Mod for Warhammer 40,000: Sanctus Reach. Randomly selected time of day lighting for skirmish battles. Realistic sun location for 07:00-17:00 lightings.
Instead of having the sun always shining from upper right corner, this mod contains a couple of sets of lightings that spans from morning (7:00 AM) to dusk (5:00PM) in one-hour spacings. Skirmish battles will randomly pick one of these lightings. Only affects skirmish battles, including skirmish missions in the campaigns. Also removed color filters to get a more natural palette.
The following sets are included:
- Clear Weather, 7:00 AM to 5:00 PM. Natural lighting.
- Clear Weather, night time.
- Overcast.
- Fog.
- Warp Storm, 7:00 AM to 5:00 PM. Purple ambient with white lighting.
- Diabolical. Tribute to the original Diablo 2 box cover art. Top down red-orange lighting.
80.0% chance of picking the Clear Weather set.
8.0% chance of picking Overcast Lighing.
2.0% chance of picking Fog Lighting.
9.2% chance of picking the Warp Storm set.
0.8% chance of picking the Diabolical lighting.
Extra:
- Acid Woods has 50% chance of spawning hills.
- (Optional) Hollow Hills grass tiles colour-adjusted to make them look more like grass.
Change Log:
v1.2
- Fixed Overcast and Fog Lightings.
v1.1
- Added Overcast and Fog lightings.
- Acid Woods now has 50% chance of spawning hills.
- Added recoloured tils texture for Hollow Hills. Increased saturation and adjusted brightness to bring out the green and brown, to make it look more like grass that they are.
Love this mod! Really underestimated the amount of variety this adds to the maps, visually speaking.