you can give that information to our game engineer for implementation in the game build. please message me at toroman001@gmail.com if you are interested.

Online! Concept art creator at Giant Lynx Studios

concept art creator giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we need concept artists willing to help us with at least one the following art pieces: - vehicles - characters - buildings got what it takes? welcome to the team, amigo!

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere Concept Artist at Spiffing Studios

concept artist spiffing studios anywhere artists hey guys, i currently running a project to create a 3d side scrolling shoot em' up for pc set in 1862, america. the player plays gabebraham lincoln, the 16th president of the usa. the world is under attack from an evil mastermind with an army of robots and sidekicks, its the players job to stop this from happening in an exciting and humorous adventure. it'll be made in unity and aimed to end up on steam for pc/mac. our project consists of myself; the game designer and animator, a unity programmer and 2 artists. one on characters, one of 2d and environment. i did have a concept artist helping us out but lately he has gone rather inactive, and we are now at a point where the 3d character modeler is ready to get going but would like some sketches of the final design. this stops people being messed around... what i'm hoping to find is a concept artist who wants to work with me in getting all these character designs out of my head and on to paper to send down the pipe line. i give as much direction as possible so that the concept artist isnt messed around. here are some examples of the stuff i was sending to our old artist for our main character which was never completed in the end. link 1: http://i.imgur.com/cmwpo3z.png link 2: http://i.imgur.com/vw8rkuw.png we have a prototype for mechanics on the way and a forum where i am posting everything so it is all in one place. you would of course be entitled to a % of the game sales when the game is released. if you fancy joining us email me on mrrobmoody@gmail.com thanks! rob

Online-Skype Concept artist at Premium Games

concept artist premium games online-skype artists hello i'm ramon, the lead artist on premium games, we are looking for concept artist that can do characters and/or environments to contribute on our small project. we are an international team that works through skype and other online tool sets. the project is on its infancy and we need your collaboration to bring it to life. it's an mmo fps/tps with some alternative in-game market mechanics. if you’re interested in helping us, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush as we’re an independent games studio, we don’t have the no budget so there is no payment involved for this position. but as the project grows we might be able to launch a founding campaing requirements: - work as a team member - draw characters and/or environments - basic knowledge of the game production pipeline - have a portfolio - show your work - you need to have experience in drawing - both traditional and digital works are good with us

UK Concept Artist at StartLine Games

concept artist startline games uk artists we are currently looking for a uk based, skilled environmental concept artist to help our small, but developing team to draw up some concept art for a small game idea we have (details of which shall be given upon the job being acquired). job requirements: - must preferably be a recent university graduate that's graduated in the last 2 years that studied a relevant subject. - the candidate must have several years of experience working with photoshop and have great environmental art skills as the majority of work will be drawing concepts for the game, both landscapes and settlements (a portfolio demonstrating these skills would be fantastic). - access to skype for an informal interview during the selection process and then for weekly team meetings is essential. - able to put a good amount of hours into the project each week. - personal qualities such as a positive outlook, determination and being passionate about what they do are all an added bonus. (please note that this is not a paid role) if you have any queries about the job or about startline games then please do not hesitate to ask by emailing your query to the address given below.

Anywhere Concept Artist for a MMORPG at Black Pearl Studio

concept artist for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - have a good knowledge with drawing. we are hiring as well: - 3d modeler - 3d animator - programmer - level designer - writer - sound designer

Skype, online Concept Artist or Comic Illustrator at Starboard Games LLC

concept artist or comic illustrator starboard games llc skype, online artists hey all, my name is justin and i am the project lead for int and also the ceo of starboard games llc. i am looking for a comic illustrator and/or concept artist to join our development staff. let me explain the positions: 1) concept artist: as a concept artist you will design buildings, characters, ships, vehicles. we ask that you work 15-20 hours a week. 2) comic illustrator: we are working on a side project we intend to monetize shortly. as the illustrator you will receive funding from this project when we sell it that is split between the writer and company. we ask that you work 15-20 hours a week. other qualifications include completing a sample upon application or showing applicable, previous work. we would also like for you to be able to commit to skype meetings and to learn trello to post materials if you do not already know how to use it. you can also contact me on skype: toroman001 if you are interested. this is a profit sharing project (with the exception of the comic illustrator who will be compensated early when we begin selling those products). if you are interested in either position or both then please contact me at toroman001@gmail.com. i want to have a fast turn around on this position. thanks and check out our website/indiedb page as well. indiedb: http://www.indiedb.com/games/int website: http://www.int-game.net/

Anywhere that speaks English / Skype / Steam Dev-Team at Munition Gaming

dev-team munition gaming anywhere that speaks english / skype / steam web/other we are looking for a developer team, we accept amateurs. hl2 modding. looking for: programming - show us a program you have helped/made. model - show us a model you have made. music/audio create - show us some of your music/audio work make/design levels/maps - validate show us you can design levels animate - show us a past animations, if you have done. script make concept art. - show us some past work! story. - help think/modify of the story! voice acting - must be english, please show past work if you have any! lighting - for use of time of day, and shadow's. and more. what we look for: team-work. communicate some way. doesn't need to be through mic. help other members/developers within the team. able to participate regularly. has completed half life 2. can possibly multi-task - not definitely needed. can have fun while doing so. __________________________________________________________________________________________________ realistic hl2 combat mod, as a rebel. a brilliant atmosphere, in a city among earth, under the combine authority. a story that we can progress to make into a action packed mod. graphics to the best standard we can. custom menu and hud user can see his own legs/body. hl2 weapons, with a few scavenged new weapons. easter eggs. new places than city17 etc.. starting of the game: (can be changed) start of as a civilian. you are witnessing a speach by a city administrator. when an explosion of the stand goes of, there you run for cover in an alley way, to find that the rebels are behind this. you then decide to join them.

Anywhere Freelance Programmer Unity at InduguysCo

freelance programmer unity induguysco anywhere programmers hi, my name is daniel lead developer / director at induguysco we need a programmer for ai, ui, gui and in game features and stuff. about the game: heartbreaker heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. and the requirements : 2-3 years experience c# or java for unity willing to work with other programmers and coworkers . thanks - daniel

Anywhere Game Designer at OMECRON

game designer omecron anywhere management join the team working on the new space simulation sandbox mmo martoria. we are a small but growing team that aims to create a new and unique experience for the players. if you want information about the project check our website(http://omecron.org). martoria is planed as a kind of mmo but we want to provide the player with an unique experience of a second life simulation, we designed the basic concept of the game but as game(play) designer it will be your job to go deeper into the idea and work together with the team to create and design this unique feeling we want. it will also be your job to contribute directly into managing the project and organize the road-map and workflows, you are not only a designer you are a manager who is there for the team for questions and to advise them what to do. required skills: - management/organization and communication skills - experience with the scifi and space genre(games, movies,...) - passion to create a space simulation game - experience with workflows and design creation - the ability to invest time and prioritize. - creativity and problem solving skills - good english language(voice/text) optional(recommended): - confluence and jira administration skills - experience and knowledge of the cryengine - (optional) a cryengine eaas license

Skype (English) Game Production - Looking for many roles at Project Games (Recruiting Title)

game production - looking for many roles project games (recruiting title) skype (english) programmers this project is a 3d fps/tps (first person shooter/third person shooter) styled game, which features many unique gameplay styles, such as the reloading, the shooting, even the movements. while the project is under confidentiality, and private production, detailed information may not be provided. if you have any questions about the production, you are welcome to ask via email. before you can become a member of the team, you must meet the following prerequisites. please remember this is an unpaid role. requirements members must meet: before you can apply and become a member of the team, you must: - be english speaking (understand, type, and read english well) - have a microphone - have skype and a skype account you use frequently - be able to work at least 1 - 3 hours a day on minimum - have confidence in your own work, never fear a challenge and have the "can do" attitude - be motivated by either others or your own work (if you need a push, thats fine), and bring positive energy to the production team - have at least some skill and/or experience in your field of work (at least know what your doing) -- guidance and questions are fine, but you shouldnt need your hand held throughout the entire process of something -- basically, if your an artist and i ask you to draw something, 99% of that image shouldnt have been done by me... - be patient and mature (we are all a little immature, but when you get on the job, be serious about what your doing. and remember that things might take a bit of time... dont blow your cool in this event) what roles we need (ordered in priority): - group manager (4) or general manager (2) your role as a group manager is to make sure every member of a specific group (or groups) have their work, are busy on it, and progression is being made by them daily. part of your role will be to monitor and fill logs on their progression, understand their skills, and assign work to areas they are actually capable of producing quality work in. your role will also require you to write documents sometimes, outlining specific members roles, read documents from management, listing these roles and tasks, then distributing roles and work to each member, delegating leadership on this role. it is not required but a strong bonus that you know the area you are managing well -- if it is the art group you are managing, it would only help you to know how to draw yourself. your role as a general manager is to manage multiple groups as what we call a "floater" -- they are normally responsible for 3 - 5 - all the groups on the team, and making sure that every group is working, have their work, and are fully clear on what they are doing or need to be doing soon. they are responsible for being the voice and the messenger of the members of the team -- if a member feels they are not being heard, the general manager brings their words directly to the director or project manager. the general manager is also responsible for issuing out work, from documents given by management, and creating work, from documents given by management, as well as accepting, reviewing, denying and/or approving all work members from groups submit, then making sure that work is sent to the director and project manager. -- basically, your job is to stay on top of many or all groups, and keep everything organized as it moves along. 3d modeler (8) the role of the 3d modeler is broken into many specifications listed below. weapons modeler (2) - the responsibility of this role is to focus on designing all of the weapons related to the game, and break it up for animation -- this role will not need to do any animating, though need to make sure the parts of the gun that will move (for example, the trigger, the clock to push it back, the revolver, the ammo cart, etc etc) are actually manipulable. character modeler (2) - the responsibility of this role is to focus on designing all of the characters/players for the game, there are not very many, though the characters require as much detail as possible to add to their realism. wears & accessories modeler (including armor) (2) - the responsibility of this role is to focus on designing all wearable equipment from weapon attachments to mainly armor and clothing, including any kind of "jewelry", or accessory the player might be able to add to their customization. object modeler (2) - the responsibility of this role is to focus on designing all objects related to the map, this can span from rocks and pebbles, to crates and boxes, to buildings and structures, as well as any kind of elements and/or sprites, like flames, or water, though these "elements" will not be a large focus at the moment. 3d animator (3) the role of the 3d animator is to animate all elements to the game that require visible movement of some sort, from buildings and infrastructure (for example, a furnace in a house might vibrate a little, or a ceiling fan might spin), to weapons (reloading, shooting, jamming, etc), to characters (running, walking, jumping, dieing, etc), and anything else that may require some level of animation at some point in the production 2d artist (3) this job is broken into many parts listed below. logo & font design (1) - the responsibility of this role is to focus on designing any logos the production might need -- starting with the games logo, the teams logo, and possibly other in-game logos on weapons as insignias, and/or engraved designs, and ad buildings ingame promoting a fake message or product. - the other responsibility of this role is to also focus on designing a custom font for the game to use. user interface & screens design (1) - the responsibility of this role is to focus on designing all the screens and ui for the game, such as the launcher, the log in screen, the main screen, and so on. general background & scenic design (1) - the responsibility of this role is to focus on designing any background and loading screen splash art we may need. network & server manager (2) the role of the network manager is to build, maintain, and manage connections and setup of the physical and virtual machines for game play. the role of the server manager is to build, maintain, and manage the actual server information, database(s), sql data, and player connections to, and from the server(s), as well as focus on the upkeep of the machines, reporting any problems they have when they occur, and ensuring the game servers are lag-free, hacker-free, and is running alright, as well as player data is constantly being updated and saved, and backed up if needed. you will also need to backup a lot of data on the server, to prevent rollbacks in the event of a crash or unexpected shutdown where data could be lost. programmer (5) this role is broken into many other roles listed below. general programmer (2) - the responsibility of this role is to focus on most of the elements of the gameplay, this includes a bit of network programming -- actually writing the code for players to connect to the actual server when they choose the server, when they choose their map, etc. scripting programmer (1) - the responsibility of this role is to focus on the small scripts that run elements to the game (for example, the money system, the reloading system, the chat system, etc). languages required to know are the c family (c, c++ (mainly), c# (possibly), objective c (maybe, for mac porting)), and java language (java, and javascript). while it is not required, it will only help you to also have a clear understanding and capability to code in program scripting languages, such as unreal, blender, cry, etc. physics programmer (2) - the responsibility of this role is to focus on coding the core elements that make up the game, implementing all the realism and logistics behind its workings (gravity, walking, shooting, etc). debugger (2) - the role of the debugger is to do full and detailed constant tests,log and report the results of the code, gameplay, and any documents for review. if you are interested or have any questions on the role(s), and/or would like to join the team, please contact me by 1, 2, or both of my communication. *skype is the best form of contact to me, though i do check emails often. do not be afraid to ask any questions you may have on the project or the roles/tasks you would be doing.

Skype Gaming Programmer at Ultra Dynamic Industries

gaming programmer ultra dynamic industries skype programmers ultra dynamic industries is a small indie programming company who makes both pc and mobile games and applications. we have a small group of programmers, modelers, project managers, sound developers and advertisers already assembled and working on multiple projects. we need more programmers to help out around and speed up the production process and work with us on our game projects. we work in unreal engine 4 which if you are not familiar with has 2 ways to program. you can either use c++ or blueprints which is an unreal engine feature that allows you to program what you need to do on a graph by clicking and dragging to connect and create things, its very simple to figure out and we have people available to help you if you are unfamiliar with it and need any assistance. anyone is welcome to apply and join, but of course the more familiar you are with programming the better you will fair with blueprints and the easier it will be for you to learn how they work. we look forward to working with you!

Anywhere Graphics Designer[Static Meshes for Slaughter Maze] at Ominous Entertainment

graphics designer[static meshes for slaughter maze] ominous entertainment anywhere artists ominous entertainment is looking for a graphic designer to work on static meshes for project slaughter maze. for more info on the project, check the link below [center]http://www.moddb.com/games/slaughter-maze [/center] job description the job applicant will work along side the lead graphic designer to bring to life several of the gameplay assets of the game. this is a non-paid position, however it is perfect for someone that would like to get started on the gaming industry by getting experience,exposure or simply creating a portfolio. several of our short term developers have found jobs on aaa companies, in other words, this is one of the best places where you can start your career. requirements - udk knowledge (must be able to design and import assets) - free time - discipline - must be able to model and texture meshes with the following quality [center] [/center]

Global Halo 3D Character Artist at Skydive Industries

halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Global Halo Character Conecpt Artist at Skydive Industries

halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Anywhere HL2 Texture artist needed for bump mapping textures at SPYmaps development

hl2 texture artist needed for bump mapping textures spymaps development anywhere programmers episode 3; "the closure" is our 5th large half life 2 (episode 2) sp mod that will be released at the end of this summer after 4 years of full time development, (mod is done for 95%). there are still some things to do, and 2 of them i need artists for; - texture artist texture artist; the mod has tons of new custom textures, a large part has bump mapping but it would be great if more could have this future. if you are familair with adding bump mapping to textures and like to help out then please do contact us. so you don't need to make new textures, just add bump mapping to excisting ones. so, are you capable of adding bump maps to textures and would like to see your work used in one of the next large successfull hl2 (ep2) sp-mods then please get in contact. release of the mod is planned for end summer 2014. and ofcourse will you be credited on screens credit list, in the readme.txt and in forums and articles. leon (spymaps) brinkmann. previous release sp-mod of our team; strider mountain, coastline to atmosphere, final project diary, leon sp-mappack, and many sp-mod for other fps games.

Anywhere HL2 Weapon artist needed for gun sight animation at SPYmaps development

hl2 weapon artist needed for gun sight animation spymaps development anywhere artists episode 3; "the closure" is our 5th large half life 2 (episode 2) sp mod that will be released at the end of this summer after 4 years of full time development, (mod is done for 95%). there are still some things to do, one of it is the need for a; - weapon artist weapon artist; all custom weapons are in place and working fine. it would be great if you could add a gun sight animation to them, (meaning, so people can also use the weapons while watching over the barrel for better aim.). so, are you capable of adding gun sight to weapons and would like to see your work used in one of the next large successfull hl2 (ep2) sp-mods then please get in contact. release of the mod is planned for end summer 2014. and ofcourse will you be credited on screens credit list, in the readme.txt and in forums and articles. leon (spymaps) brinkmann. previous release sp-mod of our team; strider mountain, coastline to atmosphere, final project diary, leon sp-mappack, and many sp-mod for other fps games.

Anywhere In Need Of 2D Game Programmer(s) at Unicaelum Studios

in need of 2d game programmer(s) unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in java, using lwjgl, slick-util and opengl. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere Inital Character Design at CELLGames

inital character design cellgames anywhere artists hello, do you like to make your characters as three-dimensional as possible, so that the player sees them as real people? do you strive to give an observant of their story emotionally involved? in how they feel, and how they act and react to different situations? do you try to get right into their skin and use a variety of strategies to let the player know every little detail about them, right down to what they're thinking? are you careful not to make them "too perfect"? - we reason that a flaw or two goes a long way to helping the observers of a story believe in our creations. well, that's exactly where you come in. this advertisement is being placed in the hopes of finding one, maybe two special individuals with mindsets creative enough to envision the character traits and skill-sets of our flagship game's protagonists. though the title may indicate the position being of an illustrative nature; this is not the case. (though any talents you may have as an artist will certainly not hurt your application!) due to the nature of the studio(having been founded a mere week ago) we will be recruiting people of all ages, provided your talents are what we need. if you are into near-futuristic warfare games, and want to get on board with such a project, then we are just the team for you.

Anywhere Level Designer/Modeler at Drixy TM

level designer/modeler drixy tm anywhere level designers hello, we're currently developing a unique 3d fps. we're happy at the progress so far and the way the game is improving day after day. now, we need a skilled and experienced level designer who will help us create levels and design them. you won't be paid with a wage, but the profits from the game will be split equaly to the amount of effort put in the game. we're looking forward to put this game on multiple platforms and we hope that you could help us by joining our team. some information about the game : it has some unique features and it's focused on its looks and gameplay. the level design has to be simple and cartoony-looking type. the gameplay is fun and exciting according to our testers. we're putting a lot of effort in this game as we think that this is gonna be a real success and it will become really popular and enjoyable by everyone. above we mentioned that this game will be on multiple platforms. currently we're developing it for pc/mac/linux. also, we plan on releasing it on steam, origin, desura and humble bundle store. only with your help we can make this happen, we're counting on you. thank you for your time. regards , drixy tm.

Anywhere Log Horizon inspired game at Anywhere

log horizon inspired game anywhere anywhere artists there is yet to be a decision on whether or not to start development on this game, so please understand that this is merely a way for me to check if there are individuals interested in such a project. if there are enough people that are interested in making an anime based game we will discuss the details of it later on. but keep in mind this project is most likely going to be unpaid except we receive some funding from the community. there is plenty of information base already set up, regarding the game elder tale on log horizon's wiki as well as a decent community. i'm mainly looking for content creators and artists but would gladly accept any other programmers like myself, if there are any interested. at the current stage there is nothing more than the idea, which would get developed if people actually show interested in working on and expanding it as well. i'll be working on a small demo with default assets just to show that i'm willing to work hard on this and expect you to do the same if you decide to join in. thank you for your time and feel free to contact me at either email stated below.

Anywhere Looking for a unit/entities 3D artist at Excellence Team

looking for a unit/entities 3d artist excellence team anywhere artists hello, excellence team is looking for a 3d artist specialized in vehicles, planes and props to work on their game excellence. we are looking for someone able to draw concept art then modelize them in untextured 3d models, following an artistic line for each factions of the game. you will also be in charge of the props for the backgrounds, like ships and tanks wreckages. to work, you will need : - to have a working copy of 3ds max - to write/read a decent english or french - to have skype and dropbox - to be creative! - to have time to spare! there will be quite a lot of assets to do. :) your tasks : - draw concept arts of each objects of the game following its main purpose and modify it if needed, - modelize the object from its concept art in an untextured 3d medium/high poly model - modelize props for the background to use in 3ds max. we are working from distance, mainly in eu timezone. the game is due to december 2014 on ps vita. we are doing this game to gain experience to show on our cvs, but if we are able to bring it on the store, you will receive a fair share of the benefits. :)

Anywhere Looking for Coder Experienced with our Engine at REV

looking for coder experienced with our engine rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Anywhere Looking for Mobile Unity Devs to Test SDK at Anywhere

looking for mobile unity devs to test sdk anywhere anywhere programmers hello! we are apostrophe apps, an indie software company based in cincinnati, ohio. we need your help! we are currently working on a project that we are very excited and passionate about. our team is designing a plugin for unity, which will assist with mobile in-app merchandising for ios/android games. we are looking for indie developers with mobile unity projects to help us test our software, which we hope will help you monetize your games in the future. you will be a great help to our project, whether your game has been released or is still in development! if you are interested and have a mobile unity game in progess, we are just asking for you to download our plugin, use the plugin and our website, and give feedback on your thoughts and how it could work with your game. we are hoping our plugin will help indie devs monetize in a way that both they and their audiences will enjoy! more information about the project and your role will be provided if interested. we are very excited to work with as many of you as possible! :)

Anywhere Looking for Moddeler at PhoenixAndLeviathan Mod Development

looking for moddeler phoenixandleviathan mod development anywhere artists for the non-commercial mod phoenix at war we need someone to modify pre-made models so they fit into the game(star wars empire at war: forces of corruption) this means that you will have the following tasks: - converting them into .alo, if they aren't already(i am not completely sure about that point) - adding bones, if these aren't already there - reducing poly count to a level that is acceptable(yep, reducing, not increasing lol, sounds weird i know) - minor changes like texture improvement or adding some details, if needed(we can talk about that point later) there is no wage, sorry. but we can talk about the details later, as there might later be more tasks coming. but first of all this is what has to be done. organization: the models will be free downloads, that i will have on my computer, and i will either send you those or send you the link, depending on what is possible and what is easier. you later send me those in a .rar-file, so i can add them into the mod. requirements are: - 3d max studio - knowing how to use that program(duh) - a bit of time to do this things(thank you, captain obvious!)

Anywhere Looking for Unity Programmer at Avalonian Games

looking for unity programmer avalonian games anywhere programmers *update. here is an example of what we have so far. we are focusing on programming first so it doesn't have those amazing graphics yet but it has wasd + alt to zoom, spacebar to jump and xbox 360 controller support. http://avalonmods.com/eincraft/eincraft.html about us: we are a new team that will be making our own game studios and develop games that we believe everyone will love or at least they will be games we love. we are a small group of professional game developers that have experience in other projects and working with other indie teams. some members have nda's on the work they have been apart of so they can't disclose too much information but our upcoming game is something we believe will be a hit. once we get a demo ready we will be promoting the game on a website i am staff on that has over 100 thousand gamer members and we will also be using kickstarter as well for crowd-funding. this is a royalty based payment system as you will be paid off the work you do once we start crowd-funding to obtain the funds we need to finish the game and pay all the members that contributed to the games progress. any that still continue to work with us after that point will be paid based off the funding we obtained and will be offered full-time positions and will be asked to move into the game studio we will purchase with the funds. what we are looking for: we are currently looking for an programmer that has knowledge in coding battle systems and ai for our upcoming fantasy death game. the battle system we are wanting will be a dynamic battle system that combines strategic turn-based battle concepts and real time gameplay that seamlessly blends world navigation and fighting without any load times or interruptions. requirements: - unity programming knowledge in c#. - willing to spend at least 10-20 hours per week. - willing to write notes whilst coding and uploading everything via ftp so other members know the progress and are able to know what is going on and to leave feedback on the work. - at least one year programming experience minimum. - either previous work experience as a programmer or a programming / engineering focused education. - passionate and creative. - able to work both independently and as a part of a bigger team. responsibilities: - you will communicate the intended purpose of a system, identify the needs to realize it and be responsible for implementing the system from conception all the way to tweaking it in-game. - uploading everything via ftp and maintaining regular contact over skype/steam/team viewer with the team. about the project: the game will be a fantasy death game and will have some horror/mystery elements to it. if you want more information feel free to contact me via email/skype and i will give any information you need and answer any and all questions you might have.

Anywhere Mapper with Source and modding knowledge at "The Gate 2" Team

mapper with source and modding knowledge "the gate 2" team anywhere level designers greetings ; i´m part of the work team of the recently released mod "the gate ii" : http://www.moddb.com/mods/the-gate-2 https://www.facebook.com/pages/the-gate-2-mod-for-half-life-2/217606024964510 i´m trying to translate the mod to spanish (i refer only to texts), the way the mod can be accessed by more public, because the game is only in english. i need somebody that have good skills at mapping and modding and how the engine source works, because the leader did the maps without subtitles, and i need to add them, as for the english version as for the spanish version. i will help at the translation to spanish and i will supervise it, while the interested person will do the translation too and will introduce all in the map. the person interested who will works close with me, will be named at our social networks and his/her name will be shown in the patch i will release after all the work is done. please keep in mind that this is a serious work and wants only serious people who can to start and to end the job. thanks. cordial greetings for all !!! take care and c u soon !!!

Anywhere Materials Designer at Cracked Vision Studios

materials designer cracked vision studios anywhere artists allow me to introduce myself, i am chris miranda, as some of you may or may not know. along with a team of 4, we are currently designing a horror game that will be different from anything you have ever encountered. our game is based off fear, and fear only.. that's all we really want to say because it's still under wraps. but here's where we need a talented person to help us out. i am in need of someone who is talented at photoshop, and or texturing in general. and who can make diffuse maps, bump maps, normal maps, and regular maps of a big variety of different textures depending on different parts of the game. as i've been told, i'm sure alot of you won't even bother considering there's not much to really show, but i am working hard on the project to accomplish a beautiful, as well as scary horror adventure that may as well be a genre of it's own. below, you can check out some pictures of things i have made, some for the game, and some on my free time. the textured ones are from the engine itself, which there are very few textures to choose from, which is why we need someone to give us a boost. http://i.imgur.com/hmolssp.png - wip pic, untextured. (part of the game) http://i.imgur.com/6foxadr.png - something random http://i.imgur.com/mapocx9.png - something random again http://i.imgur.com/ubcezxd.jpg - the main character wip _________________________________ requirements --- 1) must be 15+ year's of age. 2) must be able to make decent work. 3) have a good portfolio with at least 4 picture's of your work. 4) be able to make bump maps, normal maps, diffuse maps, and speculary maps for the model recommendations --- several year's of knowledge. good amount of free time to work naturally and get stuff done. a solid understanding on uv map's. more than 4 pictures of your work. ~chris

Anywhere Maya Animator Needed at Fenrir Studios

maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Modeler, Programmer and Webmaster at Hostile Waters Development Team

modeler, programmer and webmaster hostile waters development team anywhere programmers the year is 2032 and the world is at peace. the last 20 years have been spent building a new society, one without poverty and conflict. new technologies such as the nano-tech creation engine can create an almost anything from just a few hand fill’s of dirt and scrap. free food and clothing for all. this is a world that has forgotten war and how to fight. a recent spate of terrorist bombings and missile strikes in major urban areas have forced central government into action. at 4:15 this morning the antaeus program was reactivated... ...these are hostile waters! history: the hostile waters - reboot project to give its full name is a project i started work on in late 2013. it is to be an updated version of the original 2001 game by rage software of the same name. rage collapsed not long after the release of hostile waters. this is also a non-commercial project. current development: at the time of writing this i am the sole developer on this project, with a modeler in the process of joining the team. i use a project management tool in a special developer’s only section of our website that is used for tracking the job to do and what has been achieved. we also have a subversion host in place for the project source files. i am approximately 70% towards achieving the first release milestone. the first release milestone is a single level with one player controlled vehicle (hornet - light attack helicopter), enemy helicopters, enemy command post and a radar network. you: i am looking to take on some developers to help speed up development. i would be particularly keen to hear from any programmers that are interested as i am starting to reach the limit of my knowledge in the field. if you consider yourself a junior developer but are willing to learn again please get in touch! help wanted: • artist/designer's (3d/2d) • programmer/developer's • level designer • webmaster/social media assistant thank you for taking your time to read. hostile-waters.com

Anywhere Music Composer for Hire at Anywhere

music composer for hire anywhere anywhere audio/music hello, my name is dio bondallian and i'm an independent music composer. i am offering my services to anyone in need of music for their games. i specialize in orchestral pieces as well as orchestral/synth hybrids. i can also compose in various other genres and styles, depicting any emotion that you may require. as a composer, my goal is to write you the best piece of music to fit the vision for your game. to accomplish this, i keep an open line of communication and welcome any and all criticism. this allows me the ability to tailor the music to your needs. my schedule allows me to make deadlines (within reason) so you’re not left waiting for the music. for your convenience, you can find examples of my work at www.diobmusic.com. if you believe that i can be of service, please do not hesitate to contact me. the best way to do so is by email at dio@diobmusic.com. i also feel it necessary to mention that i will do my best to accommodate your budget (or lack of one). thanks for your time and i hope to hear from you soon. best, dio

Anywhere Need Programmers at Trueorigin Studios

need programmers trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are currently working on a puzzle adventure game and we need programmers to help us with the actual coding of the game. so if you are a programmer with the below qualities please contact us. responsibility: 1) be able to communicate with other members of the team. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) familiar cocos 2d-x game engine. 3) good knowledge of how game development works. 4) knows mobile game development. 5) problem solving skills and creativity to create new systems. pluses(but not necessary) skills: 1) have previous experience with game development. 2) have shipped 1 commercial title. if you fit these criteria's please contact toxicfume007@gmail.com

Anywhere Phoenix Interactive English Director at Phoenix Interactive Inc.

phoenix interactive english director phoenix interactive inc. anywhere management phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: project director - places: unlimited - status: volunteer - location: anywhere conditions in order to become a project director, you ensure that you satisfy the following conditions: ✔ be able to speak fluidly in english ✔ be able to discuss and manage the whole english team * ✔ be able to write detailed news about phoenix and our products ✔ be able to use both facebook, twitter and moddb to write and/or promote news ✔ have at least one project that can justify why you want to be a director (finished or not) ✔ have a sense of management * it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere Pixel Artist at Altered Cat Entertainment

pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?

Anywhere Play tester at Infinity Interactive

play tester infinity interactive anywhere qa/testers hello, as a play tester at infinity interactive, you will be play testing very early versions of war of the servers and checking for general and specific errors as well as giving us feedback on how your computer handles the game and the performance of the game. you must have an understanding of how games are created and how bugs and errors can be found intentionally and have a small understanding of why these errors occur. we are looking for someone trustworthy to play test very early versions of the game. you will require a decent setup that is able to run unreal engine 4 (bare in mind you will be playing unoptimized versions of the game). you will be able to automatically submit feedback to us however it is preferred if you talk to us directly. you will hold the responsibility of keeping early versions of the game in private hands and not released to the public, you must also understand that this is not and is nowhere near a complete game, please don't apply expecting to play the game early, it is unfinished and is only ready for small testing purposes only. thanks for considering.

Anywhere Programmer at Phoenix Interactive Inc.

programmer phoenix interactive inc. anywhere programmers phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: programmer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a programmer, you ensure that you satisfy the following conditions: ✔ you have to be able to code in lua * ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * phoenix interactive develops and publishes free mods, powered by the lua coding system. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere Programmer at Secret Service Studio

programmer secret service studio anywhere programmers algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for programmer for unpaid job. what will you do for the project? - you need have portfolio. - you need know how to work with ren'py engine and python. - you need know how to work with the team. - you need have experience in working with python and ren'py. thank you for reading!

Anywhere Programmer at Hard-Boiled Software

programmer hard-boiled software anywhere programmers hard-boiled software llc is a start-up game devolvement company made of up mod developers including the minds behind the successful mod action half-life. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. we are on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes for a set amount of time post launch. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. we are currently working on a four player co-op multiplayer fps. we are looking for an additional programmer.

Anywhere Programmer at Intensive Arts

programmer intensive arts anywhere programmers hi everyone, first of all let me just thank you for taking the time to read my post as intensive arts is currently very small and in great need of growing. i am looking for programmers to help work on my arise© project. i have a sfx and terrain designer, 2 and a possible 3rd 3d moddeler and a developer aswell as myself with little experience in any fields but i am going to help out werever i can when asked, arise is an open world rts where the player leads his people through the ages in any path he chooses, i am taking elements from many games and bringing new elements to optomize the immersion. i am going to include multiplayer between friends (i cannot confirm a number) and one of the main elements that will be imput into the game is the player creation system, taking the idea from a game called planet explorers the player will be able to invent and build his own creations for his people to wear, weild and control or capture an enemy's and analize it to find weaknesses or discover a new object or substance he can use to his advantage. i am accepting people of all skills but am in serious need of a programmer for the group, all help is appreciated thanks, sam,

Anywhere Programmer (C# , Unity) at The Reps

programmer (c# , unity) the reps anywhere programmers the manipulators is a real time strategy game under development in which you take over a town with alien puppeteer parasites. our focus is on meaningful ai & stealth brief: as the first step of an alien invasion, mind controlling alien parasites are invading an island town off the us coast. set in the californian golden age of the 90s, the player embodies an avatar, the alien ‘queen’. the queen is tasked with the complete take-over of the town, while not allowing word of the invasion to reach the us mainland. the player will oversee the invasion of the opulent and beautiful island, by infesting more and more humans with alien parasites from a strategic top-down 3d view. more at: http://themanipulators.co.uk/ we're always looking for dedicated/skilled team members to join our project. if your portfolio doesn't fit the role described here, you should still send your portfolio to us at manipulatorsgame@gmail.com [center]* * * * * * *[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working in the following fields: *ai *database management *pathfinding integration *combat *etc bonus: knowledge of python. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Programmer for our upcoming scifi game: Forgotten Star at Cygnus Games

programmer for our upcoming scifi game: forgotten star cygnus games anywhere programmers we are looking for someone with experince in unity3d and c# to create gameplay focused scripts. this means, you don't have to bother with anything else, but the actual game-programming. (background systems are in good hands with another programmer) you can check out some info, video, screenshots on our greenlight/concept page: http://steamcommunity.com/sharedfiles/filedetails/?id=280561760 what you need to apply (all of these): - c# experince (enough to work alone, without close supervision and need of usual help) - unity3d experince, enough to know everything about the core system and core components of the software(physics, graphics, inputs, gui, sounds) you must(!) speak english well! you can do this job online. our communication is mostly done with skype, emails and google docs. --- the game is forgotten star, a scifi mmo where you can build your own spaceship from parts and fight with your friends. currently we are nearing alpha stage where it will be mostly playable. we plan to have early access with a "dogfight" playground where players can try out the combat and ship customization. in your email, send some links to your profiles on these sites and write some info about yourself. (if you have any idea how to improve the greenlight page, we would be happy to hear!)

Anywhere Programmers needed. Rev share. New project every month! at MindsetGames Ltd

programmers needed. rev share. new project every month! mindsetgames ltd anywhere programmers we at mindset games are looking for talented programmers to help us out with our prototypes and new game endeavors. it will be a fun experience and a way to meet people who share the same passion and interests. programmer requirements: 1. we specialize in the unity engine and we are aiming to make 2d and 3d games. we need a coder who has javascript and/or c# knowledge to help us. 2. active! since this is a home-based job, you must have enough flexibility to attend our weekly skype meetings. 3. meeting and organizing deadlines. we put a lot of trust on our members to create their own deadlines. overall, we aim to create a game from idea to gold in a month. 4. lastly, be friendly and respectful. no matter where you are, we currently have a team of mature and friendly members who enjoys making different games. contracts are given to all members to ensure a fair and trusted relationship. profits will be distributed via revenue share. our company just recently become a registered limited liability partnership. we consist of 3 partners and around 3 independent contractors all specialize in their own field. art, 3d, sound. our recent programmer had to leave therefore we need some programmers to help us out with mechanic scripts and game states. my friends and i recently graduated from a games design course in the uk and we aim to make it big one day which is why we are gathering people who share our passion of game design. david

Anywhere Public Relations Officer at Phoenix Interactive Inc.

public relations officer phoenix interactive inc. anywhere public relations phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: public relations officer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a pr officer, you ensure that you satisfy the following conditions: ✔ be able to speak fluidly in english or french ✔ be able to discuss with the whole team * ✔ be able to write detailed news about phoenix and our products ✔ be able to use both facebook, twitter and moddb to write and/or promote news * it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Skype Re-Organizing -- New Positions Opened at Project Games (Recruiting Title)

re-organizing -- new positions opened project games (recruiting title) skype programmers [the project] to the point: it is a fps/tps (first person shooter/third person shooter) game - the player can choose to play in any view at any time. the game has many unique features such as the weapons, the reloading, and even the movement and animations of it all differs from games today, with a interesting theme and match styles that keep every minute of a round fair and fun. this project is under a confidentiality, therefore, not very much detail can be published about the game. if you have specific questions, please email me. [what we need] we currently need to re-organize starting with the priority roles, being: leaders, programmers, 2d artists, and 3d artists as top most important. after these roles have been filled, the other roles will be opened. please remember this is not a paid role. [the roles] general manager (1) group manager (5) general programmer (4) character concept artist (1) weapon concept artist (1) perspective/detailed artist (1) general graphics artist (2) 3d modeler (3) 3d animator (2) [the responsibilities] managers - general mangers will need to manage all groups of the team with the other managers, making sure work is issued out to every member, worked on, completed, and completed correctly. they will need to issue and approve work. - group managers will need to make sure that the group(s) they are managing are getting work completed on time, and get daily updates from every member of the group, and providing that information to the general managers. programmers - only general role of programming, this is covering everything (regardless of your skill level in each), they will need to work with the physics, and basic functions as well as light scripting, and networking for servers and data collection. remember you will be working with 2d graphics and menus as well as 3d graphics most of the time. artists - most roles of art is designing rough sketches of the concepts that may be done in detail for actual creation, such as the characters, and the weapons, and maps, including any attributes for these -- like boxes/crates, rocks, etc that may be around a map, other items on maps, weapon attachments such as silencers and scopes, and clothing wears such as bullet proof vests, smoke grenades, and other fighting equipment. this will be the majority of all art required, however also be ready to attempt any other kinds of art that may not be related to those 3. modelers/animators - you will have to create all interactive and visible objects, such as the rocks and boxes and crates and other items that may be seen on maps, weapons, and their attachments, characters and their clothing, and possibly setting up scenes -- these will not be interacted with directly, but may be converted to a 2d image for backgrounds. animators may need to make most of these objects move in some way, from reloading, to being able to interact with the world. [the requirements] - english speaking (must be able to understand, read, type, and speak the english language fluently enough to be understood. you do not need to be from england or places alike) - strong skype communication (must have skype and have a strong connection and access to it at all times) - strong internet connection (must be able to actually be online every day) [how to apply] - email or skype. skype may be the best direct contact of me, however i do also check my email a few times a day.

Anywhere Scene and Character Modeling at Comware

scene and character modeling comware anywhere artists i am working on making a first person horror style game, but i only have basic skills in 3d modeling. it is still in its early developmental stages and i would like to have someone skilled in modeling to help make all of the key elements come to life for this game. this is a game that i am making myself as of now and i cannot afford to pay for your work, but once the game is finished and there is profit to be made, i can assure you that a percentage of it will be paid to you. also, this is a "help when you can" type of job, so you need not worry about strict commitment, just as long as you can help an hour or two a day. we can contact each other through skype and transfer files either through a google drive or a dropbox, whichever you prefer. hopefully this could also start a partnership that we could continue for future games. i have plenty of good ideas, i only need the someone instilled with the power to make them a reality. please respond soon because i'd love to get started. thanks.

Anywhere Senior Narrative Designer. (Campaign.) at CELLGames

senior narrative designer. (campaign.) cellgames anywhere level designers senior narrative designer(campaign): here at the newly founded cellgames, we’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. we promise to return the favour. like us, you take play seriously; you’re passionate about games. we embrace those who are able to think outside the proverbial box, those who aren’t afraid to experiment and have a healthy disregard for constraints, and to the norms of gaming. that’s where you come in. as a senior narrative designer for the singleplayer campaign, your experience as a tried and tested storyteller will assist you in the creation of the gripping and action-packed game’s world, the characters that live in it and ultimately, the plot. this will then in turn inspire the artists and designers who will help produce them and the passionate players who will bring them to life. and since your ability to develop narrative extends off the page and into pitches, you’ll use your craftsmanship to generate excitement from seasoned storytelling professionals outside of gaming, such as those in the film, television, or music arenas. ultimately, it’s your love of gaming and passion for writing, along with an unfathomable desire that’ll position you to help players create their own unique narratives through the playing, and you can’t wait to help them write the next chapter. the empire of the rising sun.

Anywhere Small Indie Team looking for Programmers! at Frost Fox Studios

small indie team looking for programmers! frost fox studios anywhere programmers hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on programmers and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with 3d modellers - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until it's ready. hope to see your application, - frost fox studios

Anywhere Software Developers (C# and Unity) at The Reps

software developers (c# and unity) the reps anywhere programmers [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Sound Designer at Derailed Games

sound designer derailed games anywhere artists we're looking for a sound designer to make immersive sound effects for our survival horror game, we're looking for immersive sound effects similar to the ones found in immersive games such as metro: last light, our game has stealth mechanic and everything makes a sound, we want the player to hear what's behind them or what's next to them! if you got any questions make sure to contact us and keep in mind that we are not offering a paid job yet but we might do that in the future depending on the crowdfunding campaign we're planning. about derailed games: we are an indie game developer team working on our debut game which is a third person survival horror game inspired by classics.. we are about 11 people and most of us work with love for the project.the game is episodic and the first episode is near completion, it is being built on the unreal engine 4 and we plan to make a stunning visual eerie experience!if you have any questions make sure to email us and we'll make it clear, the only real requirment is a facebook account since we do most of our work through facebook!

Anywhere Source engine model creators & texture creator/mappers at The resistance mod team

source engine model creators & texture creator/mappers the resistance mod team anywhere web/other planning to make a team and a mod email me if interested. hopefully decent skill level, however still contact me if you are a beginner and are interested. if you do not know how to compile models for use in the source engine, you will probably have to learn, however may not be necessary if you can find another mod team member to do the compiling for you. texture creators should hopefully know how to map them and export them to vtf & vmt format files. if you aren't working with a texture while creating a model, you should send a message directly to me, if you need something specific, such as a texture for an object or props. remember this mod team has only just been created so there is only a small amount of people in it, so some requests might take some time. here's some info on me. my name is malachi i am 18. i am planning on getting a mod team started, i can type somewhat proficiently in c++ and i am rather fluent with map editing software. our starting mod will probably be based in the legend of zelda universe, because of some person encouraging me to do this. so your job will be to try and make maps based off of the ocarina of time. i will probably assign you a specific area to recreate. however there will be additions to the world created e.g possibly a barracks of sort. also the modteam name "the resistance" is likely to be changed just needed something to go by for now.

Anywhere Source Engine Programmer at Greenlight Games

source engine programmer greenlight games anywhere programmers project: gombies position: programmer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get some functionality put into the game. that’s where you come in, for this job we need a source engine programmer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the source 2013 sdk. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. ideally, you've created plugins, modded or released games using the source engine before. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere Texture Artist (Freelance) at InduguysCo

texture artist (freelance) induguysco anywhere artists hi im daniel the lead developer/director at induguysco about the project: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. requirements: texturing in blender. able to do 2048x2048 size textures note this is freelance work.

Anywhere Texture Artist and 3D Modellers at Greeen Thumb Studios

texture artist and 3d modellers greeen thumb studios anywhere programmers reference this page for all fields: http://www.indiedb.com/games/natures-wanderer about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your environment models that's cool but it is not required. at the moment we are doing things such as foliage and trees to get into the game so we need as many hands as we can get. texture artists: should be able to unwrap the models they need to texture as well as work with most map types.

Anywhere Texturer at MadGamesStudios

texturer madgamesstudios anywhere artists mad games studios is a game development studio. we are currently looking for additional team members who are willing to work for compensation after a successful kick starter and residuals based on a percentage of what the game makes for a set amount of time post launch. about our project we are currently working on a online sci-fi survival game about aliens taking over earth, the player must survive by crafting basic and advanced structures, searching for food in cities or by killing wildlife you will also have to survive by working with or avoiding other survivors while hiding from the aliens that inhabit the earth. job requirements - passionate - creative job specific the texture artist must know some of the following - alpha maps - uv mapping - texture design for objects and character models we offer - a great way to build up you portfolio if you are interested in helping us email us at mad_games_studios@yahoo.com or contact us on our website madgamesstudios.wordpress.com

Anywhere UDK unrealscript programer at Anywhere

udk unrealscript programer anywhere anywhere programmers we are a small team of 2 and we are working to make a 3d 3rd person point and click adventure rpg(short of like quest for glory games). the game will take place on the medieval and will have dark story with humor elements the setting will be a relelative small area on a mountain with areas sutch as village forest cave castle monastery and other medieval themed areas. we have the expirience on modeling,painting,animation,level desighn but we lack the skills of programing we need someone with programing expirience to join the team. we are working having udk in mind but if someone with unity or other engine knowledge joins the team we will consider working on another engine. we are modeling on blender, maya and creating textures with texture maker 2.5 and gimp. if you are interested contact us for more info and images about the game.this is not paid position,atleast for now if the game is complete and the quality is good enough to be commercial then the earnings will split among the team members.

Anywhere UE4 Level Designer at Infinity Interactive

ue4 level designer infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --preferences-- here at infinity, we mostly communicate via skype or steam, we'd much prefer it if you had these methods of communication, if you do please let us know in your application. as much as time zones are not an issue, we are looking for people closer to the gmt time zone, this however is not a problem if your time zone is completely off. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou and good luck!

Anywhere UE4 Level Designer at Anvil Drop

ue4 level designer anvil drop anywhere level designers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. we are looking for a level designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in unreal engine 4 and is looking to be part of a team that is hard working and enthusiastic. you will need to have experience with using unreal engine 4's tools. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normals and lod. requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- if you are currently working with another company/group please state who in your email application, if accepted any work made for anvil drop applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. anvil drop will provide ue4 engine access via our team project license. --preferences— here at infinity, we mostly communicate via skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application. --note-- please note: the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. must be willing to sign nda and independent contractor agreements. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thank you and good luck!

Anywhere UI Artists / Graphic Designers at The Reps

ui artists / graphic designers the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is a an rts under development in which you take over a town with alien mind controlling parasites. the strengths of our team: * solid, on-demand, concept art. * sizable twitter following (currently 2,300+). * a team of programmers. * a team of ~20 contributors (animators, musicians, 3d artists, etc). all of these put us in a good position to publish a successful project. see more about our project at: http://www.themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for user interface artists. you'll be working with us to create the user interface for the entire game: menus, buttons, unit info, sliders, icons, notifications, etc. the game currently has very little in terms of ui, so you have a real opportunity here to define the look of the interface, according to your vision. you should be experienced with ui design, or motivated to improve. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere UI Designer at Derailed Games

ui designer derailed games anywhere artists we are looking for a ui designer to join our team and help us make an amazing survival horror experience, we need someone to do the menus, hud and similar things, you gotta be someone looking for experience, to grow a portfolio or who's interested to work in a team since we are not working on a budget, we do plan a crowdfunding campaign soon though so things may change.. you do not need any programming or unreal engine skills, you only send us animated sprites of the menus and things will work. about derailed games: we are an indie game developer team working on our debut game which is a third person survival horror game inspired by classics.. we are about 11 people and most of us work with love for the project. the game is episodic and the first episode is near completion, it is being built on the unreal engine 4 and we plan to make a stunning visual eerie experience! if you have any questions make sure to email us and we'll make it clear, the only real requirment is a facebook account since we do most of our work through facebook!

Anywhere Unity 3D programmer at Dragon Zephyr

unity 3d programmer dragon zephyr anywhere programmers our team is looking for a programmer to work mainly on combat system. we are trying to make accurate combat based on mouse movements and regular animations for buffs/other effects. our team currently has 5 members. we are working on a fantasy mmorpg,we are trying to make something unique, things that include the way that players fights, interacts with environment and a world built on voxel terrain. the world will be a sphere instead of a flat terrain, just like a planet. the main reason to start your journey is the evil dragon that attacked each race. on your way you will meet the rest of the races and many other surprises. for the beta we might go for oculus rift/epoc emotiv compatible game but that is still undecided. any ideas / recommendations are welcome. the project is profit share which means you will only get paid based on how much you helped once we get profit from the game. we are working on an alpha which consists of 1 race (elf) and basic systems like gathering,crafting, basic combat, quests.

Anywhere, but you need to know English Unity 3D Programmer (Basic Understanding) at Crystal Eclipse Studio

unity 3d programmer (basic understanding) crystal eclipse studio anywhere, but you need to know english programmers our studio is dedicated to transforming the future of video games! we created our studio, which is btw called crystal eclipse studio, for the purpose of achieving our very long term goal of, full immersion virtual reality. now, there is one of two people in this world, 1. you have no idea what full immersion virtual reality even means, or 2. you think that is an outrageous idea that can only be achieved by big companies like sony. for people who have no idea, check out our about page, http://crystaleclipsestudio.weebly.com/about.html for info in our paragraph explanation. now, i'm going to level with you here, we think it's completely outrageous too! what makes our team different though? well the fact that we aim to bring that dream to real life! since we're talking long term, you gotta understand that in our current position, we are not even close to getting the money or the scientists/engineers to work on it. we are still working on our first game, crystal kingdoms, and since our dream is so big and of course expensive, we are planning to take all the funds we make on our games towards making that dream come true. this means that we are not paying any of our devs, we and you will work for free. right now we are focusing on making funds through mobile games! our team has incredible ambition and enthusiasm! if you're still reading this, you are probably interested in what the requirements are! disclaimers: if you hate working with people under 18 or older than 18, don't join! i am 16 atm, and all of our devs right now are under 18. also, we do not pay people, you work for free! here is our requirements! ^_^ requirements: - we fully believe that age is just a number, so don't hesitate if you're a minor or older! - need to put forth all your strength and ambition to help us make this dream possible! - need to have a basic understanding of scripting in unity 3d. - what i mean by basic is you don't need to be experienced at all the scripting in unity! - also know that some of us want to learn how to script in unity, so make sure you prepare to be a teacher! - english communication through our smartchatbox (chatting by typing) and be team friendly. - understand that you work for free. - make sure that you provide a realistic outlook of our future when needed, but make sure to keep your mind as creative as possible, and try to ignore the boundaries of what the present has. - have trust in your team, we are in this in the long run, and will stay glued together! perks of working with us: - you guessed it, having very interesting conversations on the future. - be part of the team that strives toward making full dive vr! - your friends will be jealous in the future when they find out that studio you work for free at made the new generation of gaming possible! - as long as you stay with us all the way (which might be pretty long) you will be able to receive a free copy of the full immersion vr device with the game(s) we made for it! (remember, long term goal, so think 10 or so years) so some things you might have figured, yes we do watch sword art online and our inspiration did derive from the anime! we discuss the new episodes sometimes. we are looking forward to meeting and understanding any and all applicants! we also do not require you to have a certain operating system. i use mavericks on my mac, the rest of our devs have windows 7.

Anywhere Unity developer for VR / AR games URGENT! at Area 1

unity developer for vr / ar games urgent! area 1 anywhere programmers a big sos to my indie game peers all over the world i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe!

Anywhere Unity Programmer at Anywhere

unity programmer anywhere anywhere programmers hello programmers, --------------------------------- first, what is orchestral dreams? orchestral dreams is a musical-runner single-player project for android. you control a character in 3rd person that automatically run forward, and you have to move right, left or jump to avoid obstacles, catch rewards and points and pick up new sounds. the key on orchestral dreams is the music. the gameplay is like “subway surfers”, but orchestral dreams is based in the music. this new sounds that you have to pick up is the music itself, so when you continue catching this new sounds, the music evolves and continue, like “bit trip runner” series. --------------------------------- --------------------------------- the programmer should create the character movement, world and gameplay rules, ui logic and scripts that will be used by the level designer. the programmer should be ready to communicate and work with the director and level designer. also, you have to be ready for new things. even i have experience working with source engine and unreal engine (3 and 4) as director, with unity i have worked only as level designer, so, there will be new things that i don’t know right now. the involvement is free to you. this means that if you want to get involve in the entire process of orchestral dreams, talking about what awesome things we can make for the game and giving ideas, it is good, but if you only want to come and work, that is ok too, it is up to you. even so, there is a necessary level of communication, because level designer and programmer will have to collaborate closely due to the character movement and items stuff. so you have to be prepared for research alongside the level designer. to create scripts for unity you can use javascript or c#. the develop time estimated is 6 months until first public release. the programmer benefits are 20% of total net benefits from sales. --------------------------------- if you are more interested, please send an email with your portfolio to rodriguezivansanchez@outlook.com

Anywhere Unity Programmer (C++ and/or C#) at 26th Dimension Games

unity programmer (c++ and/or c#) 26th dimension games anywhere programmers ............................................................................... hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. ............................................................................... during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling me about yourself. ...............................................................................

Anywhere (via Skype, preferable if you are in or near Vancouver) Unity Programmer (C++ and/or C#, etc) at 26th Dimension Games

unity programmer (c++ and/or c#, etc) 26th dimension games anywhere (via skype, preferable if you are in or near vancouver) programmers hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling be about yourself.

Anywhere Unity programmer gun game at Gladius Studios

unity programmer gun game gladius studios anywhere programmers gladius studios are looking for programmers,to program for our game we will need a couple of things done please feel free to contact us for a position. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere Unity Programmers (paid) at MysticTales

unity programmers (paid) mystictales anywhere programmers hello all. i am looking for a programmer with knowledge in unity. i am currently working on fun 2d rpg game but i just started learning unity and need a lot of help. for right now i just want to release a small demo of the game. just enough to launch a kickstarter and to better display how the game will run. pay? after the team finishes the demo we will launch a campaign on kickstarter or indiegogo. if the project reaches its funding goal we will finish the game in its entirety. whatever funds we have left over from the crowd funding we will split among the team. any funds the game makes after its release we will split the royalties. as a bonus for the completion of the demo i will send a $100 to the programmer just as a thanks for his time and commitment to the project. team so far i am the game designer/writer. my job is to provided the team with whatever they need to complete the project. so far i spent well over $10,000 on art assets to get this game on the market and i'm ready to move forward with the production. a lot of the stuff in the unity store we can use for the game and i am that source to get it. i will be using personal funds to supply the team with the things we need to get this demo out. i have logged in countless hours with designing this game. its not something i just dreamed up last night. artist 1- i have a artist who has agreed to work on the art assets. all my other art assets was obtained by hiring freelance artist to perfect my designs. composer- i have a composer who has a wonderful portfolio. he is already working on the music for the game programmer- that will be you about me i am a 25 years old active duty navy sailor i am currently in college as well for programming game design has always been a dream of mine i live in north carolina with my wife and daughter about the game the game will be more about gameplay rather than storytelling. its going to be a mobile game used to gain enough funds to release something much larger. i have a game.doc file that explains it pretty good. please contact me if your interested.

Anywhere Urgent developers needed at Excelsion

urgent developers needed excelsion anywhere programmers hello, we are a new indie game development team working on an action rpg set in a post-apocalyptic world. this project is for revenue sharing. we do aim to establish a studio which you may be part of if you are with us until the end of production of the game. we hope to first create a demo and then initiate a kickstarter campaign, after which we will go all out on development. we currently require: - programmers*** - modellers - 3d character modellers - concept/enviromental artists - anybody who has talent to contribute to this team experience is not required for any of the above positions but samples of your work must be shown to be eligible for entry into the team. a skype account is mandatory for free,fast and reliable communication between team members,a microphone is highly recommended. we currently have: 3 - writers 2 - audio designers 1 - animator/concept artist 1 - modeller so if interested please send an email to the address below and we will answer before 24 hours. we hope to hear from you soon and thank you for reading this post.

Anywhere We search 3d artists, animators, programmer at Enjoyable Games

we search 3d artists, animators, programmer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators, programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist/programmers since we think that our older team members can help youngsters to develop their skills. let me tell you more about the requirements for these open positions. 3d artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other animators and other team members ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - good knowledge of ai, physics, rendering and online functionality - possession of a ue4 licensed copy - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members more details will be discussed and disclosed later.

Anywhere Weapon Designer at WhiteSpaceGames

weapon designer whitespacegames anywhere artists we are looking for a weapon designer who is reasonably experienced but is willing to work for free. the weapons must be medium - high poly models. they will also have to be textured in high resolution. the game: the game is a first person survival game, set after a disease has wiped out the vast majority of earth's population. the game will involve a variety of complex mechanics. these include crafting, skill upgrades, base building, and a hunger and thirst system. the characters will have to try and survive against the elements and the many wild animals that stalk them on their travels. crafting : the player will be able to craft many items to help them in their task to survive. these items include weapons, hunting traps and makeshift weapon attachments. disease : the player can get diseases from drinking dirty water, eating raw meat and poisonous fruits, and from infected wounds. hunting : the player can hunt many animals. these include deer, rabbits, ducks, and more fierce animals like bears and wolves. some animals will give you food, others fur for clothing. base building : the player can make a base that can be improved overtime. features such as campfires and tents will be available, plus many defences. skill system : over time, the player will earn skill points which can be spent on improving your characters strength, agility, weapon handling and many more things. the game will feature a huge map and a dynamic weather system. the player will be able to chop down trees and collect wood that can be used for crafting or improving your base. the game will contain many more features, which will be announced at a later date. the weapons we require are as follows: - usp 45 - p90 - m4 carbine - ak47 - .44 magnum - some form of hunting rifle. - 2 sniper rifles of some form. - desert eagle - ump 45 - some form of double barrel shotgun - some form of single barrel shotgun melee weapons: - kitchen knife - baseball bat - machette we would like these weapons completed as possible. if we are impressed with your work, you may be offered a permanent position on the team, and will be paid a percentage of any profits the game makes. you can use whatever software you like, as long is it can be exported in the appropriate format for unreal engine 4 weapons. we thank you for taking the time to view this job ad, and hope you are interested in helping with this project.

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

UK [In-House preferred] [3DS Max Modellers/Strong Exp. Artists] - Good Salaries - South London at Mojo Bones Ltd.

[3ds max modellers/strong exp. artists] - good salaries - south london mojo bones ltd. uk [in-house preferred] artists hi there, we are an established indie company in south london, with great future prospects of a 18 month console project. we are currently looking to expand our small core group to assemble a strong team for our future endeavour, and we would like to request any artists that feel they fit our descriptions to please send your portfolios/online portfolio links to - artistscomehere@outlook.com along with a short statement about yourself, monthly salary requirement and your current situation/plans/where you're based etc. 3d artists must: have sufficient industry experience (2-3 years+ ideally) very competent 3d skills using 3ds max competency as a 2d artist with a solid foundation in art would be a huge plus competency with untiy 3d would also be a huge plus very competent using photoshop any other creative suite programs from adobe again, a huge plus able to self-manage, problem-solve innovate and use initiative technical knowledge a huge plus also if you feel like you fit the above criteria, or enough to at least put yourself forward, then please do get in touch. i look forward to hearing from you all all the finest jp

Anywhere [CLOSED]Looking for Concept/Texture artist/Graphic Artist at Quiet Ideas

[closed]looking for concept/texture artist/graphic artist quiet ideas anywhere artists attention: this is closed hello! we are quiet ideas a independent game developer set on creating single-player narratives for the pc/mac platform. we believe that the best way to extract creativity from people - is to give them the freedom to express themselves. when you work for quiet ideas - no idea is overlooked, and we are always open to your thoughts on our projects :) we are currently looking for the following positions: concept artist - someone who can create concept art for environments/characters/items etc.. texture artist - someone who can create quality textures for our games, with a program like photoshop or gimp(or whatever your preferred software is) graphic artist - someone who can make logos and icons for our games requirements: experience: we are looking for someone with at least a little experience in art(it doesn't have to be professional), and has the basic understanding of their craft. if you also know the basics of game design, that would be a huge plus :) age: we are looking for really anyone between the age of 15-19, as we are a small studio and cannot pay our employees on a regular basis(you will be paid when we release a project though).

Anywhere [OPEN] Sound Engineer at Mad Cow Games

[open] sound engineer mad cow games anywhere audio/music for the position of sound engineer you will create sound effects for our games. we are still discussing ideas but as of now we are thinking of a horror game and some examples would be lit torch, doors, footsteps, enemy sounds, and ambient. since we are working on our first game this will not be a paid position but as our team progresses money will slowly come into play eventually. (these are just some examples as most of our games will consist of more) what the application should consist of. in the email we would like to know how long you have worked with sounds. if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? anyone above the age of 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere [OPEN] Unity 3D C# Programmer at Mad Cow Games

[open] unity 3d c# programmer mad cow games anywhere programmers for the position of programmer you will make c# scripts in unity3d and although past experience is great its not required but if you have past experiences we would like to know in the email as it helps us know what you are capable of. you must also be able to work with others peacefully. some scripts you will be responsible of creating are player movement,main menu,health/stamina system,loading screens,and save/load. if you would like to know some details about the project just say so in the email (currently still deciding). (these are just some examples as most of our games will consist of more) what the application should consist of in the email we would like to know how long you have known c# and to give us a brief summary of your scripting knowledge. as we said if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? since i am 16 anyone above the age 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Online! [Rogue Republic] 3D Artist at Giant Lynx Studios

[rogue republic] 3d artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we wouldn't mind a 3d artist with abilities to make models and textures in at least one of the following fields: - vehicles - infantry - props - buildings - terrains got what it takes? welcome to the team, amigo!

Online! [Rogue Republic] Voice actors needed badly! at Giant Lynx Studios

[rogue republic] voice actors needed badly! giant lynx studios online! audio/music about the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) so what's the deal? it happens to appear that units want to talk. but right now they can't - because we haven't gave them voices :'( (can you imagine how professional 3d artists and programmers do talk?) if you feel sympathetic for poor little tanks and scud launchers who want to talk and you got a good well-set voice - you're reading the right application. people of the following accents are highly needed by our units: - german - scandinavian - british - russian - french - any eastern european (from polish to romanian) both male and female are needed. please ensure you can read quotes good and have a good mike (sorry, we're not rich already to lend our own studio :) and if that so - contact us!

Anywhere [Source Engine] Character Animator at Lost Stories Team

[source engine] character animator lost stories team anywhere artists the lost stories team is a young indie game developer team working on an indie source engine game "lost story: the last days of earth", that will expand the half-life universe. we are in need of model animator on the paid position that require maximal willingness to work. or model animator to work for free (unpaid position) on their own time. the requirements to all candidates are: * have a basic understanding of the english language. * be able to create believable and realistic animations with the presented human and animal models. * be able to create rig for model. * be able to create ik for the model. + knowledge of the source sdk faceposer tool and choreography as a bonus, but not necessary. + basic understanding of the russian language as a bonus, but not necessary too. + basic knowledge of svn as a bonus, but not necessary. * be able to communicate and work with mappers and/or modelers (not necessarily their programs) to properly implement animations. * be able to communicate and/or update frequently via skype, steam or email. * activity and sociability. if you feel you've met these requirements, feel free to contact us with your application.

Online! [Unity] FX / Particles artist at Giant Lynx Studios

[unity] fx / particles artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? as many know, wars don't look too convincing without three things: - shells - explosions - big explosions your task will be helping us creating various firing effects from simple tank firing effects to plasma and chemical weapons. former c&c modders who excel at particle effects are also highly welcome. got what it akes? welcome to the pub!

Anywhere | Skype {Royalties} Programmer UE4 (C++, Blueprint) at Reminiscent Echoes

{royalties} programmer ue4 (c++, blueprint) reminiscent echoes anywhere | skype programmers

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