All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Alright, I was planning on doing a vote and the like, but sense those who were willing to post in the news - simply said the same things, or utterly unrelated things (lol).

Posted by Smallchange on Feb 9th, 2014

I've decided to simply choose to go with GooberTrooper's idea of a Map Making Contest, and then a tournament held on said maps!

I see no real point in setting a start date, because as soon as you see this - you'll start lol...

So before I start setting rules for the map making contest, anyone want to make any special requests on rules? Also, what do you all think is a fair end time? I don't want to wait until 1.7 to get 1.6 maps XD

Also, can anyone think of any rewards? I already plan on featuring the winner on the front page of the group... but other than that, I'm kinda low on ideas, lol... If you come up with anything, feel free to PM me about it.

Anyways, that about covers this one...

P.S. anyone entering can go ahead and say they are here, though you can also simply post a map before the ending time that's decided upon, and say it's your entry to the comp.

NOTE: ALL maps for this contest MUST have TE 1.6 map content on them, if you don't know how to mod your world builder, either contact me, or see the tutorials section of this forum.

NOTE(2):  Any maps submitted for this contest without 1.6 map content, will be disqualified and the poster notified that they need to add 1.6 content to be eligable... Then they may re-enter the map after it qualifies.

Thank you
Smallchange
TEF Leader 

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Smallchange
Smallchange Feb 9 2014, 2:16pm says:

NOTE(3): Remember, the contest hasn't officially even started yet, so don't start uploading your entries yet. Take your time and tweak them to make them the best they can be!

+4 votes     reply to comment
Starfox100
Starfox100 Feb 9 2014, 3:38pm says:

- Maybe an amount of players capacity.
- maybe a basic map settings? removal of some structures allowed (SW example) (just not the the map is totally scripted, it's still a map, not a storybook)

Thats for me mostly important at rules, so that also maybe beginners got a fair chance.

+4 votes     reply to comment
GooberTrooper
GooberTrooper Feb 9 2014, 4:48pm says:

A month's time should be a fair amount of time for the mapping contest to run. Although, I've never made a map, so I wouldn't know what's fair. xD

+4 votes     reply to comment
Captain26618
Captain26618 Feb 9 2014, 10:20pm says:

Haha you know I'll be in the contest! Is there a limit to how many may be released?
PS: This is going to be first time releasing maps, so I'm pretty excited!

+1 vote     reply to comment
Smallchange
Smallchange Feb 10 2014, 1:11am replied:

That's actually a good question, I was thinking just one. But I suppose sets could be allowed. Though I would like to see =/< 3

+1 vote     reply to comment
Starfox100
Starfox100 Feb 10 2014, 6:39am replied:

Set is nice, but just 1 for the contest!

+1 vote     reply to comment
Smallchange
Smallchange Feb 10 2014, 7:25pm replied:

Yah, that's the only way I can see to grade them evenly... Not everyone has time to make more than one ^_^

+1 vote     reply to comment
Captain26618
Captain26618 Feb 12 2014, 8:07pm replied:

Alright, that's fine with me! I'm still planning on releasing a bunch of maps for the TE community though.
Now I just have to figure out which one is good enough for the contest...

+1 vote     reply to comment
GoldenArbiter
GoldenArbiter Feb 10 2014, 11:44pm says:

SC, if you want, you and I could do balance testing. Depending on my course load over the next several months, I should be free on any given weekend.

Plus, I have unlimited data for the next 3 months. Get back to me on skype tomorrow.

+1 vote     reply to comment
Smallchange
Smallchange Feb 11 2014, 8:27am replied:

That's a good idea actually, I'll definiatly have to keep that in mind,

Also, I will of course take symmetrical maps, but by no means must they be symmetrical or tournament maps, just release what looks fun and awesome and see what happens... Just remember to try to keep it balanced ^_^

+1 vote     reply to comment
GoldenArbiter
GoldenArbiter Feb 12 2014, 11:31am says:

So, since me and Ben are going to be testing them, all I can say is this: We can and will play on literally any map, regardless of size.
What I'm thinking is that we play twice (or more than once at least) while ben finds some kind of empirical value for fun, and I score for balance.
If theres any other categories you guys think we should have...
(Style of map will be a cooperative thing we'll decide upon.)

+1 vote     reply to comment
Starfox100
Starfox100 Feb 13 2014, 5:31am replied:

I believe that are the 3 main factors to me.
- Balance
- Surroundings
- enjoyment

But I'm still with what is the minimum/maximum of players map will be needed? started a map out of scrap. and the amount would be a nice thing to know then.

+3 votes     reply to comment
Smallchange
Smallchange Feb 14 2014, 9:53am replied:

personally, I'm a fan of 4 player maps, they've always seemed the most easy to balance IMO... though there are maps of all sizes I like. :P

+3 votes     reply to comment
greg0r@vp.pl
greg0r@vp.pl Feb 18 2014, 3:30pm says:

In TE is little maps for 8 players. It may worth to make several such maps.I am aware that map for 8 players is an awful lot of work :(

+1 vote     reply to comment
Starfox100
Starfox100 Feb 20 2014, 4:59am replied:

depends on what your about to do with it.
building a city map for 2 players can be already a handful. while a desert map for 6 can be quiet easy. :)

+1 vote     reply to comment
greg0r@vp.pl
greg0r@vp.pl Feb 20 2014, 5:38am says:

It is truth.
I honestly do not know how to make maps but I can try it.

+1 vote     reply to comment
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