Industry Jobs Location Name | Field
VR Editor

[PAID] VR Editor

Anywhere at DBolical

vr editor dbolical anywhere public relations if you're like us and believe that vr isn't just another fad, and live and breathe every announcement, we may have an opportunity for you. our speciality is what you are looking at right now, developer driven community websites. we run moddb.com, indiedb.com and slidedb.com and are considering bringing a vr community into the fold. while there are some great blogs and editors covering vr today, none are connecting all the dots and linking the headsets with the controllers with the games. our aim is to organize everything going on in the vr world, and give all the hackers and explorers a place to share their hard work. but in order to cover the big announcements from oculus, sony, valve, microsoft, google... we need someone on the ground. someone who can attend all the meetups, try out all the gear and is constantly writing about everything they experience. it won't be too long we believe before the first killer consumer vr/ar experience is released and we want to be ready for it. so if writing is your speciality, you are interested in focusing on vr and you want to work for a network of sites that reaches 5 million readers monthly we want to hear from you. in return you will be paid for your work, we offer a flexible working arrangement which can be as few or as many hours as you desire and we shall do our best to ensure you become a recognized and respected voice in the vr community.


Indie / Mod Jobs Location Name | Field
Anywhere [PAID] Flash/Scaleform Developer at Gingerbred

flash/scaleform developer gingerbred anywhere programmers we're looking for an experienced flash/scaleform developer to help us build out the front end menus in our udk based multiplayer shooter, exocorps, which has been recently greenlit on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=421935207 we believe the length of involvement might be a couple days worth of consulting work, with the possibility of extended part-time work over a couple weeks/months. since we have near-zero experience with flash/scaleform ourselves, we're specifically looking for an experienced developer to help us understand the potential scope of work required, and who will help us meet our goals as efficiently as possible. we are an indie project on a budget, and we like to run a tight ship. however at the same time everyone on the team is a working professional, and we understand the value of experience. we are happy to pay appropriate wages for professional expertise. required experience: adobe flash and actions script 2.0 or 3.0 preferred: scaleform udk and unrealscript work can be completely remote, but it's a major plus if you're local to the bay area.

Anywhere [PAID] Freelance Unity C# Programmer at Crowbox

freelance unity c# programmer crowbox anywhere programmers crowbox is looking for a unity c# programmer for our current strategy game endciv. we are a small indie developer based in germany and are looking for additional support to finalize the alpha version of our game. endciv: http://www.indiedb.com/games/endciv location: worldwide duration: july till the end of 2015 workload: 10-25 hours per week language: english / german payment: up to 25€ per hour – anything above only by revenue share possible tasks: • ai development • implement features from scratch • work on complex systems • usability and user interface • performance and code optimization your profile: • you are able to convince us about your experience • you are a programmer for at least 5 years • basic understanding of unity and c# • able to both “give the beat” and work on guidance pluses • have a commercial record of games or tools (e.g. asset store) • experience with procedural generated content (city or level generator) • experience with graphic and shader programming • you have been working on rts, simulation or rpg games before • based in rhein/main area of germany we offer you to realize and shape important aspects of a quality indie game made by dedicated and skilled people just like you. aside from that you have the chance to be part of endciv from an early stage as well as a growing indie team with a lot of passion for the future. thanks for reading, kevin scheitler - crowbox

Silicon Valley, California, USA [PAID] Funded Startup looking for exceptional programmers and visual artists at Unannounced Project

funded startup looking for exceptional programmers and visual artists unannounced project silicon valley, california, usa programmers consider, for a moment, if you were presented with an opportunity to become one of the founding members of a future multi-million-dollar company. would you be able to recognize the opportunity when it came? or would you just lump it along with all the other opportunities listed here from startups that probably won't really amount to anything? it is a hard question for anyone to answer, and there's probably almost nothing i could write that would convince you that my venture is anything different than the others. let me then provide you with a little background and a way of contacting me if you are interested to learn more. i am long-time gamer and currently a project leader, human factors researcher, and user-experience engineer at nasa. i've been playing and modding games since before i can remember. on top of my ability to work with people, i know how to manage tasks to completion and when i say something will get done, it will get done. despite all that, i am foremost a ux designer — i have trained much of my professional life to know exactly what it takes to bring amazing experiences to people. nasa is great, but it's time to do what i really love. there is ample room in the gaming industry for many more big game studios, especially ones that deliver high-quality content without being saddled by corporate interests. after playing some highly-anticipated yet grossly disappointing titles recently, i decided the world needs a better class of video games, and together we will bring it to them. this idea i have to start something new, it is so fresh i don't even have a name for the company yet. if you join me now, you will be a founding member able to shape the very core of the company from the start, even the very name itself! we have a need for people of all roles from programmers to artists, marketing, and administrative staff. no matter if you are looking to be a lead programmer, an art director, or just an intern looking for experience, we can find a place for you. i have some intricate designs for a game i'd like to create — hopefully in time it will be just one among many — but there's no need to get into the details here. i am merely looking to recruit hard-working individuals who want to share in something big. having a passion for gaming is a must. if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site which i've found they do). i look forward to talking with you. :) cheers! nathan please note: we have initial seed funding of $100k but not enough to provide full-time positions for most people at the onset. prior to any further venture capital investment you must understand that — other than senior programmer roles — i am looking for most people to contribute on individually contracted milestone/asset-based payment plans, or for equity if that is your preference.

Anywhere [PAID] Level Designer for Match 3 Game at Digital Possum

level designer for match 3 game digital possum anywhere level designers hello, our studio, digital possum is looking for a level designer for a match-3 city building game. this is a contract position. the game is match 3 and inspired by triple town, pixel defenders and simcity. the ideal candidate must be: - be passionate making fun games - fun to work with (required). we are building games, so you should be having fun doing it where we are: we are going into a soft launch in canada on android. core game mechanics done and 80% of art assets finished. upcoming marketing efforts: we will be demoing at pocket gamer connect at san francisco in july. we have done many playtests and demos including at indiecade east, appsworld, momocon, and others. and we are currently in talks with publishers. about digital possum: we started the company in april, 2013 with a trivia game. that game did 500k+ installs on ios and android. we were fortunate to sell that game to a public company in august of last year. with those earnings, we’re looking to make a larger game. you can find our games on ios here. they are currently under our portfolio company’s name: innoge labs https://itunes.apple.com/us/artist/innoge-labs-inc./id626342262 about founder: www.linkedin.com/in/jackzliu/

Anywhere Night Wolf Studio - Looking for more talent (UNPAID) at Night Wolf Studio

night wolf studio - looking for more talent (unpaid) night wolf studio anywhere artists unreal engine 4 unreal engine 4, the game engine technology developed by epic games. night wolf studio night wolf studio is an independent game design studio with around 6 people on the staff, this includes graphic designers, web designers, writers, cinematic director, 3d modelers, and composers. everyone involved are 100% dedicated to making this game happen. what are we looking for? night wolf studio is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot. what can night wolf studio offer you? night wolf studio are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protect everyone working on the game as well as yourself. here are a few things we would like to see. stay dedicated and passionate to development. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers. 3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position with the possibility of payment from kickstarter. it is a plus if you are able to rig and animate and are familer with the unreal engine. c++ programmer program anything from game behavior, basic ai, in-house tools to create game play. prototype out both tech and game solutions. use industry standard software. game programming knowledge and design patterns preferred. unreal engine 4 knowledge is a plus. unpaid position with the possibility of payment from kickstarter. world/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position with the possibility of payment from kickstarter.

Anywhere Recruiting Concept Artist for Mobile game at Anywhere

recruiting concept artist for mobile game anywhere anywhere artists hello, my name is sandy, and i am a game designer. working with few people on a mobile game. this game will be similar to an existing game on the market, which is "fashion story". right now, we are just a small team trying to pull this of massively. we have programmers, 3d modelers, writers. but what we don't have is a good concept artist. the game - this game is all about running a boutique store, starting from a small scale to move towards a larger store. game will have both single player mode and multiplayer mode. it is a 2d game,will use pre-rendered 3d models like clash of clans. target platform- android, blackberry,facebook, ios, windows phone os. target audience - female - 8-40 funding- as of now, this is a non-funded project. we need volunteers who can help us with concept art and isometric drawings, so our 3d modelers can model based on the drawing. our requirement for artist - currently we have everyone except a concept artist. we are looking for a talented artist who can help us visualize the whole concept. the work will be to draw small objects which will be seen in the game. interested artist can contact me at - sandymarcus2008@gmail.com thank you

Anywhere Recruiting for Stargate Unity (Stargate Fan Project) at Mars Industries

recruiting for stargate unity (stargate fan project) mars industries anywhere artists im currently searching people for a stargate fan project called stargate unity. it is based on the unity game engine and i am currently the only one working on it. development started a few weeks ago and i am searching for modelling / texturing artists and for animators. you can find more about the game here and even try it yourself. http://www.indiedb.com/games/stargate-unity there is no payment but of course your name will be listed in the creator section. searching modellers for props and weapons, but also those focussed on map props. texturing artists should be able to create proper pbr textures with either a specular or metalness workflow. animators should use 3ds max but can also be any other program but then you would have to rig the arms yourself. of course the project itself is also non commercial since we don't have a license to sell stargate games. we are also searching sound artists and composers who can produce / remix proper stargate sounds and / or stargate sounding music. each planet should get its own exploring / fighting track. voice actors for npcs are also welcome. actually, everyone talented is welcome to join us.

USA Unity Programmer - Current and Future Titles at Vigilant Addiction Studios

unity programmer - current and future titles vigilant addiction studios usa programmers vastudios is seeking a unity programmer that can walk into an on-going project and lend their assistance with current and future content; via bug-fixes, patching and re-writes. consideration will be made about moving into a another project once completed with adventurer manager; via either any of the following platforms: consoles / mobile / pc vastudios is based upon a royalty share program within project teams. we're a firm believer that you should be paid, directly, for your hard and outstanding work. there is no base payment cycle, salary, or contracted payment. more detail will be explained to prospective developers with interest in the position. we are an established indie studio with one minor game released on mobile devices; gobbo. along with our staple achievement on steam; "adventurer manager". paychecks have been cut, and we pay our developers/team. position expectations: * work from a remote location/at home with stable and reliable internet connection(s). * ability to communicate on a daily basis with other team members and staff. * excellent leadership ability and strong work ethic. * unity 4 & 5 experience * experience working with git repositories. * able to attend weekly meetings with team members; via google hangouts. * keeps up with communication via tasking website; assigning tasks, tracking, and setting reasonable expectations to other team members. we do not require team members to exclusively develop for vastudios, however you will need to disclose any other projects you are currently working on; along with potential conflicts of interest. potential team members will be asked to attend a casual online interview via google hangout to cover our contract and pay agreements. we feel that it is extremely important for us to make sure you're aware of how, and when, you get compensated for your work/time. you'll be sent an example contract to look over before the interview so you can ask any questions.

Anywhere [ROYALTIES] Animator at Mythic

[royalties] animator mythic anywhere artists blacklight studios is in need of animators to help rig and animate characters to be used in faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. http://store.steampowered.com/app/243240 to apply for this role, you must have a good understanding of rigging and animating, the main points of animation will be for character models. as mentioned above also, examples will be required in your application and if you have signed an nda and cannot show certain examples, you are more than welcome to create a test piece to show your level of skill, if you want to apply. it is also recommended each applicant has some knowledge of unreal engine 4 and understanding of how to utilize the engine and its tools. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying. additional links: http://facelessgame.com/ https://www.facebook.com/facelessgame http://www.indiedb.com/games/faceless

Anywhere [ROYALTIES] Unity 2D/3D Coder at SieVor Industries

[royalties] unity 2d/3d coder sievor industries anywhere programmers greetings and salutations! sievor industries, a two person team, is currently looking for experienced unity coders for a paid app. the position will be for a first-time project and any candidates accepted will earn a percentage of the profits (if any). a contract will be drafted upon acceptance so as to ensure that everyone, us included, abide by the terms of the agreement. optimal candidates should have the following: 1. experience developing on the unity engine 2. a portfolio showcasing the game(s) you have worked on 3. possible experience in the fantasy genre would be a huge plus the game is currently in the earliest of stages, the core premise has been completed, the mechanics are being discussed and worked on, and the artist has begun designing concept images. now is the time to get involved, we are at stepping off of square one and into development. requirements for the position: 1. communication will be critical, this involves email/dropbox/and skype. 2. the candidate will preferably be in the u.s. however, we are willing to be flexible if the candidate is willing to work with the cst timezone. 3. honesty and punctuality - always be up front and mean what you say. if you cannot meet at the designated time then inform us soon as you are able. while this project is at its first steps, that does not mean we wish to have to constantly delay or miss development goals. 4. a good eye for improvements is an absolute must. while the core idea has been completed and is ready to be brought to life, that does not mean that we are against hearing new ideas from a different perspective. a perk of small teams no doubt! 5. commitment - just as we are committed to seeing this project through to the end, so should you be. if you find that you are not committed or feel that you cannot meet the criteria, talk to us before jumping ship. it's never good to leave a bad taste or burnt bridges, but if you feel that you can be committed once we have discussed the game idea then we look forward to hearing from you soon! now, all that being said, we certainly won't immediately dismiss new coders to the field. so if you are new, but believe that you meet the criteria we have listed, then please email us as well with examples of your work and we will gladly get back to you as quickly as we can to discuss what you can bring to the table.

Anywhere "AI Programmer", "Multiplayer", "Shooting script" at Unitysoldiers

"ai programmer", "multiplayer", "shooting script" unitysoldiers anywhere programmers this is where i need ai with weapon to attack the player. but i also want some to make multiplayer where players can fight. this you will not be payed but, if you do a really good job you can get some money but only if its really good else its unpaid. i cant really make a shooting script. i can make some things but not reallt good. but i'm not proffesional so i need someone to help me. will the game be success i think its success you will get paid. if many peoples it is a success for you most likely extra. remember to contact me we can handle how much you will get, if i think its success and if people think it's success also. unity soldiers is a little group i maked where we make games. i dont even have supporters or anything else but i will get it. i will also get website with own domain and alots of other things. it will be unity3dsoldiers.com or unity3dsoldiers.net. if i'm lucky i do not want to put so many things into, but some i am lucky and you will. so i hope that in will help me to make it. i will simply be so happy. i am 14 years old and is very soon 15 years. show in will adde me on skype show now i approve you by email so you can help. so my skype name. oliver.christian33.

Anywhere 2D Artist at Play Entertainment

2d artist play entertainment anywhere artists description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop +++++++++++++++++++++++++++++++ description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop

Anywhere 2d Artist (unpaid) at Anywhere

2d artist (unpaid) anywhere anywhere artists hello community forums, i am no stranger here, but today i want to tell you a little about a game i am creating right now, and what positions are needed. first off i'll tell you about it. i was hired by willingshade studios to create them a prequel to their game, grimore vengeance.this game will be called grimore: awakening. we already have started the small developments of the game such as sound, concept mockup art, logo, storyline, and dialogue. we have a team of highly experienced game developers. our team right now is: game developers: eli ward (semi-expert programmer) ethproductions (expert programmer) theeseavershow (semi-expert programmer) artists: jesse knight concept artist: jesse knight dialogue writer: sk3letor bob bob voice actors: logan byers musicians: logan byers marc chait as you may see we are very low on artists; if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. however we also need another programmer, if you would like to join on that part, please do the same as the instructions above. what are we looking for? as you may see we are very low on artists. we need artists as soon as possible so if you can help us with this part of the game, that would be a huge blessing, and you will be able to get portfolio rights and be put in the credits of the game. if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. what's the game going to be like? our game is going to be a 2d story-based game, featuring platforming and combat elements. when finished, it will take an hour to an hour and a half to beat. due to the violence involved, it will be rated t for teen. what's the game about? you are the leader of the templars, and you are following a decree that forces the magical animals of the forests (demons, skeletons, undead, dragons) to be killed. you have to go through nine terrains killing the animals, and finish the project under a time limit. every time you die, you will spawn back with a goblin beside you saying a dialogue such as, "you're back already? i thought it would be longer than that." there will be an xp system, therefore every time you kill a vicious magical enemy you will be rewarded a certain amount of xp to become a higher rank, but watch out for your hunger and water bar, if it falls to low, you will start to lose health rapidly and after some time you will die. are you going to make this game very unique and special? yes! we have a sound artist that has made over 120+ sounds for the game, and we got so detailed that we even did sounds like torch lit, and water dropping. we made sounds for when you slash you sword, to make you feel like you are actually in the game and put you on the battlefield yourself. what is finished on the game so far? prototype- https://www.dropbox.com/s/xeqdap50h7yqe5y/grimore awakening 0_0_7.swf?raw=1 i have attached a few of the sfx sounds, voice dialogue, footsteps, and ambiences. also attached is the first prototype for the game, as you can see it is very low in development, but has some nice effects to it such as running-hold x, walking- hold or press the left or right keys, and jumping- press z. art- https://www.dropbox.com/s/dgqyh90x1prf0w2/demon concept.png?raw=1 https://www.dropbox.com/s/h0u0rrer5a7f2qn/background concept.png?raw=1 https://www.dropbox.com/s/lx3iwate6an5yqt/grimoire_heart_mark_image.jpg?raw=1 music- https://www.dropbox.com/s/995k65ukwjqxggo/spinning light-cut version.mp3?raw=1 (this song is a cut version of the full song. it’s just a little taste of what it will sound like) dialogue- place : unknown object : finding village player: mmh hmm?.. * waking up noises * whata heck happened? stands up * where are my troops? hello? anyone here? * quick rasp * above we have included a small section of the dialogue to show you a quick glance of what it is like. sfx- https://www.dropbox.com/s/fcl6f8oa7rl8zdt/demon_4.mp3?raw=1 https://www.dropbox.com/s/uend190i938mtwe/demon_die.mp3?raw=1 https://www.dropbox.com/s/wwm6rfpz8sbg1dn/hit_4.mp3?raw=1 https://www.dropbox.com/s/ayipzozwultp1xj/male_grunt_3.mp3?raw=1 https://www.dropbox.com/s/pdgwn5yyle0hm1p/scream_dying_4.mp3?raw=1 https://www.dropbox.com/s/s4tdpukvglk7m0p/sword_stab_3.mp3?raw=1 https://www.dropbox.com/s/q1jmsqt81954flg/zombie_3.mp3?raw=1 voice dialogue- https://www.dropbox.com/s/wyhtcotznwmcpww/demon_scribe_3.mp3?raw=1 https://www.dropbox.com/s/6gtt8ksbnviguf3/player_5.mp3?raw=1 https://www.dropbox.com/s/526x04ezbrwxgu6/templar_2.mp3?raw=1 https://www.dropbox.com/s/qrpg60zuakdrhwi/templar_shouting.mp3?raw=1 footsteps- https://www.dropbox.com/s/20vw5nqvu2d03u8/dirt_run.mp3?raw=1 https://www.dropbox.com/s/gllr3qojzhtgpps/grass_run.mp3?raw=1 https://www.dropbox.com/s/lnl86yz510xlbmc/leaves_walk.mp3?raw=1 https://www.dropbox.com/s/v5o3ucquu6ixp41/mud_run.mp3?raw=1 https://www.dropbox.com/s/xddo4vhpkbl0e0q/wood_run.mp3?raw=1 ambiences- https://www.dropbox.com/s/1kramn0xrxhkhyy/birds_chirping.mp3?raw=1 https://www.dropbox.com/s/cas98dfrh6jt4q1/winter_blizzard_outside.mp3?raw=1 https://www.dropbox.com/s/nxrzltzvivjj8mc/winter_windy.mp3?raw=1 https://www.dropbox.com/s/xy4w98ujol93zwv/woods_loud.mp3?raw=1 will there be boss fights? correct, we will have a few boss fights, where you will need to use your resources to kill and defeat the magical beast. many bosses will laugh at you during the fight, and will think you are nothing more than trash, whereas if you are good enough, you will prove him wrong and kill him indiegogo project- http://www.indiedb.com/games/grimore-vengeance here i have attached the indiegogo project for the full game grimore: vengeance ( indiedb.com/games/grimore-vengeance ), as you can see it’s only been up for a few days and has earned a good little amount of money. when is the game's deadline? the game's deadline is eight months from now, due to very large game with spectacular gameplay. we need more artists to help out with the project. we would love to see you help on this project. are you being sponsored? we are sponsored by a group called blackshell media. their team has promoted many popular tv shows and steam games, including overture and sanctuary rpg black edition, on sites such as abc news, yahoo news, and pc gamer. \http://blackshellmedia.com how can you join this project? without our fans and continuous viewers of the game this would not be possible, but for this game to actually take place we need a team of well-trained game designers, programmers, artists, storyline writers, dialogue writer, etc. at this time in the project we have a good sized team of around ten people, but we cannot stop there. we are continuously striving to get move artists. we are set in almost every other part of the team except the following jobs, artists and musicians. without art the game is nothing, that’s why we need good vector artists or non-pixel artists to join and help out with their part. if you can help with this, then please read the support section of this document below! would you like to know more about the game or help support? if this is true, you can add me on skype: elitegamesindustries, send me an email: eli.w.ward@gmail.com, comment on this post, send me a pm on the forums if you are interested in helping with the named jobs available above then follow the following way to contact us above. i look forward to hearing from you! thanks in advance for reading this and i am excited about this project, and hope you are also. captain - eli ward co-captain - ethproductions

Anywhere 2D Artist - Pixel + Others {Paid} at Flat Frog Games

2d artist - pixel + others {paid} flat frog games anywhere artists hello indiedb we are a small team or programers and designers working on a few hobbie ideas at this stage. to help us prototype for a new idea we are posting this advert to try and find the below. so in short: i am on the search for a good pixel artist/ 2d artist to work on a small project. it is my hope to find someone dedicated and passionate about this art form. needs experience in creating sprite sheets/ assets for unity5 pixel animation is a big bonus. isometric pixel art - environment and characters historical context - victorian era game 19c the right candidate will have initiative, creativity and a drive for historical accuracy. good use of the english language is a must along with clear communication skills, primary form of communication will be email. i have other roles available as well but not currently advertising them, if you are an environment artist or a 3d modeler please feel free to get in touch as well. this is a paid position not royalties, details will be discussed with the applicants, however if you have an idea of what you should be paid for your work please do let me know outright.

Anywhere 2D Artist/Animator at Clockwork Knights

2d artist/animator clockwork knights anywhere artists clockwork knights games is presently developing a top down, tower defense game for android, ios, and windows mobile devices. the game (presently unnamed) is based around using a limited number of towers, and units (troops) to defend against waves of enemies, over a randomly changing play area. after each round of play the player has the option to gain new unlocks and bonuses to use on future rounds of play, based on their performance on their last round of play. the graphical style is based around classic arcade minimalism, with an extensive use of basic geometric shapes to construct larger entities whether those are supposed to be "creatures" "towers" or anything else. all art assets are viewed from a top down angle, and some assets may require 2d animation. the game is currently in it's early stages. our planned release date is late quarter3 or early quarter4 2015. we are in need of a dedicated artist to help us finish this project. requirements for the job include: - at least 10 hours a week that can be spent working on development. - experience creating a hud for video games, or a willingness to learn. - experience creating top down animations, or a willingness to learn. as long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or just a great deal of experience designing, or creating video game art on your own time. payment is in percentage of game profits.

Anywhere 2D Artists at Camper Studios

2d artists camper studios anywhere artists hi! my online pseudo-name is endless. i have a programming experience of 4 years (1.5 years since i have started game programming). a couple of months ago, me( the lead programmer ) and a friend of mine ( scripter ), decided to team up to create a small "gaming studio". since then we could only create playable games, but without graphics because we don`t have in our team a 2d artist. so, long story short. right now we are working on a 2d sandbox ( basically a orthographic terraria/minecraft) and we desperately need an artist. you don`t have to be a proffesional, we are really looking into amateurs. if you are going to reach us via email, please answer us to this questions. + are you able to draw both orthographic and isometric. + are you familiarized with pixel art? + have you ever worked on a game before? ( experience is not needed ). - don`t forget to send us some of yours artworks. about the payment, we are an indie studio, so we don`t have any funds, but when our project hits the alpha stage, we are going to post it to kickstarter. thanks for your time.

Anywhere 2D GUI Artist/Matte Painter; Level Designer; Environment Modeler Positions at HandForgedStudios

2d gui artist/matte painter; level designer; environment modeler positions handforgedstudios anywhere artists handforged studios is recruiting for a small pc project. the project is being constructed with unreal engine 4 and must be completed in 6 months. there is a method behind this madness. project details will be given upon recruitment. positions still available. [x] level designer - comfortable with cityscape, village building. (position filled) [ ]environment modeler - hard surface modeling. buildings will be the primary task for this position. [x]matte painter - concept art, background art, distance scenery. (position filled) all details of these positions will be discussed upon interview. please prepare answers for the following list of questions. do not include these answers in your initial e-mail or you will not be considered for the position. you could have a fantastic skill set, but the inability to follow directions is an automatic disqualification. 1. what is your current level of education? 2. where did you obtain your current skill set? 3. how much time do you currently have to dedicate to a project such as this? 4. what sets you apart from the other applicants? 5. have you ever had experience working with a development team? 6. give an example of a time you met or exceeded expectations when given a task with a strict time frame for completion. 7. are you comfortable signing a contract and or a nda (non-disclosure agreement)? thank you, and we look forward to hearing from all that apply.

UK or Online 2D sprite artist / animator for Gothic Metroidvania at IAO Games

2d sprite artist / animator for gothic metroidvania iao games uk or online artists 'rufanzia' (working title) is a non-linear 2d platformer / metroidvania, set in a world of gothic adventure. i'm currently seeking a sprite artist with 2d animation skills. this would be a good position for a confident beginner with some experience of non-pixel art sprites. compensation will be based on how we decide to market and sell the game, right now donationware looks like a good option, if we do decide to crowdfund, a split of this can be arranged to cover expenses and time. team structure: myself - environment art, code. you - 2d animated sprites. progress: pre-alpha, but with a stable prototype than includes all gameplay elements, simply lacking finished non-pc sprites (currently using placeholders). the game itself: *retro action-platformer with light rpg elements. *dark and bizarre atmosphere but not a horror game, achieved through art style, architectural level design and sound. *real-time combat with a wide range of melee' weapons, black powder guns and element-based magic. *non-linear approach to progression, player choices set the pace and outcome of events, includes sub-quests and some backtracking to unlock new areas. *power-ups that rewards exploration rather than repetitive grinding. *cross platform, though the magic of html5 & node.js brief: the focus will be on enemy and npc sprites. each enemy will require one set of move frames, one set of attack frames and one set for taking damage. npc's need one movement strip and one basic action set which differs depending on their type. style is non-pixel art, so more of a painterly approach with blending and soft edges.

Anywhere 3D Artist at Carnaval Game

3d artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager 3d character artists -character artists will create 3d character and armor meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.) 3d environment artists -environment artists will create 3d world, structure, and objects meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.)

Anywhere 3D Artist, Programmers, Animators, and Texture Artist needed at War Studio

3d artist, programmers, animators, and texture artist needed war studio anywhere artists we are developing projects called command and conquer renegade ii, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for: 3d arist 3d character artist texture artist animators programmers to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.

Anywhere 3D Character Artist at Zarchonis Spire

3d character artist zarchonis spire anywhere artists project: larks is a futuristic, fast paced third-person action adventure alien invasion video game. set in the year 2135. zarchonis spire is looking for character artist to create characters from concept. you must be able to model the character, unwrap, and texture maps (color, normal, and specular) here is the game page: http://www.indiedb.com/games/project-larks ***this is a non-paid project*** this project is completely for fun, learning, and building portfolios. we are looking for artist to help bring creative ideas and style to project: larks. you will be creating futuristic environments, characters, and props. the goal is to create the best game possible while having fun doing it. more information will be given when we send our reply. all of the characters, environments, and major props have already have their back story developed are waiting to be given a visual appearance to them. if you have any other skills that you think would help the project grow, please feel free to apply. we are always looking for more people to add to the team.

Anywhere | Skype 3D Character Artist at Demigod Studios

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Brazil 3D Level Designer at Blaster Lizard Gaming Team

3d level designer blaster lizard gaming team brazil level designers we from blaster lizard are looking for 3d level designers around brazil to work with us for a game mod called amnesia: fear in hands, that is being developed for over 3 years, in the following activities: - project and create an astonishing world, capable of developing huge levels full of details that can match to the core universe of our game, understanding its concepts and needs. what will be required from the professional? - great knowledge of 3d game engines like hpl 2.0, unity, unreal engine and cryengine; - professionalism and enough skill to manage working with deadlines; - intermediate/advanced english language skills. how you will be working for us? it will be a contract of non-presential 6 (six) months where we will keep contact with you all the time. we want to create a relationship with someone that shares a huge passion with game development of the horror genre, able to come with great ideas of design, concept & 3d application, that can not only increase the quality of the final product but to overcome all of our expectations. if you are interested in the job, please consider sending us an e-mail through our official website, available bellow. the job application will expire on 30th june 2015. we can't wait to talk with you. best regards lyautey m. neto blaster lizard gaming team ceo

Anywhere 3D UV/Texture Artists Needed for '3D Battle & Puzzle' Game at Onami

3d uv/texture artists needed for '3d battle & puzzle' game onami anywhere artists (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made. contact for details.) hi, my name is ben and i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i am also the lead developer for onami games. onami games is an independent group of 8 developers/artists currently just a couple of months away from an ios release. each member of our team is highly skilled. our team is currently looking for talented 3d texture artists to join our group and share in our success. there's plenty of work over the next couple of months, mainly to do with uv & texturing characters and environment models. the game being worked on is a puzzler with 3d battle game. of course, accepted members will be able to play the prototype. if you have any of the following experience, please feel free to contact me via the email address below. 3d model uv and texturing unity3d experience (not required) shaders (not required)

San Marcos, CA AI and UI Programmer at Draago Softworks

ai and ui programmer draago softworks san marcos, ca programmers you will be responsible for making the artificial intelligence of any npc or enemies. we will also have building all user interface components. you will need to be flexible as we may need you to do things other than ai and ui programming. we are looking for someone with determination, good work ethic, creativity and strong skills in game development. you need to work well in a diversified team. we would like someone who has worked for other gaming developers to help us create the best environment for you. this is not required. we prefer someone with a degree in software engineering, programming, or computer science. however if you do not have a degree and you can prove yourself as good or better than someone with a degree in the above fields we will consider hiring you. you will need to be confident and comfortable in working with the cryengine 3 and its programming language "lua." we also require that you are comfortable and confident in c, c++, etc. draago is a startup company, employees may have to forgo pay for a short while. please contact for information.

Anywhere | Skype Animator / rigger (Royalties) at Demigod Studios

animator / rigger (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Artists Needed for Fantasy MMO Dev at Flickarau Studios

artists needed for fantasy mmo dev flickarau studios anywhere artists important [read]: this project is 100% volunteer-based, there is no monetary compensation. you benefit from experience gained, portfolio work, and working towards the creation of what will hopefully be a good example for the free-to-play mmo world. our indiedb page is located here. flickarau studios is seeking artists to assist in the development and creation of our fantasy mmorpg currently in development titled: "the sovereign world project." *concept artists* will start bringing plans and rough modeled ideas come to life for the 3d artists to then replicate for the game, and craft artwork for use on indiedb, the website, and in-game (such as paintings found in houses in the game or loading screens.) *3d artists* should be able to build a model from scratch, uv it, and texture it to our specifications. we are currently focusing on: - characters - hard surfaces (objects, environment, etc.) - weapons (swords, bows, etc.) *animators* will be able to take the models that are created by the 3d modelers and make them come to life, animations are an important part of the social aspect of this game, so animators are very important! *texture artists* will create all of the textures for every surface in the game. again, these artists are very important, as unique and well-made textures easily define the feeling of the game.

Anywhere Ascii Artist Needed at 2ndCommando

ascii artist needed 2ndcommando anywhere artists i am currently looking for a skilled ascii artist that can make monsters, weapons, armour, items such as potion bottles, hats, and so on, treasure chests and coins, characters both human and non-human etc. if you apply i would like to see an example of what you can do or what you have done before. you don't need any past experience but you must be able to show me what you can do in under a days time. currently the game being worked on is an adventure-rpg that is text based and heavily inspired by sanctuaryrpg. the ascii art you provide will be a huge part of the game. currently i am the only one working on it and i am the programmer, though if you can program too that would be appreciated. i don't have any plans to sell this game as it is simple. publishing will be on desura, steam, and gamejolt. this game will be worked on for as long as it takes and i hope you are willing to continue working on it even if it starts to get hard in the long run. if i wind up selling the game i will give you 50 percent of the profits because you do 50 percent of the work. if you can program too i will give you 60 percent of the profits. email: devonstyers012@gmail.com

Anywhere ASCII Artist Needed!! at 2ndCommando

ascii artist needed!! 2ndcommando anywhere artists i am currently looking for an ascii artist! so far i have a team of me and one programmer. the last piece to this tiny puzzle is an ascii artist. requirements you need to know how to make characters, weapons, items, gear etc. the game we are creating will have multiple npc's and a lot of different weapons. for every weapon you make there will be a different version of it (good, rare, ultra rare, bad, common, has a special ability etc.) these will probably only take a slight color adjustment and nothing more. pay you will be payed 1/3 of the income we make off of the game. you will get 1/3 because you share between me, the programmer, and yourself. i hope to put this game first on desura and make some money then try and go to steam, as steam costs $100 just to put it on greenlight. contact we will be talking mainly through email unless you prefer skype. when you come on board i will give you the email of the programmer and your email to the programmer. we can either all group email or skype. age i do not require you to be over a certain age, as long as i can understand you and you can do the job, we will have no problem.

Anywhere Asset/Concept Artists Needed at Negative Games

asset/concept artists needed negative games anywhere artists our team is working on a 2d story-driven horror game. the game takes place in an ever-changing afterlife version of the main character's apartment after he murders his family. so the design on the game will be more of a dark urban/industrial setting. characters will be humanoid, but mutated/mutilated versions of their previous selves. perspective wise, the camera will be relatively near the main character, so the artwork must at least be medium level quality. we need artists who can design and supply our programmers with art assets such as objects, backgrounds, characters, etc. we can't pay anyone who is working for us at the moment. however, we will pay in royalties (after costs). we're relatively early in production, so this is a chance for any artists who are interested working for us to maximize their impact on our project and therefore maximize their income.

Anywhere Beta Tester at Anywhere

beta tester anywhere anywhere qa/testers hello, everyone! we're finishing up our latest ios game, and thus we need beta testers to ensure that the game works and performs well across several devices. the game in question is an arcade game with unique and fun gameplay. unfortunately, we will not be able to provide a monetary compensation. instead, your name will be added to the credits portion of the game. [tasks] - play the game - do everything you can to break it (closing game, disabling wi-fi randomly, etc.) - find bugs and issues - give feedback on difficulty, etc. [requirements] - you must have one or more of the following ios devices: iphone 4s, iphone 5, iphone 5s, iphone 6, iphone 6 plus, ipad 2, ipad 3, ipad 4, ipad air, ipad air 2, ipad mini 1, ipad mini 2, ipad mini 3, ipod touch 5th generation. - willing to respond in a timely manner - is willing to put up with constantly playing the game in order to find bugs, glitches, etc. - enjoys gaming here is a screenshot of the game: http://www.pycabit.com/what-s-up-.html thanks, and we look forward to your response!

Anywhere Character/Player Modeler at rHetorical

character/player modeler rhetorical anywhere programmers seeking a character modeler for portal: alive & kicking. we are a mod group, so we don't have much money, but we can still discuss possible payment options if it's reasonable. it's simply one character model that is needed, and it will be a major part of the mod. rigging and textures can be handled by other members of the team if needed, though handling this yourself would also be appreciated. more details can be provided later, as there are a lot of specifics. experience with the source engine is preferred. most of our communication is done via steam, so make sure you have an account. we're not going to keep you to a schedule, though we absolutely need this character model done before the end of the year. please be able to speak english fluently, so there's no failures in communication. if you haven't shipped a mod or game before, that's not a big deal - we're looking for commitment rather than experience. please include images or videos of your previous work, either by attaching files to the email or by providing a link to your portfolio. also include a link to your steam account.

London, UK Chief Technology Officer at modblock

chief technology officer modblock london, uk programmers about modblock modblock is a startup operating in the gaming industry, looking to bridge the gap between freelance developers and actual game developers. our product is a web platform, built to ease the integration of content created by freelance developers into existing video games. our ambitions with modblock are to provide new gaming experiences for players, empower freelance developers and enable game developers to leverage more out of their games with new streams of content. each of these ambitions has its own challenges, but we’re convinced that execution could represent a real turning point in game development. moblock is still at an early stage and we are looking to hire a cto with great game development experience, to build our product and help us turn modblock’s vision into reality. more than experience, we’re looking to bring on board a true gaming passionate that wants to have a positive impact on the industry! responsibilities: - building the modblock platform and ensure its maintenance for a smooth end-user experience. - working closely with ceo to ensure that modblock vision is maintained throughout the development phase. - ensure that customer feedback is taken into account and implemented to improve the experience. - having an vivid interest in innovations in game development. the ideal candidate will have the following skills and experience: - 3+ years of game development experience and modding, knowledge of c++/c# a plus. - extensive knowledge of software and web development (html, css) desirable. - strong passion for gaming and extensive knowledge of the pc gaming landscape. - based in london, although we will consider applicants from other locations.

Anywhere Coder, animator, partners at FuzzyPause

coder, animator, partners fuzzypause anywhere programmers hello, i have started making atari 2600 games and have decided that it would be a lot of fun to make these with other people, thus starting fuzzypause. through sites like atariage.com it's possible to make working, and new games for old systems. by making new games my mission is to bring new attention to old systems, while making playable art. if you are someone who loves retro arcade games, who wants practice in coding, game making experience, or would love to know how it feels to pop the cart for the game you made into a console born in the 70's please apply. more and more people are falling back in love with vintage systems, the same systems that paved the way for home gaming today. making these new retro style games is a way to not only appreciate that part of gaming history, but to be a part of it. this is a volunteer opportunity, a unique way to show off your skills, and everyone involved with making any of these games will have their name in the credentials of the art and box art.

Anywhere Collaborators at Renasqum

collaborators renasqum anywhere artists i'm seeking collaborators to work on this current project http://www.indiedb.com/games/esoteric-dark-hierarchy the game is in development for over 3 months, you must have basic knowledge in unreal engine 4, especially in blueprint, and must make a commitment to be dedicated and trustworthy. summary in 1839, crimes occur in london such has not seen before; riddles, strange symbols and spheres are present at every crime scene. inspector jonathan connor was assigned the difficult task to resolve the case surrounded by mystery. trying to decipher the clues, he team-up with several philosophers, magicians and oracles. during the investigation, discovers a sinister plan that could bring the end of the world. features - engaging third-person perspective - challenging puzzles and riddles - cinematic cutscenes - atmospheric gameplay everyone who will be part of this project to the end will receive a percentage from revenue, not to mention credits for their hard work. if you're passionate, confident and have the skills and talent to be part of the team, send a resume with the position you wish to apply: - 3d artist - environment artist - concept artist - 3d animator - game designer - writer - programmer - composer - sound designer

Anywhere Concept Artist at Carnaval Game

concept artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager concept artist - concept artists will create 2d digital art renditions of various items to be recreated as 3d models for use in the game environment. they will be required to create various digital sketches (ink only), digital paintings (including color with minimal detail), and elaborate illustrations for promotional materials. they will be responsible for the creation of both organic and non-organic objects; including characters and environments. (reasonable knowledge of anatomy (characters) and structural design integrity (buildings/props), painting/illustrating, and general art concepts (basic artistic principles) are required.)

Anywhere | Skype Concept Artist (Royalties) at Demigod Studios

concept artist (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Environment Artist at Pixel Issue

environment artist pixel issue anywhere artists the pixel issue are looking for an environment artist, for our spy vs spy game, hide and shriek mansion. immediate start - please email or pm us your portfolio and rates. this will be a part-time position, with potential full time work in the future. while we have a lot of assets already created, some still require additional modeling and texturing, and we'd like to create some new rooms and scenes for our official game. we are looking for an artist to create low poly assets and environments with hand painted textures in unity 5. we're aiming for a low poly, cartoon style, such as in: day of the tentacle: http://www.youtube.com/watch?v=abaqskl80yg disney’s guilty party: http://www.youtube.com/watch?v=qjetkfmowvg&t=2m27s luigi’s mansion: http://www.youtube.com/watch?v=qxhqjrgf9se zack & wiki: http://www.youtube.com/watch?v=gow4qhuj790 more details on the game at http://www.indiedb.com/games/hide-shriek-mansion hide & shriek mansion is a work in progress multiplayer game in unity 3d, which will combine spy vs spy and hide n' seek. spies and thieves vs guards and janitors, trap setting gameplay, fully navigable environments including climbing drainpipes, through windows, airvents and chimneys! we're aiming for a low poly 2.5d style of graphics, 1 squirt squid ink, a pinch of stealth gameplay and lots of cartoon violence!

Brazil Female Voice Actress at Blaster Lizard Publisher Team

female voice actress blaster lizard publisher team brazil audio/music we from blaster lizard are looking for female artists, with around 17-25 years old to work with us with voice acting for a surival horror game mod that we are being developed for over 3 years, called amnesia: fear in hands (amnesia: the dark descent). what will be required from the professional? - professionalism and great skills with voice acting; - deep voice, capable to interpret multiple feelings to keep the player immersed into the game perfectly. how you will be working for us? it will be a contract of non-presential 12 (twelve) months where we will keep contact with you all the time. we want to create a relationship with someone that shares a huge passion with game development of the horror genre, able to come with great ideas of game design, that can not only increase the quality of the final product but to overcome all of our expectations. if you are interested in the job, please consider sending us an e-mail through our official website, available bellow. the job application will expire on 30th june 2015. we can't wait to talk with you. best regards lyautey m. neto blaster lizard gaming team ceo

Anywhere Game Designer / Level Designer at Steel Fenix

game designer / level designer steel fenix anywhere level designers hi everyone! we're in the concept phase of a 3d scifi zelda-style pirate game with a big focus on the story and characters, like tv serials. the story of the first episode has been written, and we plan to do more. the gameplay has a focus on oldschool dungeon crawling in combination with defense levels, so strategy is in important element of the gameplay, meaning there's a lot of customization in weapons and turrents to defeat enemies. we're looking for game designers and level designer that can design all the level outlines, maps and obstacles of the game. people of all skill levels are welcome! currently we have a team of 15 people consisting of concept artists, 3d artists and programmers, as well as music composers. - we're building the game in unity, so any experience with it is a plus. - the game will be divided in small episodes and will be released for pc, and will be aimed to be released on media on this platform, such as steam. a mac and linux version will also be taken into consideration when the game proves to be popular. if we can pull this off, this will be quite awesome. if you're interested in joining or you want to know more about the project, just send a mail. cheers

Anywhere General Programmer at Clockwork Knights

general programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, tower defense game for android, ios, and windows mobile devices. the game (presently unnamed) is based around using a limited number of towers, and units (troops) to defend against waves of enemies, over a randomly changing play area. after each round of play the player has the option to gain new unlocks and bonuses to use on future rounds of play, based on their performance on their last round of play. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late quarter3 or early quarter4 2015. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. - experience with ai pathing systems. as long as you meet the requirements above we are open to anyone applying, whether you have an education in the field, or just a great deal of experience modding or developing on your own time. payment is in percentage of game profits.

Anywhere Goldsource mod in need of Textures at Heath Games

goldsource mod in need of textures heath games anywhere artists i'm currently developing, and am halfway finished with a mod for half-life 1, called "half-rats: a fever dream". i need a few textures, however, to put the finishing touches on this mod. i won't need that many, so no sweat on that front. i'll just need some signs, posters, some scrolling and masked textures. i'll assume if you're answering this ad, that you have experience working with wally, are familiar with making wads specific to half-life's needs and are willing to work for free in the spirit of modders the world over. i will also provide you with some pictures that i'd like turned into hl1 textures. you can check the mod out here: http://www.moddb.com/mods/half-rats-a-fever-dream i am unable to do this myself due to: a. lack of proper software. b. most importantly; no time to spare - since i've got the rest of the mapping, scripting and audio to do - and a plethora of other jobs and projects. i plan to release this mod on halloween 2015. you will get credit in the readme, and any links to your projects or business-related websites will be compounded there as well. the mod currently has 128 watchers, not counting non-registered moddb visitors - and i haven't released the demo yet! that is due next month!

Anywhere [PAID] Hiring Programmers, Statistic Analysis, 2D Artist, and Web Developers at Avy Games

hiring programmers, statistic analysis, 2d artist, and web developers avy games anywhere web/other welcome to this offer and opportunity. we are currently hiring for the positions listed. your experience not listed, but feel it's relevant? all applicants will be reviewed! income is based off of experience, results and contribution. we can discuss this more in detail via e-mail. avy games is a fresh new indie company with several openings. this particular project will be a long process and by no means easy. serious inquiries only please. the project itself has potential to become the next big thing, with your effort! job requirements: programming: - experience needed(portfolio big +++) - c#, c++ or javascript language experience - unity engine experience a bit plus++!! - web design experience another plus! - ability to work with others on several scripts - ability to tend to weekly meetings - good work ethics required statistic analysis: - all statistical math experience ++! - understanding of economy and in-game currency - ability to tend to weekly meetings - good work ethics required 2d artists: - sample portfolio - cartoon and animation experience - perspectives and multi-layered "bone" joint abilities - ability to tend to weekly meetings - good work ethics required web developers: - javascript, php, mysql - html5 - all other programming experience, huge ++ - ability to tend to weekly meetings - good work ethics required send us a resume, cover letter(optional, but a +), portfolio(if applicable) and any experiences/why you are the best candidate.

Anywhere Illustrator & Concept Artists at Crony Games

illustrator & concept artists crony games anywhere artists looking for great talent for our in progress monster game. this is a full scale 3d monster arena fighter. have you ever wished to be able to creature beautiful monsters and see them come to life. well come on our way! it will be awesome to get your creations 3d modeled and animated. this world needs more awesome creatures and who else better to introduce the world to them than all you great talented artist out there. this game came out of passion for creatures and the love of indie development. we are here to bring another beautiful game to the world and at the same time make new connections and great friends. we currently run with a rev share pay format. mainly because game small or large always takes time and especially in indie groups, we're not giant companies paying tons of people. we're a group of people who came out of passion to create something awesome and go from there. if you love games and want to make something out of passion, this is our flow. everyone treats this project seriously but also as something to do on the side. this isn't a full time job to consume your day to day life. we believe that keeping things at ease and just contributing when possible has worked out the best so people are not stressing. this position will basically be creating thumbnail drawings of different creatures off the top of your head. this drawing phase is just totally open to people free form drawing all the stuff they would find cool as creatures. if you have a website or portfolio page any way we can see some art examples. that will be greatly appreciated.

Anywhere Lead 3D Artist at ForeverGameStudios

lead 3d artist forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented 3d modeller that is good at working as a part of a team. we are looking for people that are talented with common 3d tools and can then export there models to unity compatible formats. they must be able to keep to a certain poly budget as well as a design specification. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - previous experience with a 3d modelling tool of there choice. - they must be committed to the project (not all your time but a few hours a week).

Anywhere | Skype Level Designer (Royalties) at Demigod Studios

level designer (royalties) demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able to improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Level Designer/Mapper at Perfected Doom 3 version 7

level designer/mapper perfected doom 3 version 7 anywhere level designers ok here's my idea and if somebody could do this for me it would sure take a huge load off of me. i want to add the spider mastermind to the game but i want it to appear after you kill the cyberdemon and i want the fight to happen on the same map but with a few changes. basically when you kill the cyberdemon you watch him get killed by the soul cube and after it closes the hell hole instead of the cutscene cutting away to the part where the marines cut open that door the game goes back to a new scene where the spider mastermind spawns in at the opposite end of the arena from the way you came in there. and maybe you get a shot of the marine standing there with a little fear on his face. i'm sure this can be done with existing animations. then maybe you hear betruger shout out something as the camera goes back to first person and the fight starts. the hell hole which is now closed up can be walked on by you and the boss to add to the arena and maybe a few more health and ammo pickups are spawned in some where in the arena to help you out. maybe around the center of the arena. after you kill the spider mastermind about 5 to 10 seconds goes by before the screen goes black and then the cutscene where the marines are cutting through that metal door starts and the rest of the ending cutscene plays as normal. any takers?

Anywhere Logo Artist at Infamous Raccoon Studios

logo artist infamous raccoon studios anywhere artists this job application is for infamous raccoon studios: an indie game company in development of a civil war era shooter. basically for this job i will need someone to create a few logos for the company and possibly later for game logo. expectations: first thing please don't contact me with only experience in a little bit of photoshop. i am looking for a well experienced artist with skills to make a good looking logo that doesn't look like sometime put together in a few hours using windows paint. secondly i need someone with a lot of experience in what program they use, honestly i have no preferences to the program itself as long as it can deliver what i'm expecting. lastly i need someone who is serious about this, i don't need some laidback person who does minimal work and can't be responsible when in comes to developing a product, i understand you may need to time to do your thing, but i need an update to show me your doing work. note: this is not a paid job, i just need someone to do a few logos nothing else.

Anywhere Logo Designer, 3D Artist/Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

logo designer, 3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike logo designer we are looking for individuals who are capable of creating logos for our game, our company, and our website. 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Looking for Advanced C++ and C# users for new game engine development for new te at New Game Engine

looking for advanced c++ and c# users for new game engine development for new te new game engine anywhere programmers hi, i am looking for very advanced programmers from c++ (preferred) to c# for development of a new game engine for our new company. this engine is to have all great features from all the great engines there are in the world already, for the best most realistic aaa quality feel. we plan to use this game engine for all of our games and perhaps make a smaller version that will be released to the public. we would love for anyone with great knowledge on programming and scripting and ui interface to join us to make the greatest game engine. this engine is to have a lot of built-in features that will take a lot of time out of game development, such as ai, great physics and lighting and more. another big feature we plan on adding is an easy to use interface, making it also quicker to develop games. but the greatest feature we plan to add is a great animating and level designing abilities with in the software for easy animating and level design :d it will be for 2 and 3d but its main focus is 3d. if anyone is interested in joining our company and game engine development please contact me at eliteslayer65@gmail.com thank you.

Anywhere Looking for Character Designers, Story Writers, 3-D Modelers, etc. at Anywhere

looking for character designers, story writers, 3-d modelers, etc. anywhere anywhere artists i've been attempting to work on a game project for quite a while but haven't gotten anything done because of my inability to make a decent character or model it. i also don't have any idea for a story-line. right now, these are my biggest problems. i have other problems to deal with, such as lack of programming skills, but i'd prefer to start on the characters and story first before worrying myself with everything else. i'm looking for anyone with at least some experience with the previously listed. i'll accept any help i can get, no matter how small it is. if you do apply, please give me examples of your work so i know what to expect. if you are to apply, there must be a way for us to stay in contact easily. i'd recommend that you use skype. if you don't use skype, an alternative, such as tumblr, will work. unfortunately, i must be vague about the details about the project because i don't really have anything done, nor do i have many ideas for the project. i'll try to make any updates whenever i get something done.

Anywhere Looking for housing/environmental concept artists and character/monster modelers at Green Thumb Studios

looking for housing/environmental concept artists and character/monster modelers green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for housing/environmental concept artists! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking for housing/environmental concept artists and modelers! Natures Wanderer at Green Thumb Studios

looking for housing/environmental concept artists and modelers! natures wanderer green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for housing/environmental concept artists and modelers! texturing skill is not required but appreciated! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking for Java programmers and ascii artists at 2ndCommando

looking for java programmers and ascii artists 2ndcommando anywhere programmers programmer info --- the only requirements are that you know how to program in java. we are making a text based adventure game heavily inspired by sanctuaryrpg. you will need to program the basic game functions like choosing options from monologues, rng loot, and whatever else is decided to be put into the game. ascii artist info --- i am currently looking for a skilled ascii artist that can make monsters, weapons, armour, items such as potion bottles, hats, and so on, treasure chests and coins, characters both human and non-human etc. if you apply i would like to see an example of what you can do or what you have done before. you don't need any past experience but you must be able to show me what you can do in under a days time. currently the game being worked on is an adventure-rpg that is text based and heavily inspired by sanctuaryrpg. the ascii art you provide will be a huge part of the game. currently i am the only one working on it and i am the programmer, though if you can program too that would be appreciated. i don't have any plans to sell this game as it is simple. publishing will be on desura, steam, and gamejolt. this game will be worked on for as long as it takes and i hope you are willing to continue working on it even if it starts to get hard in the long run. if i wind up selling the game i will give you a percentage of the profits. we only have to share equally between 3 people. me, the artist, and the programmer.

Anywhere Looking for several 3D Animators for Natures Wanderer Story based RPG Reqs below at Green Thumb Studios

looking for several 3d animators for natures wanderer story based rpg reqs below green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for 3d animators, knowledge of rigging is required for changes but using the created rigs is how things will run most of the time. although knowledge of skinning is required when testing. we work at a fast and tough pace although don't expect people available full time at all as everyone has their main focus on bringing in the monthly bacon but we are not looking for anyone that's going to get "bored" or run into problems assisting a team on the side. our goal is to make a game, and a great one at that. having to deal with people being upset with something because they are "bored" is not something we have time for. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking to Build A Indie Team at VisionVault

looking to build a indie team visionvault anywhere programmers i need to build a team for a awesome fighting game. my position in the game is the director,writer, and community manager. position that need to be filled- - programers - animators - 3d artist - graphic designer/artist hopefully awesome talent would like to work with me. lets make the next generation best fighting game.the fighting game will have unique fighting factors that no other fighting game has. the game have amazing characters , stages and awesome story mode. the game will introduce you into a universe were you'll want more of. i will be doing devlogs videos to build a fan base for the game and see feedback from the community. if we build a team of talented people then game will be achieve. for know the team will have to do it for free but when we get a playable game then we will launch a kick starter campaign,were all team will start making a income. so for the beginning it'll have to be for the love of making game then hopefully after the kick starter campaign everybody will be happy. all i can say of the game for know is the title " the 4 elements". so if you want to make this happen and start up this awesome gaming developer & publishing company then help me out. thank you for giving me your time.

Anywhere Main Programmer/ Scripting FALLOUT 3 GECK at (No Name)

main programmer/ scripting fallout 3 geck (no name) anywhere programmers i was working on a fallout 3 mod called 'the deep south' (pre alpha mod info on my profile under the mods section) however, i lost my main programmer since we lost contact and he had to get on with life. the mod since remained incomplete since i lack experience in coding, and therefore struggled to make anything good. what i really need is someone with good fallout 3 geck experience to help me program npcs and quests and other things for the mod, so it can be completed in a good quality. you will get full credit in the mod and i will be forever in your debt! also, if you can help with lod mesh generation for the main world space i would be happy to hear that, since i've tried and failed to generate it countless times. furthermore, as lead programmer i will happily listen to all of your ideas so as to make the questing and mod gameplay as fun as it can be. i already have some ideas but i would love to have even more from someone who's really good with these programming tools. hope to hear from you soon!

France Male/Female Voice Actor (w/ Game Translation) at Blaster Lizard Publisher Team

male/female voice actor (w/ game translation) blaster lizard publisher team france audio/music we from blaster lizard are looking for male/female artists, with around 17-25 years old to work with us with voice acting for a surival horror game mod that we are being developed for over 3 years, called amnesia: fear in hands (amnesia: the dark descent). what you will be doing? - voice acting for an specific character of the game; - helping the translation of the script. what will be required from the professional? - professionalism and great skills with voice acting; - good writing, with good & classical vocabulary knowledge. - deep voice, capable to interpret multiple feelings to keep the player immersed into the game perfectly. how you will be working for us? it will be a contract of non-presential 12 (twelve) months where we will keep contact with you all the time. we want to create a relationship with someone that shares a huge passion with game development of the horror genre, able to come with great ideas of game design, that can not only increase the quality of the final product but to overcome all of our expectations. if you are interested in the job, please consider sending us an e-mail through our official website, available bellow. the job application will expire on 30th june 2015. we can't wait to talk with you. best regards lyautey m. neto blaster lizard gaming team ceo

Anywhere Medivel Titans, All positions at Saint Software

medivel titans, all positions saint software anywhere programmers hi from saintsoftware released the design document for medivel titans, and going to do some improvements. looking for some feedback, help improve the base concept to lunch the project in to the crowd founding platforms. the design document can be found at : http://www.indiedb.com/members/jdc01/downloads game also have some pictures with brief explanation, and lunch a video with also some explanations. http://www.indiedb.com/games/medivel-titans/ about the game: the game is a multiplayer progressive battle arena that is inspired in dota and in old school to develop it's concept. in other words is a mix of old schools elements with new ones. it uses a innovative concept of schools of magic, which are spells grouped by theme, where players progressively develop their in game build. the game have a stand aside map battle to achieve control over resources, they are called patrols which attack opponents buildings or defend base. it uses the old school damage system which is based on raw status, 100 strength, 100 agility, 50 intellect, which translated can say health, stamina and mana. the difference for a dota game is that you need to plan offense and defense it's more like a game of football, when you attack you can't do a "all in" because you are in serious risks of suffering a goal. in this game is a bit like that. there are no pre-build defense buildings is up to players to structure and plan things out. can pay before the crowd founding campaign but the budget is not much. regards saint software www.saintsoftware.eu.pn

Anywhere Music and Sound Fx at Wicked

music and sound fx wicked anywhere audio/music hello, my name is jason attwood or wicked and currently i'm looking for someone to create music and sound-fx for a rouge-like game that i am currently working on , at the moment the position would not be paid and would be for experience more than anything , however if the game does make it to release (in which case it would be sold) profit-sharing would be worked out. --- what would be required of you --- - background music the setting for the game is dungeon themed as it's a rouge-like so it means that the music would be quite gloomy as well as eerie feeling. note: (there would be multiple pieces of background music if possible probably around 3-4 pieces with 1 being used primary for the main menu) -sound effects (ablities) things such as slash and dash sounds that the character would make when using abilities or the sound of a sword clash these types of sounds and more would be required of you. -sound effects(general) these sounds are things like walking sounds and the sounds of the environment such as water dropping etc. there are probably other types of sounds that would come up such as menu sounds for when hitting a button and interacting with the inventory and the likes but i will discuss them as they come up as they are very small sounds and easy to do. if you would like more information or would like to work with me contact me with the email below. (recommended to also have skype) thanks in advance jason attwood aka wicked

USA Need to complete my team! at GamersMark

need to complete my team! gamersmark usa artists looking to complete my team. right now i have a base building rpg started. only problem is, only thing i'm really good at is programming. all profits divided evenly. i use the unity 3d engine to build my games. positions open (but not limited to): - audio designer - 3d modeler(filled) - animator - assistant programmer (javascript preferred. no penalty for c#) i'm also looking for a web designer to create a website for gamersmark. all positions have 100% freedom of what they produce for the game as long as it fits in the genre. no set hours. work as much or as little as you want. no dead lines, no due dates. must be self motivated. you don't have to be an expert or even close to expert in any of these fields to join gamersmark. can be as professional or as laid back as you want. wanna come to a meeting wearing a t-shirt and jeans? why not! we should meet at least every 2 weeks on skype just to pull what we have done together and through around some more ideas. not required to join in on the meetings but is recommended. all work will be submitted to me as you get it done via email. the games we make are a team effort. no one is more important then another. if you love making games, email me (tyler schultz) at ty420smk@live.com. as you can tell i'm not too formal myself. make sure to include what position you are applying for in the subject of the email. let's make a game! tyler

Anywhere Needing a 3D Artist for a TPS Horror Game at Red Watch Studio's

needing a 3d artist for a tps horror game red watch studio's anywhere artists in very early works, on our new horror game. looking for character artist to create characters from concept. you must be able to model the character, unwrap, and texture maps unfortunately we cannot pay right now, but you get credit. i can promise you that. requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - they must be committed to the project. we decide to use the unreal 4 engine. shooting for a aaa looking title. if you think you are the person to help us create this amazing horror experience. send us an email. *****wanting to be apart of the team?******** we would like you to work with us, if you like. this will be an amazing indie title. we wanted to bring this idea to life, and for the gamers to play this intense experience. just email us, and i'll fill you in on our idea. the goal is to create the best game possible while having fun doing it. if you have any other skills, you would like to help us in. please say you're interest in the email. hope to see you soon! -red watch studios

Anywhere Programmer at Software to Hardware Communications Dev for Experimental Game

programmer software to hardware communications dev for experimental game anywhere programmers new york city based indie game company looking for an individual interested in programming an application/program that will coordinate/command robotic movements through console commands. we already have this built into a service bridging communications in all of the places we need in clojure, we just require a skilled candidate to add to this program. this is for an interactive game which will allow players to control certain aspects of a real life environment in a studio based in new york city. candidate should have the following interests or skills: - comfortable with programming in java, c and clojure (or at least interested in clojure) - interested in interfacing with robotics or iot in general - prepared to be inventive and able to problem solve please email the addresses below to get a further description of the exact details of what is needed, pay negotiable depending on experience. it is also a bonus if the candidate is based in new york city however all of the work can be achieved remotely and even maintained remotely.

Anywhere Programmer at Anywhere

programmer anywhere anywhere programmers are you an amateur programmer looking for a project that will help you get on your feet? then you have come to the right place! you'll be the lead programer. we plan to make an rpg similar to final fantasy's battle system(the early ones.). however, the goal will be much different. you will be aiming to collect 200 items. every item gets more and more rare. every item has a certain amount, which each player may own. leading up to the rarest item, which only one player may own. i'd like to have a way for all players to know who has which card, and how many. if a player doesn't log on for a week, all their items are gone. that way, all the other players have a chance to claim the items lost. another idea would be that players could fight each other and ai to raise their level/strength. the stronger you are, the harder it would be for players to attack you or steal your items. we are looking for programmers of any skill, be it amazing, or just starting out. if you are looking for a place to gain more experience, just email us and join our team of amateurs to make something amazing!

Anywhere Programmer/animator/designer at Ravanna Studios

programmer/animator/designer ravanna studios anywhere programmers hi! glad you are reading this. ravanna studios is an indie development team working on many projects together. some being, a side scroller rpg, a mmo rpg, a chess game, a fps survival zombie game, and flash cartoons. we have many members and need a few core members to join us in the production of these projects. mainly we are in need of programmers and designers who are skilled with unity, and source-code. we have many artists and modelers of every type, and can produce quickly in the right circumstances. we are working with each-other for fun, learning and experience, but ultimately with the goal to make money and to become a working studio. we use facebook and google hangout to work together, and have plenty of plans and material to work from. we do horror, cartoon, and fantasy games. please send me a message @ facebook.com/guitargodmister if you are interested. please get back to me asap, for we are busy generating content for our games, and would love for more people to join! facebook.com/ravannastudios soundcloud.com/guitargodmister soundcloud.com/acovis soundcloud.com/corrector soundcloud.com/correctorstudios

Anywhere Project Soldier is looking for new employees. at Project Soldier

project soldier is looking for new employees. project soldier anywhere programmers we are a relatively small team of independent developers with a very flat management structure. our design process consists of iteration combined with a sensible approach to deadlines. we experiment and collaborate with a focus on creating new experiences, and as such we hire people who can help us achieve them. as a part of the team we expect you to define your own work and pursue your own personal goals in collaboration with the group. at project soldier we offer a great wealth of positions in programming, engineering and designing. we are constantly seeking the best and most skilled engineers from across the globe. positions needed: concept artists (design ideas) programmers (c++): game programmers ai programmers engine programmers tools programmers network programmers system programmers we are also looking for: graphic artists (textures, graphics) modelers (game assets) level designer (ue4) voice over actors alpha and beta if any of these positions act to you then please email us.

Anywhere Promoter for android game at analog digital

promoter for android game analog digital anywhere marketing hi my name is andy rocket, i'm producing the game joe the crow with the team analog digital. we have worked on the game for a year now. and it is starting to become a really great! game. it is the ultimate chillers game. you fly around and collect points to great music. analog digital is a sister company to the record company 6060. next to world class cartoon art. the special thing about the game is the music. it is full of great drum and bass/chiller rock. the audience we are seeking is normal people. music lovers party people and other s with a smartphone who is interested in killing time with a chill game. we are seeking a skilled promoter to join the team. we are looking for some one creative with good ideas and skills for reaching out to the world with our game. we are making one little free version of the game. and a full version for 4.99$ for the right person. this will be a good investment of your time. in the application: can you give some ideas of were you will go with the game. some estimation of how many people can be reached on different channels in witch county and in witch kind of channels you do promotion. looking forward to hear from you

Anywhere Recruiting Concept Artists for UE4 Game at Anywhere

recruiting concept artists for ue4 game anywhere anywhere artists hello everybody, my name is evan. a few friends and i have begun development on a new game (details below). currently, we are in the pre-alpha stage and primarily working on fleshing out concepts and establishing a code base. before we begin full-scale recruitment for various kind of developers, we are in need of a couple of concept artists to assist us in conceptualizing environments, assets and characters. obviously, as the game is so early in its development, we currently cannot promise compensation; however, we do plan to retail the game upon its completion. in the event of full retail, compensation will be provided through royalty payment. royalty agreements / contracts will be provided upon request. here are a few notes about the game to pique your interest: game details: built with unreal engine 4 medieval fantasy setting darksouls-esque combat varied characters with different playstyles simplistic and painterly art style to reiterate, we are looking for two concept artists who would like a new project to work on in their free time. if you are interested in joining the team please contact me via this email: happyconscript@happyconscript.com in your email please include a resume and portfolio. thanks, evan.

Anywhere Searching Team for Strategy-Game at Delta Squared Entertainment

searching team for strategy-game delta squared entertainment anywhere programmers the project: it's a turn-based strategy game (similar to x-com). in which you control a group of survivors and guide them to survival and victory. in battle-mode you play a team of up to 5 members and fight against kirari, mants, traitors, bandits and survivors. the mode focuses on tactics and strategy and random will only play a small role. in management-mode you have an overview of the world map. here you can build, expand and control your base. set tasks for all group members such as exploring, scavenging, guarding, researching, building, crafting and relaxing. focus of this mode is to use every day to help your group survive and preparing for the next battle. the story: a few years ago the first spaceships of the kirari arrived and threw the earth into chaos. a year later the mants came to battleground earth. they focused their attacks against the kirari but killed any human that crossed their way. at this point only about 10% of the human race was left. but we kept fighting and organized into militia groups. we did a lot of damage to the aliens but also had many losses to suffer in the last years. a few month ago we heard from groups of survivors that joined the aliens and fought along their side. we are not even save of our own kind. technical: i started the project in java with opengl and want to build a complete engine from scratch. currently the base of the battle-mode is implemented with a map editor, simple skills and support for static textured objects via .obj files. team: i'm 20 years old and live in germany. i'm studying informatics and program in java since 7 years, part of that as work. in the past i worked on many smaller projects each with new challenges. and since the beginning of this year i work on this one. since march one hobby 3d designer also from germany works also on the project. we love to work in a team and so i'm searching for members that are motivated and skilled. we want you! do you like the project so far and want to join it? do you speak fluent english or german? do you have expertise in any of the following points? programming (java) 2d and 3d design website and pr sound & music design [filled] none of the above but still want to help? contact us anyways.

Anywhere Seeking Male Voice Actors for Mod at Heath Games

seeking male voice actors for mod heath games anywhere audio/music i'll be needing some voice work done for my mod, "half-rats: a fever dream" for half-life 1. this mod takes place in the northern united states in the late 19th century. the two parts available are: mr. trask - the owner of a general store. he is a non-combatant but plays a support role. he is over the age of 30. he is middle class. he uses scientist ai. private barnaby - a soldier. he is younger than 30. he's based off of barney's ai. requirements: 1. must be proficient with english and able to flawlessly perform in a midwestern united states accent. 2. must have access to quality tools, or at least be able to produce a quality recording. http://www.moddb.com/mods/half-rats-a-fever-dream more details will be provided to you upon request. details such as: references, background, story and screenshots. a good opportunity to cut your teeth. i cannot pay you as this is a mod and therefore has no income or revenue attached to it. the mod is nearly finished and all i'll need to get the demo pushed out is your voice. you will be credited.

Anywhere SFML Game Engine Engineer at RadLab Gaming

sfml game engine engineer radlab gaming anywhere programmers hey everyone! i am currently in the process of developing a simple 2d engine built from scratch using the sfml. i am looking for a partner to help me finish the engine and get it into production level. if you know c++ and sfml (doesn't have to be professional, but the ability to learn) and is interested in working together to create this engine... feel free to email me! i hope to be able to produce games out of the engine quickly as well as release it to the public for use when people don't need a full fledged engine like unity and unreal. like mentioned above i am looking to provide a efficient 2d engine that doesn't not require all the extra crap you won't need that unity and unreal comes with. as when i used unreal and unity in the past there was so much to learn to even understand where to start in making a basic game. my future partner will help me create the foundation of the engine as well as produce templates for simple games they can access. the location does not matter at this point as we will use github to keep all the files and data together and updated. this will prevent any issues from arising when it comes to working remotely. i do ask though if you are interested in working with me that you will have a skype and be willing to use an @radlabgaming.com email when communicating. (just makes things easier to find).

Anywhere Sky Marshal: Looking to Complete Our Team at Battlescar Games

sky marshal: looking to complete our team battlescar games anywhere programmers description: sky marshal is a competitive strategy and action game designed to be the next evolution in esports featuring two major player roles (marshals and strategists), ranked matchmaking, tournament streaming and user generated customization. the game will be completely free to play (and in no way pay to win). revenue will be generated based on aesthetic micro-transactions, digital tournament access, live tournament sales and steam’s marketplace. we are looking to be full funded by september and have done extensive technical development. team structure: donald: lead designer/team lead. brian: lead programmer noam: audio lead robert: business lead talent needed: unity 3d programmers (2) 3d artists (2) 2d artists (1) contact method: e-mail: blinton@battlescargames.com skype: brian.linton5 previous work by team: brian has been programming professionally for 17 years in the business industry, the game industry and in indie games. he’s worked for gameloft, kuma games, and with edi games. donald has a masters of science in game design. he’s designed training software for a fortune 500 company and on chart topping mobile games based on major tv franchises. noam won the grand prize award in the scorbit 2014 sound design contest, earned an emp diploma in audio engineering and electronic music production with high honors, and a professional certificate in music studies focused on game audio from berklee college of music. robert is an experienced entrepreneur and marketeer with over 10 years experience in community management and (social media) marketing. he has been managing various companies, gaming related projects and communities. compensation: will be based on crowdfunding/investments. we’re currently aiming to build a minimum viable product to use to pitch investors/crowdfunding sites. technology: unity 3d/c# skype/whatsapp for communication website: http://www.battlescargames.com

Anywhere Sprite Artist For Action RPG Platformer at Derailed Games

sprite artist for action rpg platformer derailed games anywhere artists sprite artist: the sprite artist would be given some concept art and must create basic character sprites based on it.. about the project: we are working on an action rpg sidescroller platformer, we're aiming for an anime art style inspired by japanese role playing games.. we also plan to make metroidvania styled level design and gameplay.. responsibilities: - making character sprites based on concept art.. - developing the primary sprite into multiple animation cycles.. - creating animations such as standing, walking, running, jumping etc.. team: we are derailed alliance creating multiple small projects to start our career, we don't make games for the cash, we make them for the fun and the experience! payment: the project isn't paid but when we make a playable build of the game we plan to kickstart it, you will have full credit of the assets you make... contact: please send you portfolio to derailedgames@gmail.com and provide either a skype username or a link to your facebook profile...

Anywhere SSH2 Animator at N!arF Studios

ssh2 animator n!arf studios anywhere web/other your skill must be normal. if you have less than 4 months of animating you will have to show me an animation you made. if you have more than 4 months of animating you can actually skip this process but if you have exactly 4 months of animating you need to show me a animation you made. not 1 frame though. and remember to make it smooth. we are not gonna force you to animate at any time, but you will need to animate moderately. if you have free time and nothing to do you can animate. you need to animate for half-life 1 (goldsrc engine). it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere SSH2 Mapper at N!arF Studios

ssh2 mapper n!arf studios anywhere level designers your skill must be normal. if you have less than 8 months of mapping you will have to show me a testmap (a small one, it doesn't need to be big, but if you're planning to make a small story you can make a medium size map if you want to. i really dont care but if you're a bit lazy just make a small one.) if you have more than 8 months of mapping you can actually skip this process but if you have exactly 8 months of mapping you need to make a mini map, not a small one, but a little one. not 1 pixel though... we are not gonna force you to map unless you are making the small test which is extremely easy to make (2 minutes) but if you're ill you can do it other day. you need to map for half-life 1 (goldsrc engine). it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough.

Anywhere SSH2 Other at N!arF Studios

ssh2 other n!arf studios anywhere web/other your skill must be normal. you will need to send me in a pm what job do you want to do and i'll tell you if you can join the development team. if we have enough of these and you're good at other thing you can re-send me the pm with that job. if you're applying for a voice actor you can go to the voice actor job, not this one. same goes for the lever designer (mapper) job and for the animator job. also, for the voice actor, more voices equals more possiblity of hiring you, so remember to show all of your voices. just if you wanted to be a voice actor i left that there. but to be any of the others just go to the jobs tab and select them. it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere SSH2 Voice Actor at N!arF Studios

ssh2 voice actor n!arf studios anywhere audio/music your skill must be normal. you will need to send me a video clip of all the voices you can do. it will be for adding these sounds on maps. i will tell you what character you can do. remember to use all your voices. if you have a video clip of all the voices but it's from long ago and your voice changed or it does not show all of your voices you may need to record it again but if you have it from like 3 months ago it's ok unless you didn't add all of your voices you can do. more voices equals more possiblity of hiring you, so remember to show all of your voices. it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere Swift programmer(s) needed. Background in Physics/Chem/Biol/Maths helpful at Novo Genesis

swift programmer(s) needed. background in physics/chem/biol/maths helpful novo genesis anywhere programmers hi, i am the head of novo genesis entertainment (nge: ngeofficial.com). we are currently looking for at least one more swift developer to join our team to get work done fast. obviously we are programming for osx and ios and at this time we are focusing on ios. what you will join: - using xcode - programming in swift - finished concept art (hand drawn images, then digitalised with details along the sides) - prebuilt team (artists, programmers etc) - clearly outlined jobs so you can work hard and fast! what we do: our project is currently top secret. you will only be informed of what we are actually doing once we have received your application. because of this we will have no hard feelings if you decide that this project is not for you. but here is some information so you know what you're in for: we have 3 projects currently being developed. they are: #1 - a game #2 - a medical application #3 - a scientific/math related application #3 - although a background in any of the sciences and maths might help you out, they are not at all necessary for this task and will not hinder you in any way. #2 - obviously a background in human biology is recommended but not essential since we are working with some of the best doctors in australia. #1 - ideas are still being brought forward, we are targeting #3 first and then a branch will head off to work on the game halfway through the project (you'll understand why they leave halfway through once #3 is explained in more detail). so if you're a swift programmer then please send your resume to the both of the emails listed below. we have staff from all around the world so we understand your working hours (i myself am from australia). we look forward to hearing from you! tim petrov, ceo @ novo genesis entertainment w: ngeofficial.com

North America or Europe Only Tales from Felmonia Project Looking for Artist at Sunwell Studios

tales from felmonia project looking for artist sunwell studios north america or europe only artists team name: sunwell studios project name: tales from felmonia video game engine: unreal engine 4 c++ genre: rpg adventure action dungeon crawling open world theme/setting: the theme of this video game is to explore the world of steampunk and the early 1900. this type of game is going to be little further into the stamping world. there will also be a fantasy setting within this video game, but not the main focus of the game. the main focus will be a weapon type of guns. there will also be armored suits within the game, the reason why it's further into the future of the steampunk. vehicles: airships planes basic motorcycle 19th/20th century cars steam trains with couches floating city about the game: tales from felmonia is an open world, steampunk rpg, with dungeon crawling added to it. this game is meant to show what a true steampunk game is really about. the style of this game is meant to be realistic and say about a nation and how it’s using these greater powers to power their inventions. you follow the character named alec ozymandias on his adventure to become a military personal of felmonia. once you traveled to the capital of felmonia you find yourself, overhearing the general talking about a dangerous creature that hold up in an old mine. after hearing that you're going into the room and tell the generals that you will take this job. you travel to this old mine, which is actually a first dungeon. after doing the dungeon you go to the final boss and find out that they been harvesting them for power, since these creatures are very powerful. this is just a little bit of the story cut short. music: the music direction will be an orchestra based music. since this is a steampunk game we will be adding a little bit of other types of music depending on the location. art direction of the video game: with tales from felmonia we are going with the real world. we are going to try to make the video game look very beautiful and stunning. we want to create a world that people would want to explore. we are changing this game around while we are trying to work on it. first it was going to be a zelda like a video game, but i decided that it won't fit in the way that i would like the game to be and wouldn't be as enjoyable as a completely open world game would be. gdd/script: we currently have gdd, and the script for the game is still being worked on. the script is on page 86 last time i check in with him. target market direction: we are aiming for more of the mature people with this video game. we mostly aim for people that enjoy stamping and most steampunk fans are adults. which will hopefully increase the sells for tales of felmonia and be able to fund our next game, without relying on other people. pc platforms: windows mac linux selling platforms: steam gog others maybe money/budget/payment: our budget will be based on how much epic game grant and kickstarter will get us. most of the money will be going into the development of the video game and other will be saved for the next video game. we are looking for people that enjoy steampunk and that are willing to work for free until the epic game grant. after we get the grant from them, we will pay everyone for their work and rest will be for software/saved. the next goal will be getting our game onto kickstarter to further the development funds of our game. how will we get the grant: the way that we are going to get the grant from epic games creates a dungeon. the first dungeon will be an abandon mine that will have structures in it. this is the dungeon of the electricity. it's the first time you'll meet the watcher that you suppose to kill. concept artist will be huge here. we will need the concept artist to show us 3d artist what we should be trying to create. talent that we looking for: most important as of right now: concept artist 3d artist modular architecture/organic/soft-body is huge plus. main needed: texture artist level designer world designer environment artist character artist vfx artist blueprint is a plus animation non art: c++ programmers extras: organic 3d artist vehicle artist writer my role: my role in this game development is mostly creative director, but i also do 3d art. i work on the props for our video game. what talent do we have? creative director/3d artist (prop) sfx composer art director/writer engine programmer (c++) (secondary project) engine programmer (c++) website: www.sunwells.net there is nothing on the website, i've tried to program the website, but i couldn't do a lot that i wanted, so i gave up and waiting on a website programmer/designer. risk and challenge: the main risk of this game is the scale of this game. this game is very ambitious for us indie game developers. we are creating a video game with a lot of detail within the game. the game that we want create is very advance in the gaming industry. while we are going for a graphical stunning game we are also going for a technically stunning too. we are going to have physic behind a lot of our games. we are going to try to have dynamic wind, dynamic weather, of course day/night, open world, decent particle collision effects, destructible environment, and others. unreal engine 4 is a very powerful game engine that can do tons of amazing stuff and only real limitation is your skills and most importantly your imagination. we are trying to achieve a game that will set our own standards for our soon to become a company. we need to show people what we can do and what we can't do. most obvious risk is creating this group that will work together to create this hopefully masterpiece of a game. most people aren't willing to work for free for the first month or so to build this video game. we just have to create this dungeon which is also huge and show it to epic games. we are making a playable prototype for them. the main challenge that haves been occurring is find people to help us with the first section of our game so we can get decently funded by epic games. we have to create a stunning game so we can hopefully get the full funding. we are looking for talent people that are willing to work for free for a little bit and then start getting paid. we are heavily relying on you to bring us success, and to show what we can achieve. another challenge will be getting a successful kickstarter. this part is very important for us. we have to be able to impress thousand of people and show that we are a reliable and trustful company. this is all up to us to create very impressive demonstration for those thousand of people. we have to have a great trailer for the kickstarter. the risk is that this is sunwell studios first ever game that will go completely commercial. this game is will take a while to finish. we are new to this game development stuff. so this is going to be very hard to use in creating this video game, but we will finish the game no matter what. we have to show that we can be trusted. with the graphics cards become more powerful and the intel becomes more powerful we will be able to do some much more in the game that most games will not do. we can do destructible environment, more stuff that is dynamic, particle collision, and so much more. other stuff: we want to create an immersive world for that player to escape from reality. we are creating the shell of what the player can do. we will be telling our own story and the player can create his own story within our game. if they don't like our stuff, they are more than willing to mod our video game. we will support it and if they don't like our story that can create their own story. we have given them the world to use. this world will be more than large enough for them to create their own story. we are hoping to create a system that the npc will know this place and help them with their own story. it's our job to create this world for them, a visual stunning world. the game will also offer free dlc, but sadly, it's kind of like pre-order, but our next game will most like be not crowded-founded.

Anywhere Test a Multiplayer Versus game? at Skara, The Blade Remains

test a multiplayer versus game? skara, the blade remains anywhere qa/testers skara is looking for serious gamers with a developer bent to test our indie multiplayer hack'n'slash, currently on steam early access. this can be done from home. all that would be required is an internet connection, a computer than can run skara, a steam account, and a willingness to play a lot and report your experience. qa work is the main way to enter the games industry, and as an official tester of skara, we can provide official references that you helped us out. with entry level jobs getting more and more competitive all the time, experience counts a lot. as an official tester of skara, we will also provide lots of in-game features, for free. these will include 20$ in-game currency, special items to customise your characters, and of course insider status in our awarding winning game! we are a crazy group of indie developers from spain, the us, and the uk. we are building a new type of multiplayer game that takes versus combat mechanics into third person arenas of up to 16 at a time.

Anywhere Thrive project seeks contributors, especially programmers (Unpaid) at Thrive, Revolutionary Games

thrive project seeks contributors, especially programmers (unpaid) thrive, revolutionary games anywhere programmers thrive is an established game project to build a game about the history of life, right from the current microbe stage into the far future a space stage. the aim is to be as scientifically accurate as possible while remaining fun. the game is open source and always will be so there is no money for anyone involved, the value of it is learning about science and life and building something cool together, that's what i get out of it. this project has been running for several years, we have a large codebase with a continuous history of updates here https://github.com/revolutionary-games/thrive and a playable release with more information here http://revolutionarygamesstudio.com/ we currently have an active core team of about 10 people covering all aspects of game making (scientists, programmers, musicians, artists, writers, translators etc). we are looking for more people to contribute to speed up the process of making the game. we are looking for programmers who know c++ and lua. you can find a list of other people we are also here http://revolutionarygamesstudio.com/get-involved/ the summer is our most active season so now is a great time to join the project. moreover the project is very relaxed and friendly, you can contribute when you have the time and take breaks whenever you like. we have a lot of scientific expertise so there is a lot that can be learnt while working on the project. i have been contributing to the project for over 9 months myself and i have learnt a huge amount and gained a lot from the experience. i will happily answer any questions you may have about the game. hope to work with you soon!

Anywhere UE4 Programmer/3D Texture Artist at Infamous Raccoon Studios

ue4 programmer/3d texture artist infamous raccoon studios anywhere programmers right now i am working on civil war era based fps using the unreal engine 4. i am looking for someone who knows they way around ue4 and knows how to use it make a game through the graphical or programming system used in unreal. i am also looking for someone to design 3d assets textures for ue4. for the programmer position i am looking for someone with plenty of experience with ue4, i need someone that knows what their doing and not someone who hasn't even glanced at the tutorials. i also need someone who is dedicated to the work that their doing and that isn't afraid of going beyond their limits. for the 3d artist i defiantly need someone with lots of experience, i don't have any specific preferences to programs but i would appreciate if it was an advanced one and that you have 1-2+ years of expertise with it. also, for this position i need a quick demo of your work, preferably a weapon of some sort, do not use other peoples work, i will know and you will be automatically denied. for both positions i need these requirements: -dedication! i need people who will do their job despite their inclination not too, i understand if school or real jobs get in the way, but that can't stop you all the time. -good team spirit. i need people who will work with others, i will not accept arguments between team members or disrespect of others. -good attitude. if were going to be working together i don't need someone who doesn't like what their doing, this will be an incredible tiring and stressful job, if you can't handle it then don't apply. lastly an essential program is skype, this is how we will convene.

Anywhere UE4 project - 3D Animators (last position) at tendogames

ue4 project - 3d animators (last position) tendogames anywhere artists who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. each team member we work with is carefully selected for his works quality, having an experience from 5 to 10 years in there fields. for more info about team you can check here: http://www.tendogames.com/forums/viewtopic.php?f=3&t=142 what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? the last past 2 weeks, 3 new programmers joined the team, we will need 2 more animators to work with us. right now we have lots of stuff ready to be placed in-game like 3d animations done by our current animators, weapons, weapons effects, enemy, sounds and many other. i hope this videos proves it: http://www.tendogames.com/preview.mp4 we have a strong talented team in the 3d art and design field but we could use more animators. that is why we need you. you will work creating animations for our main class zombie. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 1-2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. at least one animation done in one week of work. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold". we will send our project to epic games and also start a kickstarter campaign soon once we will have a good preview of the game, coding ready.

Anywhere Unity Game Developer and Engineer Needed at Indie Startup

unity game developer and engineer needed indie startup anywhere programmers our team is seeking a senior game developer and programmer who has shipped a working title in unity. the project is a story-telling and narrative based game and requires a passionate individual excited to work with our small team. as lead developer, you will need to be comfortable taking leadership of sourcing and integrating a variety of technology solutions to implement our game design. your role will focus on: - game asset implementation and facilitation such as - solid experience in unity game programming - animation, sound and art integration - optimization of in-game media and assets - knowledge and experience with the technical requirements of art implementation - coordination with ddm, drm and other publishers and distributors for quality and version compatibility - bugs and error problem solving the position will be contractual and allow for remote work. regular participation in group meetings and scrums will be required. pay tbd to contact us email kevin.harwood@live.com

Anywhere | Skype Unity Programmer (Royalties) at Demigod Studios

unity programmer (royalties) demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Wanted Programmers, Game designers, Level designers, 3d artist at Kumori Studios

wanted programmers, game designers, level designers, 3d artist kumori studios anywhere programmers about the game: we want to make a beat them up game like the old snes games like comix zone, x-men arcade, last action hero we would like to make a game with anime or cartoon graphic style like 3ds games. synopsis: the human world is being invaded by demons who raised a portal that connects hell to the human world, little by little the human race was being eliminated because of that an organization was founded with the goal of destroying all the demons, they are called abyss! unity 5 we will be using it to make the game. kumori studios we are a studio who was created to make rpg maker games, we have around 7 people on the rpg maker staff, including marketers, screenwirters and artists, we aim to expand our studio by creating another sector in the company focused on making games using unity. what are we looking for? programmers game designers level designers 3d artist environment artist concept artist composer sound designer we don´t require experience, only commitment. working hours we are very flexible with the working hours, we know that people have other compromises in their lives, so people can work at the time that they find is best for them and how many hours they are able per week, our only requirement is for members to meet at least one time a week to discuss the game.

Anywhere We need a LEVEL DESIGNER working for ROYALTIES with a CONTRACT at Revelations Studios

we need a level designer working for royalties with a contract revelations studios anywhere artists are you an amazing, talented and creative level designer? then do we have an opportunity for you! this is your chance to get in on the ground floor of an amazing new game design company that is going to rock the gaming world! our company is currently working on a psychological horror that is a cross between bioshock and gears of war, but in space. we need a level designer to round out our team. and we need one immediately, because we are releasing a prototype very soon! as a company, we value team work and collaboration. your ideas will be used and seen, but you also must be able to take other people’s work and mesh it with your own. as the level designer, it is up to you to create the world of the game. while you will be given many assets to use, you must be able to make your own high quality pieces as needed. you’ll be working closely with the creative director, 3d modeler, and texture artist to create the 25 levels of the game. we are looking to get a publisher, and several we've talked to have found the game to be very interesting. at the moment you'll be working for 5% net royalties and have a contract. we hope this will change soon though. experience is not necessary, but you have to be able to do the job, and do it on time! if you think you are the perfect new addition to our team, send your resume and portfolio to nstavish.2014@gmail.com. we can’t wait to hear from you!

Anywhere We need a TEXTURE ARTIST working for ROYALTIES with a CONTRACT at Revelations Studios

we need a texture artist working for royalties with a contract revelations studios anywhere artists are you an amazing, talented and creative texture artist? then do we have an opportunity for you! this is your chance to get in on the ground floor of an amazing new game design company that is going to rock the gaming world! our company is currently working on a psychological horror that is a cross between bioshock and gears of war, but in space. we need a level designer to round out our team. and we need one immediately, because we are releasing a prototype very soon! as a company, we value team work and collaboration. your ideas will be used and seen, but you also must be able to take other people’s work and mesh it with your own. as the texture artist, you’ll be chiefly responsible for creating great textures and artwork for the game, working mostly with the creative director to rework textures for the level designer and 3d modeler. you’ll likely also work with the programmer and concept artist to create great looking particle effects. at the moment, we are looking for publishers. the two we've talked to so far have found it very interesting. until we get one, you'll be working for 5% net royalties, however we hope this will be changing soon. experience is not necessary, but you have to be able to do the job, and do it on time! if you think you are the perfect new addition to our team, send your resume and portfolio to nstavish.2014@gmail.com. we can’t wait to hear from you!

Anywhere We need, quests-writer for future versions of our mod,The Cursed Zone at TI Games™

we need, quests-writer for future versions of our mod,the cursed zone ti games™ anywhere web/other ok, guys, the idea is this. we want quests-writer for our project for s.t.a.l.k.e.r. shadow of chernobyl, the cursed zone mod. this idea comes to me (ther3mak3r) few days ago. the main reason is, we want our mod to be different, not only graphicly or with many options, but to add quests too, not very much like known mods, like f.o.t.o.g.r.a.f. or secret trails 2. but with some quests, but it's hard to us, because we do the other things like textures merging mods adding ai amd spawn etc. and we need help for doing the quests, because we still learning doing it, but if someone knew how to write quests at 90-100%, this will be alot of help tp us. we can't pay, but we will give many credits to this person, who can help us. i have to tell that, the quests aren't have to be that big, basiclly they will be streight from comicese, who i made for s.t.a.l.k.e.r., in other words, the quests ideas, will be given from me (ther3mak3r). we will be thankfull, if someone helps. best regards, and happy hunting stalkers: ther3mak3r, emphatic, bazzinga.

Anywhere [2D Artist] 2D Artist Wanted for Small Indie Game at Thirsty Avocado Games

[2d artist] 2d artist wanted for small indie game thirsty avocado games anywhere artists i am looking for a 2d artist to help me with a few things on a game that i am making. the game is going to be a small, level based online game that may be put on mobile devices in the future. i will leave the art in the game pretty much completely up the 2d artist. basically, this is how our "team" looks right now caleb killian (me) - programmer, audio designer, level designer [empty] - artist the game engine that i am using is called construct 2 and i need help designing/creating the level select screen, which was the main reason that i decided to post an ad here. this doesn't mean that you can't help with other parts of the game. after i make this game, i will more than likely start a more complicated project, so it'd be great if you wanted to stick around. requirements -some sort of skill in 2d -preferred age is somewhere between 14-20 (i am 17) -must be creative this is not a paid position at the moment, but it may be for future games that are made. i also might look for an audio designer in the future.

Brazil/Portugal [BR/PT] General Programmer at Sem Nome

[br/pt] general programmer sem nome brazil/portugal programmers estamos procurando programadores que saibam fazer tudo, modelar, animar, etc. eu tratarei do processo criativo e conceito do jogo e posso ajudar na modelação e design do jogo, além de um outro membro que faz um pouco de tudo. possuímos um site que leva update semanalmente com conteúdo relativamente ao jogo, possuímos também uma soundtrack official, e um grupo de skype composto com os criadores e beta testers, o grupo está nas 7 pessoas, mas existem mais algumas interessadas em jogar o jogo oficial, no entanto ainda não realizamos qualquer tipo de publicidade até agora, mas os beta testers estão sempre ativos e dispostos a ajudar e a dar opinião sobre os elementos do jogo! o ambiente geral da "empresa" é de brincadeira e amizade, no entanto quando preciso discutimos assuntos importantes. link do site: eliasprophecy-rpg.weebly.com como pode verificar no site, o nosso objetivo é criar um mmorpg inspirado no sao, mais especificamente alicization mas adicionando magia, uma história própria e original e também um mapa próprio com paisagens boas, e também, um elemento um pouco como aincrad, um dungeon gigantesco, composto por subdungeons diferentes, cada um mais difícil que o outro, e devem ser completados individualmente um de cada vez, num nível especifico, como aincrad, cada dungeon deve ser completado num nível especifico, e desbloqueará mais lugares e níveis. incluiremos também um sistema de packs de expansões parecido com wow.

Anywhere [ForeverMMO] Concept Artist at ForeverGameStudios

[forevermmo] concept artist forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented concept artist that is good at working as a part of a team. we are looking for people that are talented at both environmental concept art as well as asset art giving a good guide for the 3d modeling team to work from and should be usable for public release. you must be able to produce quick pieces of work just to generate ideas and then be able to finalize and polish the pieces. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - they must be committed to the project (not all your time but a few hours a week).

Anywhere [Free] [Horror] Looking for concept artist at Indie Game

[free] [horror] looking for concept artist indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for concept artist that wants to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. in your resume please include images of your work or link to portfolio useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere [LF] Lvl designer, envir, char artist, animator - medieval survival rpg at Silent Horizons Entertainment

[lf] lvl designer, envir, char artist, animator - medieval survival rpg silent horizons entertainment anywhere artists if you are looking for a team with dedicated people who love making games, look no further. we are currently working on a new project which you can check here on indiedb. it is a medieval survival rpg, focused on story and rich gameplay mechanics. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have decent playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we use unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to detail, focus on deep atmosphere 3d environment artist - creation of realistic high and low poly assets, texture creation and baking 3d character artist - creation of realistic animals, humanoid npcs, monsters animator / rigger - creation of rigs and animations of provided models combinations of listed positions are possible and more than welcomed. we are looking only for skill and devotion. you dont need any degree from schools.

Anywhere [LF] Programmer - medieval survival rpg at Silent Horizons Entertainment

[lf] programmer - medieval survival rpg silent horizons entertainment anywhere programmers if you are looking for a team with dedicated people who love making games, look no further. we are currently working on a new project which you can check here on indiedb. it is a medieval survival rpg, focused on story and rich gameplay mechanics. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have decent playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we use unity 5 for our project. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill position: programmer - knowledge of c++ and experiences in unity, creation of game mechanics any further possible questions will be asked by our lead programmer. we are looking only for skill and devotion. you dont need any degree from schools.

Anywhere [Looking][Multiple Positions] Dark Medieval RPG at Anywhere

[looking][multiple positions] dark medieval rpg anywhere anywhere artists birmwood about the game genre: action rpg platform: pc / osx premise: birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. our goal our current goal is to make a 20 minutes demo to present to potential investors or for starting a kickstarter campaign, in order to get funding to complete the entire game and for team compensation. open positions - coders - level designers - 3d modellers - graphic artists those interested in joining or have any questions: birmwood.info@gmail.com

Anywhere, Skype [Profit - Share] Level designers in Unity needed! at Anywhere

[profit - share] level designers in unity needed! anywhere anywhere, skype level designers hello! my name is lindsey! i am looking for a level designer in unity who will be willing to make natural terrain that would be found in a survival game! this includes mountains, oceans, plains, forests, swamps, radiation zones, lots of things! this game will be based on survival and exploration, so a vast world to explore will be great!, maybe even include random generation so that it never ends! the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are some positions available. unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere [Profit Share] 3D Artists and more needed at The OKIE Group

[profit share] 3d artists and more needed the okie group anywhere artists the okie group is a tulsa, ok based entertainment business. we are looking for partners in creating a new fps game. this will be unpaid at first, but we will profit share as we start making money. project earth synopsis project earth is a single and multiplayer game. it will detail the story of the human races struggle to survive an attempt at genocide by a lethal alien foe. following these events the player will be thrust into the battlefield of earth viewed through the eyes of it's many survivors. platforms project earth will be released on pc, mac, ps4, and xbox one. the okie group is a registered developer of these platforms. engine project earth will be developed on unreal engine 4. please be professional in nature and ready to work hard to bring this game to life. all positions will be profit share. we do hope to attract investors after creating a tech demo, so hard work will pay off. please be professional in nature and ready to work hard to bring this game to life. all positions will be profit share. we do hope to attract investors after creating a tech demo, so hard work will pay off. we are also looking for programmers, level designers, and writers. we hope to have a tech demo to show within a few months.

Anywhere, Skype [Profit Share] Looking for an indie team for PvE survival game at Anywhere

[profit share] looking for an indie team for pve survival game anywhere anywhere, skype artists hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are many positions available. 3d artists / modelers (able to do people, animals and items) concept artists unity programmers level designer sound production co-writer/help with ideas/co-director/co-community manager my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere, Skype [Profit Share] Looking for C# programmers/Artists for PvE survival game at Anywhere

[profit share] looking for c# programmers/artists for pve survival game anywhere anywhere, skype programmers hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are available positions. concept artists unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere [Profit-Share] All positions at Inferno Games

[profit-share] all positions inferno games anywhere programmers inferno games is a newly started indie game dev team. so far i am the only member. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere [Profit-Share] Artists at Inferno Games

[profit-share] artists inferno games anywhere artists inferno games is a newly started indie game dev team. so far we have two members. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity 5. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere [Profit-Share] Level Designer at Inferno Games

[profit-share] level designer inferno games anywhere level designers inferno games is a newly started indie game dev team. so far we have two members. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity 5. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers everyone will help with level design. the 3d modeler will make the terrain. there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere [Programmers] Looking for Programmers to join the team at underwraps

[programmers] looking for programmers to join the team underwraps anywhere programmers aloha, i hope this finds you all in great spirits. i am considering taking on team members from the gaming community to play a major role in programming an open world sandbox mmorpg game similar to the popular secondlife in that players can upload their own mesh; however, the rest of the game 'system' is very different. our goal is to create a cohesive virtual world where people can interact easily with virtual environments. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill these positions. we have not started any of the programming process and i would like to come up with a team plan to tackle the game engine. i am looking for: - up to 4 members to take on the task of creating a high quality and structured code layout. i can do the grunt work, tweaking of values, and whatnot. - knowledge of c++ c# and other languages is desired - capable member that can do their portion from start to finish - must be confident in your ability to translate word document specifications to code. - someone able to skype a few hours a week. - ultimately, i am hoping to find team members to stay with the company as we have other games in the works~! future payment can be discussed. i am willing to pay for your time after i have seen some results; however, as team members i would like to share in the overall success of the company as it comes to fruition and am offering a percentage of the company. i believe invested members produce better results, and, are also much happier knowing they receive proper credit for their works. be aware any art, music, logos, etc. sent to you is likely under trademark or copyright law and cannot be used in other works. skype: "xaith."

Remote [Rev-share] 2D Concept Artist for Indie RPG at Starboard Games LLC

[rev-share] 2d concept artist for indie rpg starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net). we are in need of a 2d concept artist to design and develop concept images based on text descriptions. the 2d artist will follow instructions from the devteam lead and the project lead in creation of assets. mandatory attributes: • must be familiar with image creation software such as adobe photoshop and gimp. • have knowledge of creating digital 2d work for video and print. • able to create various orthographic view of an item. • willing to follow explicit instructions and make changes where needed. preferred: • be an avid gamer, have played a wide collection of games from various genres. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Remote [Rev-share]Writer and 3D Artists for Indie Sci-fi RPG at Starboard Games LLC

[rev-share]writer and 3d artists for indie sci-fi rpg starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net). --- a writer is needed to work both in and outside the unity engine to develop game lore as well as to write dialogues. our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skills. --- we are also looking for a 3d character modeller to produce realistic character models for our project. essential requirements: 1. able to produce 3d character models from 2d concept images. 2. able to produce both high-poly and low-poly models. 3. able to follow instructions from department and project leads, understand feedback and make adjustments as needed. --- as well as an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! --- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere [Royalties] Indie Game Project seeks Texture Artist at Anywhere

[royalties] indie game project seeks texture artist anywhere anywhere artists what we are looking for: searching for artist/textures/graphic designer who would be willing help work on our indie video game built with unity engine 5. currently we have an idea of what we would like to see in terms of art direction for our game but we would like to work with you to create the world of prush. for a brief example we would like to follow in the footsteps of the braid art style. the game: prush is a 2d side scroller set within a dreamscape our hero hanz searches for a way out of his dream. aided by a magic paintbrush they will have an adventure of a lifetime seeking the source of corruption within the dream. more details can be shared via interview. what we offer: • royalties (% from future revenues) • milestone-payment (kickstarter set to launch july 31st) • work from home! • you get to decide when to work/not work • you'll have intrinsic design input, and creative say in the development of the game. job requirements: •portfolio of art work or examples of art you can create •7+ hours per week to work on animations/textures •talk via skype every couple days on progress •long term interest (10 months) if you do no meet all the requirements and are still interested, please do not hesitate to apply! contact email: vortexforbence@hotmail.com

Anywhere [ROYALTIES] UE4 SWORDS ARENA Project looking for Graphic designer and other tale at DreamTeam

[royalties] ue4 swords arena project looking for graphic designer and other tale dreamteam anywhere artists project title: swords duels arena (real title will probably change) intro: hi ! i introduce my self, i'm a 39yo french man use to work as it engineer windows/vmware/citrix. i'm looking for team mates to create a game project and here how it works, we get no paid but if the game is finished and commercialised we share the profits.[/color] description: the game is only a 1 map roma arena style very well designed and details. it's a 1 vs 1 player combat tournament in third person view. only one class,skill,character style will be available. each player will have a 2 hand melee sword (or sword and shield is to discuss about it) the combat is face to face like zelda u64 style. (make the character realistic or toony is one of the subects to discuss) it's possible to parry, hit in different directions, kick hit with low damage but push back oponement, flip back left right, special attack and combo. it's a multiplayer game so it will have some lobbies with different categories, novice, expert, etc... the other players will be added in queue and can watch the combat a bit like counter strike style, they sit in the spectator arena seats and here a great idear come with but i'll tell you when you will be a team mate. when a player loose, a waiting player remplace him and all will be ranked with statistics and so on, even on web platform if possible. off course more maps,class,skills,weapons,characters,bonus items,options, etc... can be added much later, but 1st thing 1st... make it simple we can maybe sell add on or we can discuss this point later. includes: innovative gameplay. innovative character controls. tense atmosphere. multi-player. third person view point. oculus rift support. (if it's possible) multi platform (if it's possible) great details. blood or non blood option. epic music. etc... team structure: myself: i got many idears and i'm very open to include your idears as well. i can build the website, take care of it network problems. find informations to help us. buy assets if needed, rent a server. i got some skills in video and audio montage, 2d basic retouch, cinema 4d (basic 3d modeling) basic understanding of blue print, i'm actually following tutorials and start a paper2d game, my 2d character can run left, right, double jump with sound, crouch, and platform moving, and make killer zone with hp life bar all of that made 1 week, nearly same work on unity5. well i'm multi task and i'm doing the animation of the 3d character until we find some one. oximusprime : programmer c++/blueprint (free slots are still open for this to help him, specialy in networking stuff) icompose : music composer and sound designer very need: 3d character designer and animator very need: programmer network oriented to make interface with ue4 and web and other features. need: shader specialist clothes specialist need: 3d artist, arena designer(i can help) and character designer. 3d swords and other weapon designer specialist. need: other talents, feel free to ask then we talk about it. contact and more informations : please contact me on this post or on the message system of https://forums.unrealengine.com/showthread.php?70519-build-a-team-for-swords-arena-multiplayer-project i do lot of prospection on many forum so it's possible i will see you message late here.

Anywhere [Royalties]2D Pixel Artist at Wicked

[royalties]2d pixel artist wicked anywhere artists hello everyone, this is a 2d artist position to work on a 2d-rouguelike here is a quick rundown of the project before i go onto what will be required of you as an artist. the scope of the game is quite large if i would have to describe the game in comparison to others i would compare it to that of binding of isaac mixed with a diablo iii style loot and progression,the idea is that dungeons are created based on your character / class (there will be 4 in total archer,warrior,wizard,necromancer) these classes can then be leveled up individually by completing dungeons with them , dungeons are created at run-time and procedural generated they will also be different dependent on your progression so if your character is a higher level the dungeon will be bigger and the mobs inside will be significantly harder and stronger to kill. you collect loot off of the mobs in the game they would drop weapons as well as gold (this is all based on a rng model so some mobs may drop nothing or only 1 item / piece of gold where as another can drop 2-3 pieces of gold or loot , of course the random chance would increase based on the difficulty of the mob) the weapons you then collect you can apply to your character to make stronger however when you complete the dungeon the weapons you have collected all get salvaged and turned to gold only the weapons you have equipped are the ones you get to keep for the next dungeon however based on the quality of the weapon the longer you keep that specific weapon the quicker it degrades. then the player could use the gold and etc in the hub (this is where you start the dungeons from , upgrade gear , repair gear , craft etc) and they can then do more dungeons. that's the overall base concept of the game , its only in the rough stages at this point so a lot of things could change. that's the rough outline of the game as it stands as i said a lot of things could change.this is not a paid position and is more for experience than anything else if the game does reach it to market then we can discuss profit sharing but while working on the game there will be no pay. what would be required of you: 2d sprite sheets for characters (including animations) - different characters with up , down , left and right animations weapons and armor sheets - create a multitude of different pieces of armor and gear that fit up with the sprite sheets to equip onto the character backgrounds for the rooms - these would be square textures that would be scaled and adjusted to created different dungeons of different sizes there would be quite a few of these (around 10-15) gui sprites - buttons,actionbars,menu buttons sliders etc as well as designing things like the wording for the main logo all of this would also be required also if you can only do sprites but can't do animation or visa-versa let me know as i could still probably use you on the team like i have said before this is not paid so that means i don't expect you to any extent to dedicate all of your time to the project but just to do things when you can and within a reasonable amount of time (around 2-3 weeks). the royalties will be given post-launch where i will discuss profit sharing with you and the rest of the members if you have any questions make sure to send them along with your application / example of your work

Anywhere [ROYALTY SHARE] Unity Programmer for a Shoot em Up at Little Leds

[royalty share] unity programmer for a shoot em up little leds anywhere programmers before continue, please be advised that the professionals will be paid with the royalties after the release of the game. ----- we are looking for a unity programmer for a high action shoot’em up mobile game. if you are amateur but have a professional attitude, please contact us. we have almost all the assets done and a solid gdd. if you want to see our other games, please take a look on our site. all of our games where made with volunteer work and royalty share system; http://littleleds.com/ you can be a rookie, but must need a professional attitude. we can help you in whatever way we can, but if you are not commited don’t waste your time and please don’t waste ours. -------------- about the game; infinity aces is a high skill action game to great pilots! choose one of the well trained members of the infinity squadron and defend the world from invading armies in an endless war for freedom. evolve your fighter, get special items and take off into incredible battles! -------------------- if you are interested, please send us an e-mail with examples of your work to andre@littleleds.com.

Anywhere [ROYALTY] Character Modeler [UE4] at Oldsports Game Studios

[royalty] character modeler [ue4] oldsports game studios anywhere artists hello mates we are looking for good character modeler for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 4-6 hours a week for 6-10 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max - good body and armor perception, specially for details - experience with low-high poly 3d modeling - communicate by skype at least twice per week - team player + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [ROYALTY] looking for Texture Artists and Riggers! at Pixel Planet - Desolation

[royalty] looking for texture artists and riggers! pixel planet - desolation anywhere artists our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. as of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. we have a friendly team. here are some samples of what we've done so far: https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1485x810/73d1309a1fb93e83e7a84010d5f068ed/ruinedcity_-_thabiso.jpg https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1103x504/ab94d4581221416731fb015430b04915/mood.jpg https://trello-attachments.s3.amazonaws.com/55560ee7e55936ddfea594dd/1896x1004/3c6e2bd2382c0ad5dd595947c160f395/ue4_wenviroment.png https://trello-attachments.s3.amazonaws.com/55495730e64fb3378c20c59f/727x726/5570e86c51f60f694bdd2f8f66640ae2/wissonwip05b.jpg https://trello-attachments.s3.amazonaws.com/54ee88175de719bce5efed7a/1132x703/a277c077ebe5b8f498b08585c780d93b/pristine_test_3.png i hope these images peek your interest! if you'd like to see more please contact us! project title: desolation description: after crash landing on planet ophion, the player must navigate through an open world hell-bent on destroying any trace of humanity. life on ophion is not merely determined by the player’s ability to survive but also in their capacity to make the right decisions in the face of danger. the game features: - open world multiplayer - crafting system - narrative-driven storyline (dialogue tree that influences game’s outcome) - companion system - fluid and dynamic combat - multiple in-game mysteries and rewards talent required: texture artist: responsible for working with other artists in texturing in-game assets experience in uv mapping recommended character and item rigger: responsible for rigging props, characters and other in-game assets thank you for taking the time to read our post. if you feel like you’re up to the task be sure to send us an e-mail with a sample of your work if applicable. we look forward to hearing from you!

Anywhere [Royalty] Seeking Artists for Story-Driven Atlantis RPG, Four Man Team at Concept Artists and 3d Modelers

[royalty] seeking artists for story-driven atlantis rpg, four man team concept artists and 3d modelers anywhere artists [royalty] concept and 3d artists needed for story-driven atlantis rpg project title: atlantis: glory and tragedy description: story-driven rpg thematically based on how civilizations rise and fall. the setting of the game takes place in a fully-immersive world that spans the whole continent of atlantis. each environment is hand-crafted, and even the smallest object tells a story. instead of merely giving every object in the game advanced collision scripts, they can be interacted with in meaningful ways that draw characters’ ire, unveil lore to the interested player, or reveal secrets. every expression of a player’s creative curiosity is richly rewarded. non-playable characters (npc’s) are colorful, humorous, and may even help piece together story-elements for the player. as a centuries-old civilization full of history and culture, atlantis holds many secrets that may yield great treasure. includes: • fully-immersive world of mystery that meaningfully reacts to the player to the smallest detail • ancient secrets that reward exploration with great treasure while expanding the story. • unique skill customization system related to story lore • clever puzzles involving witty riddles, clever use of objects, and observant maneuvering of the environment. team structure: project manager and writer: dane trumbore programmer: joshua kao composers: bobby rose, philippe greban about us: please allow me to introduce the team. my name is dane, and i am a chinese foreign language teacher and writing hobbyist. i have been playing computer games since my teens and have become enthralled with narrative, game mechanics, and how different game elements fit together to make a cohesive whole. my friend and collaborator, josh, is a science teacher and programmer hobbyist. a true engineer at heart (or genius in the making), he also is infatuated with how things work, particularly in respect to games. we also just picked up two experienced composers for the project, one of whom has worked for hollywood. why should you care? because we are teachers and musicians with real lives and proven records of accomplishment, reliability, consistency, and vision. we are also willing to work around your schedule. we have set high and achievable standards, and we have a winning vision to produce meaningful and substantive games that influence people to make them think, while also rewarding player cleverness and respecting the intelligence of our audience. talent required: concept artist 3d modeler our most immediate need is for a concept artist and a 3d modeler. the potential candidates must be reliable, consistent, team players, and able to commit to vision. compensation would involve post-production payment should the project succeed. if our vision resonates with you, please send inquiries to either of the contacts below. contact: e-mail: dtrumbore@gmail.com skype: maleldilreigns

Anywhere [ROYALTY] Weapon Modeler [UE4] at Oldsports Game Studios

[royalty] weapon modeler [ue4] oldsports game studios anywhere artists hello mates we are looking for a very good weapon modeler for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 4-6 hours a week for 6-8 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max or blender - good eye for details, like different metals and surfaces - experience with low-high poly 3d modeling - communicate by skype at least twice per week - team player + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [Royalty] [Unity] 3D Character and Environmental Modelers Needed at PhyNXT Interactive

[royalty] [unity] 3d character and environmental modelers needed phynxt interactive anywhere artists project in brief: our project is a fantasy action rpg with steampunk-y dwarves, aztec inspired elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. currently we are designing a prison with population control in mind -- several team members have compared the concept we're going with to deadman wonderland, and they're not far off! the player will likely begin their journey in this prison and look to escape to the mainland where they'll be greeted early on by the threat of looming war with the beastmen of the eastern empire, baskeir (hence the name!). beyond this, the plot deals with a missing king and gods who aren't really all that 'godly'. all the while, the player is pretty incidental to things going on, but gains friends along the way to define their position in the grand scheme of it all. needed: we need extra talent to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need a dedicated 3d character modeler guru and a dedicated environmental modeler. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas · ability to create a high or low poly sculpted model · ability to create a low poly mesh for it with good topology · knowledge of baking the normal and ao maps · painting knowledge (not totally necessary) · rigging knowledge · weight painting knowledge game status: as of today, we are in pre-alpha development. we have a lot of the framework out of the way and we're working on the game's start environment and implementing a day/night cycle. about the team: project lead: aj (me) i coordinate departmental interactions and ensure everyone's on the same page. when i'm not doing that, i'm usually bugging everyone (checking in) or working with whoever happens to need help at the time. programming department: - walker: walker is our lead programmer and currently studying game design at the university of nevada. - christian: christian has oodles of experience programming over a wide range of languages. a noteworthy past project of his was a jrpg engine. art department: - jacob: jacob is our art lead and one of our concept artists. his work speaks for itself -- we're convinced he's a witch his art is so good! - cara: our other concept artist. she's been on the team a few weeks now and she adds her own creative twist to the art direction. - maddy: our dedicated animator. maddy's been on board as long as cara and we've been really impressed by her work thus far! - ian: mechanical engineer by day, 3d modeler by, well, usually by day too, but it sounds cooler to say by night! - hiro: one of our level designers with a flare for sadistic level design! - brandon: not just another level designer, our cityscape master! writer: strixie: strixie is the man with fingers that never rest and dedication to name every rock in game. need i say more? music: humberto: we weren't planning to have an ice cave in game until humberto presented us with an unexpected ice cave track, suffice it to say, he's that good.

Anywhere [UE4] Programmers Needed for Fantasy MMO Dev at Flickarau Studios

[ue4] programmers needed for fantasy mmo dev flickarau studios anywhere programmers important [read]: this project is 100% volunteer-based, there is no monetary compensation. you benefit from experience gained, portfolio work, and working towards the creation of what will hopefully be a good example for the free-to-play mmo world. our indiedb page is located here. flickarau studios is seeking programmers to assist in the development and creation of our fantasy mmorpg currently in development titled: "the sovereign world project." *programmers* should be proficient in programming concerning unreal engine 4 as well as coding client-side programs, any and all bases of game mechanics (such as character movement, combat, zoning, collision, experience system, item system, inventory system, etc.) if you specialize in a particular area of programming, simply specify which area you specialize in with your application, we will need several programmers, after all!

Anywhere [UE4] Skilled Individuals at Avalon Games LLC

[ue4] skilled individuals avalon games llc anywhere programmers hello everyone, we thank you for taking the time to check out our project. we are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. we are mainly looking for character artists and programmers at the moment but there are plenty of other positions open. we are a work first and get paid later via contract. terms will be discussed after a test of abilities as we are looking for those at our level or above. about this project: steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 soundcloud: voice actors: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f sound track: https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 currently have: (4) 3d environment artists (1) 3d character artist (2) programmer (2) writers (12) voice actors (2) 3d animators looking for: programmer (2) 3d animator (1) 3d character artist (2) vfx artist for ue4 (1) sfx artist (1) scene writer (1) script writer (1) story/lore writer (1) lead writer (1) requirements: - must be familiar with unreal engine 4 or udk - must be able to set up materials inside ue4 - basic blueprint knowledge - good worker/dedicated - team player and highly motivated - must be able to text via skype chat and participate in group meetings

Anywhere [Unity] [Free] Looking for Modeler at Indie Game

[unity] [free] looking for modeler indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for modelers, especially environmental. our goal is making a game that horror genre lacks right now - we want to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere [UNPAID] Composer at Anywhere

[unpaid] composer anywhere anywhere audio/music hello there! we’re two artists - yuukicrosspudding and laniessa - who decided to join sunofes, a jam running through july with very lax rules. we want to make an aria-inspired game about summer and friendship, but as we’re only artists, we’re lacking in other skills. because of this, we’re searching for additional members to help us make this game. there’s one and a half month left to complete the project! we’re looking for members who are willing to give new ideas to develop the project further, and this project is a good way to experiment, have fun and create new things! we treasure any sort of creative input and there will be a lot of flexibility in what you can do. we’re moving from our comfort-zone a bit to experiment with this project, so we’re happy for you to do the same! project details our tentative name for the project is cerulean, because we want the of the story to be cool and refreshing! story our story concept centers around a girl who moved to a different town to live with her mother three years ago. despite living in the town for such a long time, she feels like an outsider and has a difficulty in recognizing the town as her ‘home’ - until she meets two people that she ends up making friends with and finds ‘home’ in the people around her. the game story will revolve around friendship, the concept of ‘home’ and warmth. for now we are 4 characters - one pomeranian, with 3 different endings in our mind. it’s still in an early stage, so we would be thrilled if you have any input and want to develop the story further. the town will be venice-inspired, surrounded by water, with the story set in a modern-era. important motifs that we want to evoke will be the ocean and the colour blue. composer we want to achieve a very calm effect with our game, so we’re looking for sweet, calming songs! we’re looking for about 4-5 tracks tops, so if you’re interested, please apply! we know a few vocalists that can help out too, if you would like! to see more: http://lemmasoft.renai.us/forums/viewtopic.php?f=59&t=32589

Anywhere [UNPAID] Unity Programmer - Fantasy RPG at Ultra Wolf (WIP Name)

[unpaid] unity programmer - fantasy rpg ultra wolf (wip name) anywhere programmers the game under the work-in-progress title 'world of v'lynn' or wov abbreviated is in early design stage, however it is evident that early prototypes can help understanding if the intended mechanics work together, or not. which is exactly why our team requires a unity programmer. wov is an instanced fantasy rpg that will aim on strong accessibility features, many customization features for the player and unique experiences with each playthrough in order to make replayability interesting and encouraging. not just different morale decisions, but actually unique quests, family structures, etc. depending on the players species, starting location, and so on. i would love to tell more publically, but due to it's early stage, a lot of the concept is under disclosure. your benefit of joining the project at this early stage among the 7 other volunteers on this project would be to become essentially lead programmer of the project further down the road, plus making revenue post-release, plus the chance to have a significant impact on the overall game. it is my first game as project leader and so-far only game designer, however the team motivation is big and we are all friends over the internet, and i know it works as i am currently also working on 'bionic marine command online' from 'space dwarves entertainment' of which i am part of as game designer. i do not actually expect too much production of a prototype too fast, rather i need a programmer who first understands the unity engine much better than i do, as i am more focusing on the game design and general project progress, leaving me with little to no time to learn more about the unity engine. so your requirements: - understanding unity's limitations & capabilities - capable of making a protoype alone or in a group of up to 3. - teaching the concepts of how unity operates to me (i have basic programming background and am a web designer + have 15+ years of gaming experience on my back, so i will understand 'technical mumbo jumbo', no worries) - staying in touch around every 3-5 days, either via e-mail or chat software (skype or steam) - being able to manage time on your own, follow directions - most importantly: be honest and speak up if something is beyond your capabilities, or if unrealistic milestones/deadlines are planned. if you have any questions please write me an e-mail to andreas.lopez93@gmail.com.

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