This Group is for any gamer that loves The Elder Scrolls series

Report article RSS Feed Elder Kings 0.1.5 Released

Your vigil is over fans of Elder Kings, today we release our biggest patch to date with literally hundreds of changes, new content additions and innumerable bug fixes!

Posted by Korba_MDB on May 17th, 2014

Elder Kings 0.1.5 Self-Installer

The Elder Kings team has put in literally hundreds of man hours into getting this version stable and ready for release. As always with "in-development" modifications, there will be bugs but after hours of testing, fixing and tinkering we feel the next version of Elder Kings is ripe for playing, so spend your weekend with us building your dream empire in the world of the Elder Scrolls.

One of the changes many of us are really excited about in 0.1.5 is the inclusion of brand new portraits for the all of the Mer (including the outcasts, the Orsimer).

We've also listened to feedback from fans concerning the Snow Elves, or Falmer. This race was previously not included, but after listening to feedback we've included a Ruler Designer only Falmer race, with portrait set.

0.1.5 also brings our first new bookmark since the initial release. You can now experience one of the pivotal moments in Tamrielic history leading up to the ESO Storyline with the Reachmen Invasion of High Rock.

Set 541 years into the second era, the bookmark features Durcorach as a powerful Reachman Warlord who has claimed the Empire of Cyrodiil as his own, but his power is symbolic at best and no Lords recognise him as the true Emperor. Despite this Durcorach has used his powerful base of operations in the Reach to launch an Invasion of High Rock. The north eastern Breton realms have already fallen, and Durcorach stands ready to crush Evermore beneath his heal.

This new patch also includes many changes to existing systems. The Spell System rewrite, something planned and expected for a very long time has finally been compiled into a playable state. The spellbook itself contains over 100 spells, split across the various spellcasting Educations, and another fundimental change in the system is automatic regeneration of magicka; no more purchasing potions every other month!

Councillors are another area that has changed significantly. During testing of 0.1.5, we observed that the AI in the base game is unable to handle additional Councillor slots or even job actions; it simply hasn't been programmed to allow them. This meant that players were gaining a huge advantage over the AI in terms of Councillor job actions and deployment. Due to the constrains of the AI we removed our 6th Councillor position, and merged it's functionality into the Court Priest. The Court Priest is now known as the "Magister". The Magister actually has a completely new and unique functionality never before seen in Crusader Kings 2; Vocationally based Job Actions.

As you can see in the above shot, the Magister has the "War Magick" job action available. This job action is available as the Magister is a Battlemage. Other Job Actions include "Heal", for "Spiritual" Magisters (Priests, Monks), "Alchemy" for Nightblades, and "Consult the Grimoires" for Mages which should allow you access to some limited spell as a Non-Mage, in addition to a few modifiers.

Along with the change to Court Mage/Priest/Magister, we've tweaked many other job actions and removed some that had marginal utility. The "Slander" job action from Chancellors has been removed and replaced with a "Colonise" job action; Players are no longer able to just sit and watch as their realm changes from Imperial to Khajiit, now they have to actively deploy their Chancellor to convert a province's culture. This helps slowdown Cultural expansion in the world (which as we know from the TES games, was a very slow, if not non-existent thing in canon), and forces players to decide whether to deploy their Chancellor to gain claims, improve relations, or colonise.

That's all for now; I can't list every single change in this news post as we've simply made too many. If you want to discover just what else Elder Kings has, download the mod today and give it a spin!

Elder Kings 0.1.5 Self-Installer

Post comment Comments
Extradaemon May 17 2014, 4:46pm says:

Those new portraits are just gorgeous. Loving this release so far.

+4 votes     reply to comment
rafmc1989 May 17 2014, 7:30pm says:

Wow! Nice work!

+2 votes     reply to comment
Wintercross May 17 2014, 9:16pm says:

Looks amazing!

+1 vote     reply to comment
Baltazaraziel May 18 2014, 3:48am says:

Really nicely done guys! Keep up the good work!

+2 votes     reply to comment
HereticPruder May 18 2014, 1:26pm says:

I noticed the dragon priest don't wear mask anymore,I hope in the later releases you add new benefits to other religions, but fantastic work, by far the most complete and lore friendly mod to date. Looking forward to the future, playing in the past. -Heretic

+2 votes     reply to comment
cenkiss May 18 2014, 3:10pm says:

Male monkey faces looks just black in my game. What can be the reason?

+1 vote     reply to comment
LordLlamahat May 19 2014, 10:12pm says:

C-Can... can it be? 2.1.4 compatibility? Surely you jest! Such talk is confined to the realm of legend.

In all seriousness, this update is superb! A new bookmark has finally arrived, praise be to Korbakatosh! Many new features, and the updated spellbook is great. This has rekindled my interest in Elder Kings, and now I probably won't leave my computer except when absolutely necessary for the next few days. Keep up the good work! One of the best mods I've ever encountered for any game, and by far the best CKII mod out there.

+1 vote     reply to comment
CrimsonBloodGaming May 22 2014, 7:16am says:

Am I the only one experiencing fiefs and dynasty shields simply being grey with a white ? in them?

0 votes     reply to comment
Korba_MDB May 22 2014, 2:00pm replied:

You're the only one getting dynasty shields with a white "?"; that shouldn't be possible. Realm COAs though, some have various coloured "?" flags as no others exist for them yet (we lack a dedicated flag artist/artists, AGOT swallowed them all up).

+1 vote     reply to comment
Legionary_119 May 23 2014, 1:33am says:

This looks great! too bad I was never that great at this game :/ I wonder if there are any good ARRs of this version yet?

+1 vote     reply to comment
Guest May 23 2014, 8:28am says:

This comment is currently awaiting admin approval, join now to view.

cenkiss May 24 2014, 12:12pm says:

A large portion of characters and counties show no religion in my game thus making them unplayable. Religion tab shows almost all world black. What is the problem?

+2 votes     reply to comment
Korba_MDB May 24 2014, 6:52pm replied: +1 vote     reply to comment
Alejleva Jul 15 2014, 1:47pm replied:

The link is going nowhere. I have the same problem.

+1 vote     reply to comment
Dothraven May 26 2014, 12:51am says:

I don't want to be picky, but wouldn't a bookmark including the rise of Tiber Septim (for example) have been more appropriate and fun than events that are barely mentioned in an average MMORPG?
(But the mod is even better than it was before, so I don't hold grief :D)

+1 vote     reply to comment
Korba_MDB May 26 2014, 9:17am replied:

Our mod predates even knowledge of the existence of the MMO by a year, we were developing our Interregnum bookmark long before the MMO. As for the new bookmark, the events alluded to work well for our bookmark, since they weren't a huge leap from our current time frame it was easy to pump it out. Working chronologically means we can add new bookmarks (hopefully) quicker since we only need to add one or two generations from the last bookmark. If we jumped ahead to Tiber, we'll have to fill in some 850 years of history; so technically you can consider all the bookmarks up to Tiber being the groundwork, we are actually building his bookmark, we're just adding others in between based on the history we're making for his :)

+1 vote     reply to comment
Guest May 27 2014, 6:58am says:

This comment is currently awaiting admin approval, join now to view.

Korba_MDB May 27 2014, 9:00am replied:

How to make a world class BLT.

+1 vote     reply to comment
Esulcer May 27 2014, 12:09pm replied:

Thanks a lot, now you're gone and made me hungry. ;p

+1 vote     reply to comment
Guest Jun 5 2014, 2:59pm says:

This comment is currently awaiting admin approval, join now to view.

Korba_MDB Jun 8 2014, 2:20pm replied:

The -only- cause to date of this issue is either not using 2.1.4 CK2, or not uninstalling existing versions of Elder Kings -completely- before installing new versions.

+1 vote     reply to comment
Guest Jun 16 2014, 10:30am says:

This comment is currently awaiting admin approval, join now to view.

Jacksowrd Jun 16 2014, 6:06pm says:

How do you employ spies? I cannot figure it out. Please Help!

+1 vote     reply to comment
Jacksowrd Jun 17 2014, 9:26pm replied:


+1 vote     reply to comment
Guest Jun 18 2014, 3:05pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest Jun 20 2014, 4:14pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Jan 17, 2011
Open to all members
Send Message
Members Only
Join this group
Group Watch
Track this group
Report Abuse
Report article
Related Mods
Elder Kings (Crusader Kings II)
Elder Kings Crusader Kings II - Single & Multiplayer Grand Strategy
Related Games
Crusader Kings II
Crusader Kings II Single & Multiplayer Grand Strategy
Related Groups
Elder Kings Dev Team
Elder Kings Dev Team Developer with 3 members
The Elder Scrolls Fans
The Elder Scrolls Fans Fans & Clans group with 99 members