We started "Ocean Keeper" with an interest in the ocean's hidden secrets. Our goal was to combine exploration excitement with a roguelike game set underwater. We envisioned a game where players explore the sea floor in a large robotic spider, finding ancient ruins and fighting sea monsters.
Building the Robotic Spider: A key part of development was creating the robotic spider, which is the main vehicle for players. This machine is not just for moving around but also for interacting with the environment. It needed to handle difficult underwater areas, collect resources, and defend against enemy creatures.
We worked hard on making each part of the ocean floor different, from coral reefs to deep-sea caves. Adding drilling and resource collection was important, as these let players gather materials for upgrades. Players have to think strategically about how to use these resources to improve their spider.
We combined creativity and technical skill to make the combat system. We designed many weapons for the spider, each with different effects and uses against a variety of sea monsters. Keeping the game balanced and fair was a major focus for our team.
Economy and Purchases: We're adding an economy to the roguelike setup, with in-game purchases and a currency system for customizing the spider. This aims to boost the game's replay value and keep players engaged by rewarding strategic play and long-term involvement.
Getting feedback from the community has been crucial as we refine "Ocean Keeper." Early access testing has given us valuable insights, leading to changes in mechanics and features. This ongoing process helps us make sure the game meets and surpasses player expectations.
We're focused on adding to "Ocean Keeper." Plans include more complex cave systems, new monsters, and deeper customization options. Each update is meant to make the game more engaging, challenging, and enjoyable.