For all fans of turn-based strategy genre, those that are entirely different from regular wargames or grand strategies, like tactical squad TB based games, hybrids (of real-time and TB) or those featuring an extensive economic system (4X).

Posted | Game Title | Author
Galactic Conquerors now on Steam Greenlight!
Galactic Conquerors

Galactic Conquerors now on Steam Greenlight!

Jun 30, 2015 Galactic Conquerors 0 comments

We bring you a quick update on the game progress, along with good news! We are now in Steam Greenlight, and votes are rolling in as we speak.

Update #14 - New Video and in-depth Level Design!
Ancestory

Update #14 - New Video and in-depth Level Design!

Jun 17, 2015 Ancestory 2 comments

We have prepared you a new video for this update and will take you through our process of designing new levels for Ancestory.

Multiplayer 0.401 Hot fix
Galactic Conquerors

Multiplayer 0.401 Hot fix

Jun 6, 2015 Galactic Conquerors 0 comments

We've updated the multiplayer demo 0.4d to respond the bugs that occured after the launch.

Galactic Conquerors Multiplayer Demo Launched
Galactic Conquerors

Galactic Conquerors Multiplayer Demo Launched

Jun 5, 2015 Galactic Conquerors 0 comments

This month we finally bring you what you've all been looking for. Eight players throughout the world in one big epic battle. Glad to have you on board...

Caeludum Update #3 - The Tech Demo now available for download!
Caeludum

Caeludum Update #3 - The Tech Demo now available for download!

May 29, 2015 Caeludum 0 comments

This is a demo of some of the world building elements from Caeludum. Please give it a try! I'd love to know what you think and see what you've created!

Interplanetary Released!
Interplanetary

Interplanetary Released!

May 12, 2015 Interplanetary 4 comments

It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store...

Update #13 - Designing New Cards for Ancestory
Ancestory

Update #13 - Designing New Cards for Ancestory

May 7, 2015 Ancestory 0 comments

In this update we take you through the whole process of redesigning all of our cards and how we gathered and addressed crucial feedback.

Interplanetary 1.0 Coming to Steam on May 12! Also a Trailer!
Interplanetary

Interplanetary 1.0 Coming to Steam on May 12! Also a Trailer!

May 6, 2015 Interplanetary 1 comment

After a year on Early Access, Interplanetary is finally about ready to be released as a full game! Whoa.

Caeludum Update #2 - Terraforming, music, and new visuals!
Caeludum

Caeludum Update #2 - Terraforming, music, and new visuals!

May 5, 2015 Caeludum 5 comments

It's been a while since my last update so I'm going to cram everything I've been doing for the last few months into one big one!

Update #12 - We are alive with a new UI!
Ancestory

Update #12 - We are alive with a new UI!

Apr 22, 2015 Ancestory 0 comments

We are back with our updates, this time going through our process of redesigning and creating the User Interface.

Interplanetary Status Update: The Final Stretch Approaching!
Interplanetary

Interplanetary Status Update: The Final Stretch Approaching!

Apr 2, 2015 Interplanetary 1 comment

Interplanetary is heading for 1.0! We are approaching the final stretch on our way to full release.

Galactic Conquerors: Multiplayer Demo Update and Effects
Galactic Conquerors

Galactic Conquerors: Multiplayer Demo Update and Effects

Mar 28, 2015 Galactic Conquerors 0 comments

We're getting closer to the release of the 0.4d release that will include the multiplayer mode in Galactic Conquerors. Next month the galaxies will blow...

Galactic Conquerors Development Update
Galactic Conquerors

Galactic Conquerors Development Update

Mar 21, 2015 Galactic Conquerors 0 comments

One of the graphical improvements for 0.4d demo release is the updated unit icons for existing factions. The icons included in the future demo release...

Galactic Conquerors New Effects and Development Update
Galactic Conquerors

Galactic Conquerors New Effects and Development Update

Mar 7, 2015 Galactic Conquerors 0 comments

It's time for a new update, this time we'll focus on what we've achieved with new Unity 5 and how the development is progressing.

Galactic Conquerors: Demo, gameplay video, twitch and more!
Galactic Conquerors

Galactic Conquerors: Demo, gameplay video, twitch and more!

Feb 27, 2015 Galactic Conquerors 0 comments

We've been quiet for quite a while, but we've been working hard and now have lots of news for you! This article covers our first gameplay video, Twitch...

Update #11 - Greenlit and Back in Business!
Ancestory

Update #11 - Greenlit and Back in Business!

Feb 18, 2015 Ancestory 0 comments

Ancestory has been Greenlit is now heading towards a full release on Steam! In this update we also talk about being a part of the Indie Prize at Casual...

Greenlit! Also 1.1 Minor Update!
Siege of Turtle Enclave

Greenlit! Also 1.1 Minor Update!

Feb 6, 2015 Siege of Turtle Enclave 0 comments

As you may have noticed, Siege of Turtle Enclave has been Greenlit for distribution on Steam!

Caeludum Announcement!
Caeludum

Caeludum Announcement!

Jan 31, 2015 Caeludum 0 comments

Announcing Caeludum! A turn-based god game with a focus on local multiplayer.

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes
Interplanetary

Interplanetary Patch #7.2: UI Tricks and Crushed Crashes

Jan 16, 2015 Interplanetary 1 comment

In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.

Interplanetary Patch #7.1: Holiday Cheer for the AI
Interplanetary

Interplanetary Patch #7.1: Holiday Cheer for the AI

Dec 19, 2014 Interplanetary 2 comments

Merry holiday times, everyone! We're putting out a little patch to tide you over until we return next year! The AI should act a bit more "human" now.

Update #10 - Importance of Testing & Feedback, Slush 2014
Ancestory

Update #10 - Importance of Testing & Feedback, Slush 2014

Dec 16, 2014 Ancestory 0 comments

In this final update for 2014 we talk about the importance of feedback and how we gather it and react to it.

Interplanetary Update #7: The AI
Interplanetary

Interplanetary Update #7: The AI

Dec 11, 2014 Interplanetary 1 comment

Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.

Update #9 - Working with Unreal Engine 4 and Blueprints
Ancestory

Update #9 - Working with Unreal Engine 4 and Blueprints

Dec 8, 2014 Ancestory 0 comments

In this update Joni, our Lead Programmer, introduces himself and talks about how we are creating the game inside Unreal Engine 4 with a mix of Blueprints...

Update #8 - Shaping the Characters of Ancestory
Ancestory

Update #8 - Shaping the Characters of Ancestory

Nov 24, 2014 Ancestory 0 comments

Introducing Oona, our 2D and Concept Artist. She shares the journey so far in creating the characters of Ancestory and her experiences from along the...

INT November update PART 2 - Sound and Creative Developement
INT

INT November update PART 2 - Sound and Creative Developement

Nov 3, 2014 INT 0 comments

Greetings, Welcome to the November 2nd progress entry PART 2. Like last month, we will discuss the progress made by the INT team during the previous month...

INT November Update PART 1 - Art, Coding and Writing
INT

INT November Update PART 1 - Art, Coding and Writing

Nov 2, 2014 INT 0 comments

Greetings, Welcome to the November 2nd progress entry PART 1. Like last month, we will discuss the progress made by the INT team during the previous month...

Galactic Conquerors: Updated Gramos Race Units
Galactic Conquerors

Galactic Conquerors: Updated Gramos Race Units

Oct 30, 2014 Galactic Conquerors 2 comments

Greetings from Kinahmi Games! Gramos was the very first race we made for Galactic Conquerors, looking for our style. And as our game progressed, so did...

Interplanetary Update #6.6: Patching it Up
Interplanetary

Interplanetary Update #6.6: Patching it Up

Oct 1, 2014 Interplanetary 2 comments

No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.

Galactic Conquerors Soundtrack Design
Galactic Conquerors

Galactic Conquerors Soundtrack Design

Sep 26, 2014 Galactic Conquerors 0 comments

In game design, music plays a big role when creating the overall gameplay feel and atmosphere. While composing, my goal is to create music that brings...

Galactic Conquerors update
Galactic Conquerors

Galactic Conquerors update

Sep 15, 2014 Galactic Conquerors 2 comments

Hey readers of IndieDB. This is a small update on what’s happening with Galactic Conquerors.