For all fans of turn-based strategy genre, those that are entirely different from regular wargames or grand strategies, like tactical squad TB based games, hybrids (of real-time and TB) or those featuring an extensive economic system (4X).

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Galactic Conquerors: Multiplayer Demo Update and Effects
Galactic Conquerors

Galactic Conquerors: Multiplayer Demo Update and Effects

Mar 28, 2015 Galactic Conquerors 0 comments

We're getting closer to the release of the 0.4d release that will include the multiplayer mode in Galactic Conquerors. Next month the galaxies will blow...

Galactic Conquerors Development Update
Galactic Conquerors

Galactic Conquerors Development Update

Mar 21, 2015 Galactic Conquerors 0 comments

One of the graphical improvements for 0.4d demo release is the updated unit icons for existing factions. The icons included in the future demo release...

Galactic Conquerors New Effects and Development Update
Galactic Conquerors

Galactic Conquerors New Effects and Development Update

Mar 7, 2015 Galactic Conquerors 0 comments

It's time for a new update, this time we'll focus on what we've achieved with new Unity 5 and how the development is progressing.

Galactic Conquerors: Demo, gameplay video, twitch and more!
Galactic Conquerors

Galactic Conquerors: Demo, gameplay video, twitch and more!

Feb 27, 2015 Galactic Conquerors 0 comments

We've been quiet for quite a while, but we've been working hard and now have lots of news for you! This article covers our first gameplay video, Twitch...

Update #11 - Greenlit and Back in Business!
Ancestory

Update #11 - Greenlit and Back in Business!

Feb 18, 2015 Ancestory 0 comments

Ancestory has been Greenlit is now heading towards a full release on Steam! In this update we also talk about being a part of the Indie Prize at Casual...

Greenlit! Also 1.1 Minor Update!
Siege of Turtle Enclave

Greenlit! Also 1.1 Minor Update!

Feb 6, 2015 Siege of Turtle Enclave 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Caeludum Announcement!
Caeludum

Caeludum Announcement!

Jan 31, 2015 Caeludum 0 comments

Announcing Caeludum! A turn-based god game with a focus on local multiplayer.

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes
Interplanetary

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes

Jan 16, 2015 Interplanetary 0 comments

In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.

Interplanetary Patch #7.1: Holiday Cheer for the AI
Interplanetary

Interplanetary Patch #7.1: Holiday Cheer for the AI

Dec 19, 2014 Interplanetary 2 comments

Merry holiday times, everyone! We're putting out a little patch to tide you over until we return next year! The AI should act a bit more "human" now.

Update #10 - Importance of Testing & Feedback, Slush 2014
Ancestory

Update #10 - Importance of Testing & Feedback, Slush 2014

Dec 16, 2014 Ancestory 0 comments

In this final update for 2014 we talk about the importance of feedback and how we gather it and react to it.

Interplanetary Update #7: The AI
Interplanetary

Interplanetary Update #7: The AI

Dec 11, 2014 Interplanetary 1 comment

Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.

Update #9 - Working with Unreal Engine 4 and Blueprints
Ancestory

Update #9 - Working with Unreal Engine 4 and Blueprints

Dec 8, 2014 Ancestory 0 comments

In this update Joni, our Lead Programmer, introduces himself and talks about how we are creating the game inside Unreal Engine 4 with a mix of Blueprints...

Update #8 - Shaping the Characters of Ancestory
Ancestory

Update #8 - Shaping the Characters of Ancestory

Nov 24, 2014 Ancestory 0 comments

Introducing Oona, our 2D and Concept Artist. She shares the journey so far in creating the characters of Ancestory and her experiences from along the...

INT November update PART 2 - Sound and Creative Developement
INT

INT November update PART 2 - Sound and Creative Developement

Nov 3, 2014 INT 0 comments

Greetings, Welcome to the November 2nd progress entry PART 2. Like last month, we will discuss the progress made by the INT team during the previous month...

INT November Update PART 1 - Art, Coding and Writing
INT

INT November Update PART 1 - Art, Coding and Writing

Nov 2, 2014 INT 0 comments

Greetings, Welcome to the November 2nd progress entry PART 1. Like last month, we will discuss the progress made by the INT team during the previous month...

Galactic Conquerors: Updated Gramos Race Units
Galactic Conquerors

Galactic Conquerors: Updated Gramos Race Units

Oct 30, 2014 Galactic Conquerors 2 comments

Greetings from Kinahmi Games! Gramos was the very first race we made for Galactic Conquerors, looking for our style. And as our game progressed, so did...

Interplanetary Update #6.6: Patching it Up
Interplanetary

Interplanetary Update #6.6: Patching it Up

Oct 1, 2014 Interplanetary 2 comments

No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.

Galactic Conquerors Soundtrack Design
Galactic Conquerors

Galactic Conquerors Soundtrack Design

Sep 26, 2014 Galactic Conquerors 0 comments

In game design, music plays a big role when creating the overall gameplay feel and atmosphere. While composing, my goal is to create music that brings...

Galactic Conquerors update
Galactic Conquerors

Galactic Conquerors update

Sep 15, 2014 Galactic Conquerors 2 comments

Hey readers of IndieDB. This is a small update on what’s happening with Galactic Conquerors.

Hiatus at an End; Work on Next Update
Siege of Turtle Enclave

Hiatus at an End; Work on Next Update

Sep 11, 2014 Siege of Turtle Enclave 0 comments

I've begun work on the next update feeling refreshed and ready to give it the time and clarity it deserves.

Going deeper underground..
Isomer

Going deeper underground..

Aug 15, 2014 Isomer 0 comments

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses...

Interplanetary Update #6: Building Upgrades
Interplanetary

Interplanetary Update #6: Building Upgrades

Aug 1, 2014 Interplanetary 0 comments

It's time to hit this thing with another update! This time we introduce a budding new building upgrade feature and turn processing fixes.

Mammoth Gravity Battles submitted to Windows Store
Mammoth Gravity Battles

Mammoth Gravity Battles submitted to Windows Store

Jul 12, 2014 Mammoth Gravity Battles 0 comments

Wow, finally got there, we have submitted Mammoth Gravity Battles to the windows 8 store.

Interplanetary Update #5: Loads of Data
Interplanetary

Interplanetary Update #5: Loads of Data

Jul 11, 2014 Interplanetary 0 comments

Here comes a new update! This is seemingly a smaller one as far as features are concerned, but the ones brought on in this update will pave way for something...

Getting Steam-y (but still totally SFW)
Isomer

Getting Steam-y (but still totally SFW)

Jul 11, 2014 Isomer 2 comments

Isomer is now available on Steam!!! Aside from this, a new build (0.8.8.1) is available today in both Steam and non-Steam flavors.

Galactic Conquerors and Kinahmi Games news
Galactic Conquerors

Galactic Conquerors and Kinahmi Games news

Jul 3, 2014 Galactic Conquerors 0 comments

Hey you all nice people! How are you? Enjoying World Cup? We sure are! Here's some news for you concerning Galactic Conquerors and Kinahmi Games.

Hmm did everything just taste green there for a moment?
Isomer

Hmm did everything just taste green there for a moment?

Jun 26, 2014 Isomer 2 comments

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line...

Interplanetary Update #4: Lobby Chat, Trading Cards and So Many Planets!
Interplanetary

Interplanetary Update #4: Lobby Chat, Trading Cards and So Many Planets!

Jun 19, 2014 Interplanetary 0 comments

Interplanetary is, once again, better than ever before! For today's update, we've added Lobby chat, new planets and Steam Trading Cards.

Version v0.8 - graphics, trade, territories and performance
Aggressors

Version v0.8 - graphics, trade, territories and performance

Jun 12, 2014 Aggressors 6 comments

We proudly announce that version v0.8 is out! Changes were made to many parts of the project and the result is definitely worth to see.

Update 17 is now available!
Isomer

Update 17 is now available!

Jun 8, 2014 Isomer 0 comments

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself: