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Report abuse RDZ Industries: Project Y4 R01d
Filename
ProjectY4_R01d.zip
Type
Full Version
Uploader
RaoDaoZao
Date
Aug 24th, 2012
Size
14.81mb (15,528,250 bytes)
Downloads
1,819 (6 today)
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Description

RDZ Industries: Project Y4 R01d. For further details and play instructions, please see ProjectY4OperationalHandbook.pdf, contained within the zip.


R01d

INTRODUCING NEW EQUIPMENT
 - Prox Mod: never waste a shell by dropping landmines at range with the Prox Mod, available from the Admin sector repair station
 - The Aegis: find all the two sets of components and get the research team to assemble this revolutionary self-charging barrier generator undercarriage mod
 - Projector Kit: find the components and get the research team to apply this permanent hit-point upgrade

FIXES & TWEAKS
 - PLEASE have fixed the bomb drop crash bug. Goodbye nice fade, hello NOT CRASHING???
 - Attacking RDZ Industries units will result in hostility until you die and are rebuilt
 - Tweaked landmine activation radius and delay

R01c

FIXES & TWEAKS
 - MOSTLY fixed the bomb drop crash bug (it was the activation circle model along)
 - Fixed "Hold The Line" secondary objective repeating itself
 - Fixed entered digits staying on the keypad screen when leaving without entering a complete code
 - Fixed G1 Remote Control still working from the Cargo Hold when displaced by another undercarriage mod
 - Added sound effect to node hacking health power-up

R01b

INTRODUCING THE AUTOMAP
 - Use the Automap control, located in the Cargo Hold, to access a facility schematic complete with objective markers!

INTRODUCING EASY MODE
 - Enemies have 70% of their normal health
 - Overdrive does 75% normal damage

FIXES & TWEAKS
 - Fixed south-edge meteor terrain so spawned fragment will always be accessible
 - Fixed early rescinding of "Clear the administrative area of rogue drones" objective
 - Added containment procedure to stop marked drones from leaving the Hill during "Clear the administrative area of rogue drones"
 - Fixed traffic jam on waste annex bridge
 - Fixed Overdrive damage being negated by barrier usage
 - Fixed a potential odd combination of G1 Mogul fight events
 - Fixed being unable to skip the HoverCon post-decision cinematic
 - Fixed missing camera on Projector Shields item
 - Fixed missing plus symbol on Astradyne font sheet
 - Changed smuggler's crate into a containment chamber
 - Replaced waste "crate compound" invulnerable heavy gate with vulnerable light gate
 - Adjusted biosludge effect for small units
 - Made destructible crates use brown texture to differentiate them from invincible decoration crates
 - Added broken fencing to "pre-existing" cave entrances

R01a

FIXES & TWEAKS
 - Fixed intro bomb drop crash.
 - Fixed Paint Shop use during the game failing to unpause the world on exit
 - The AP-AM is now reset to full health for the tutorial finale

R01: Initial release

Preview Image
RDZ Industries: Project Y4 R01d
Post comment Comments
PANdemoniumJP
PANdemoniumJP Aug 25 2012, 12:09am says:

I just wet myself seeing this.

+3 votes     reply to comment
RaoDaoZao
RaoDaoZao Aug 26 2012, 4:09am replied:

Well, you can't play the game in that state. Get yourself cleaned up, son.

+4 votes     reply to comment
sonofjay
sonofjay Aug 25 2012, 9:18am says:

Congrats on the release!

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Aug 26 2012, 4:09am replied:

Let's not count our chickens until people actually start playing...

+3 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Aug 25 2012, 7:00pm says:

Almost 15 megs, that ain't much but can't be in multiplayer. Stupid Warcraft III limitations. Now I wish I had the game installed again, just to see and play this level!
When I do reinstall it I'll play and review this bad boy!

+2 votes     reply to comment
RaoDaoZao
RaoDaoZao Aug 26 2012, 3:14am replied:

This map has always been 100% singleplayer.

+4 votes     reply to comment
VKael
VKael Sep 1 2012, 11:23am says:

The tutorial's better than the all of my maps combined. Screw you!

+3 votes     reply to comment
RaoDaoZao
RaoDaoZao Sep 1 2012, 11:47am replied:

AND you can replay the tutorial again and again and again, so it's the gift that keeps on giving!

+3 votes     reply to comment
Kam-Ghostseer
Kam-Ghostseer Sep 2 2012, 6:22pm says:

I look forward to playing through it tonight.

+3 votes     reply to comment
DropMine
DropMine Sep 17 2012, 12:59pm says:

Holy SHEEEAT!

I just randomly visidet RDZ and here it is O_O!

Now just to find my damn tft, imma find that henrik reference!

Played trough a little bit ( until I needed to drop tha bomb, died a few times). so far so awesome, intro also awesome btw. It feel like a completely different game and not just custom map. The pick ups can be a little hard to notice beneath those wreckages, but that is just a matter of getting used to.

+3 votes     reply to comment
RaoDaoZao
RaoDaoZao Sep 18 2012, 5:35am replied:

The pickups are a result of my trying to keep everything to scale. I put invisible hit-boxes around the fiddliest ones, but there may still be room for refinement.

+2 votes     reply to comment
DropMine
DropMine Sep 17 2012, 1:08pm says:

Btw noticed that repair drones aren't stackable.

Also after I droped the bomb I didn't have an option to pick up stuff like in the tutorial. EDIT: Nevermind found the part.

+2 votes     reply to comment
Malvodion
Malvodion Sep 22 2012, 2:05pm says:

Nice. Downloading.

+3 votes     reply to comment
Verhalthur
Verhalthur Oct 14 2012, 1:23am says:

Amagad. I've been waiting to download this for years and I finally have time.

Screw XCOM and probably Dishonoured.

Warcraft.
THREE.

+3 votes     reply to comment
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