Vectorman was a Game made for the SEGA Genesis (Megadrive, etc.) back in the 90s. It was known as the first SEGA Genesis game to have 3D rendered graphics and a very outstanding soundtrack. The games character, Vectorman, was a very awesome Sludge cleaning, bad-guy fighting Robot who could transform into a rocket, race car, bomb, jet, Rhino and several other things, as well as collect very powerful weapons to fight his enemies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Every frame of Vectorman. (view original)
Every frame of Vectorman.
embed
share
view next
 
Post comment Comments
Jeffman12
Jeffman12 Feb 1 2012, 11:59am says:

The problem here is that Vectorman is actually composed of several sprites. Vectorman presented an animation breakthrough in which the character sprites appeared to have more fluid motion and animations that lined up better with the world around them. Characters' feet would line up with any slopes they were standing on, no part of a character would clip through a wall they collided with, and Vectorman's death animation was pretty f'n dynamic.

Each unique sphere composing Vectorman (And his enemeies) was a modeled in a 3D program, rendered, and then brought into the game as a sprite. Animations are more or less guidelines, while Vectorman will obey them, there's no saying what will happen to interrupt them. This technique is still alive today and can be seen (to some extent) in games such as Cortex Command, Aquaria, A.R.E.S(?). Although some games use this yet maintain rigid animations for characters, only reaping half the benefits of the system. But it still sounds pretty cool, right?

+1 vote     reply to comment
Templarfreak
Templarfreak Feb 13 2012, 2:34am says:

...Yeah, I actually completely forgot his feet did change angle to the ramp...Wow, Vectorman is more complex then I thought.

About the 3D rendered graphics, I already knew about that.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

It's not every frame, but it's almost every frame. xD

Image Details
Type
Entertainment
Date
Jan 31st, 2012
Size
1104×1624
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only