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Oct 22 2011 Anchor

Been thinking about making a zombie game for awhile now here some of the stuff i've thought about basing it off

Outbreak:
.. United States Government secretly working on weaponizing the rabies virus or something similar into a airborne form to launch dirty missiles ... war breaks out with japan and Govt issues a test launch of virus laden warhead the town in question that was hit with the warhead goes crazy from the virus and attack anyone on sight ...

Setting:
deep in the mountains your town comes under attack from the crazy rabies infected you must band together with your friends and family in order to survive.

Characters
a group of teenagers through middle age citizens of your town or high school students like hotd

Features
a paragon/renegade feature like in mass effect where your decisions affect dialog and overall story of the game
Rpg elements like in fallout where you can pick perks as you level to increase your skills ect
maybe some dating sim features or adult content like sex,drugs,alcohol
multiple types of zombies from strong to nimble and even animals ... maybe even some smart ones like in the land of the dead movie where they retain some knowledge of how to use stuff.
multiple weapons like in dead rising with ranged, explosive, melee , funny
maybe have customizable weapons like Dead rising 2 or dead island

feel free to modify this idea in any way or build off it

Edited by: duncan_macleod08

Oct 23 2011 Anchor

Interesting ideas, I've been thinking about the game a lot and so far I've got a few ideas as well, here they are:

- Severeal characters to choose from (a soldier, paramedic...) each with different skills at the beginning
- 2-3 levels of skills/attributes (similar to Morrowind/Oblivion or Mount&Blade games)
- Player starts at the edge of the city alone, and has to decide what to do, gather survivors, find supplies/weapons or establish a stronghold and then look for others.
- So far the setting I thought of was a small city somewhere in the US
- Once you gather some survivors you can manage their time, prioritizing medical care or securing the stronghold.
- All survivors need sleep, food and water so you will constantly need to look for more.
- Various zombies with different abilities, for example:
- A rookie soldier will hold on to his rifle and try to beat people to death with it,
- An experienced soldier will actually point his weapon and fire at non-zombies (same goes for police officers)
- Gather fuel for generators to have light in the stronghold, improving the work speed but also atracting more zombies.
- Build defenses in the stronghold (elements of tower defense games (Survivors as turrets, makeshift barricades...)
- Dialogue with survivors, nothing as fancy as Mass Effect series, basic 'talk to person - get a new quest/mission'
- Inventory management, find a bigger backpack to store more stuff...

So far those are the basics, as for the game itself, I was thinking, either 3rd person or top-down perspective...

feel free to modify this too... :)

Oct 23 2011 Anchor

I'd say that having a top down perspective is better for a 2d game, either that or a side scroll game, but top/down adds more fun to the game
But before I will go in further details, is the storyline going to be long (in how much time do we expect that people can finish this game?
If we want it to become a 1h game, then you obviously dont need much skills/skill upgrades
Prsonally I like games that have atleast 5h of gameplay and obviosly a good story line.

eggzot
eggzot Bc.
Oct 23 2011 Anchor

I don't really have any ideas concerning the "story" of the game, there are others more suited for this matter :P
but lets first decide and sum up the various aspects of the game, so that we know, what end results we are awaiting and if we are capable of achieving them:

- will it be 2D/3D?! (eg 3rd person, top-view, isometric, ...) -> what engine will be used (if any)?!
- what type of game-play elements should dominate?! (eg RPG, RTS, FPS, Adventure, Arcade, ...)
- how will the story evolve?! (eg quests, levels, campaigns, ...)
- will the story be centered on one character or a group?!
- how should the game end?! what will be the goal?!
- should the game include mini-games?! ( ^^ )

...that's pretty much it for now :)

Edited by: eggzot

--

Every day is a new experience... so when will I finally level-up?!!

Oct 23 2011 Anchor

A top-down pespective doesn't seem fitting for a completely serious game but humor can be in both top-down and 3rd person game..., and about the duration of the game, why not give a player the choice? You can choose to gather as many people as you can and clean the city of zombies completely (takes a long time), you can gather people to your stronghold and eventually run out of the town, or you can turn around and run away as soon as you start the game (you end the game in 5 minutes)... just a few ideas...

eggzot wrote: I don't really have any ideas concerning the "story" of the game, there are others more suited for this matter :P
but lets first decide and sum up the various aspects of the game, so that we know, what end results we are awaiting and if we are capable of achieving them:
- will it be 2D/3D?! (eg 3rd person, top-view, isometric, ...) -> what engine will be used (if any)?!
- what type of game-play elements should dominate?! (eg RPG, RTS, FPS, Adventure, Arcade, ...)- how will the story evolve?! (eg quests, levels, campaigns, ...)- will the story be centered on one character or a group?!- how should the game end?! what will be the goal?!- should the game include mini-games?! ( ^^ )
...that's pretty much it for now :)


As you can see we're still deciding on the 2D/3D part, but we could try and combine both like this

as for the engine we have several choices:
- Pay for using a professional (We don't really have funding so that's out of the question)
- Use a free engine;

This is just something i found recently and it seems to be free...
- Or we could make our own engine (a lot of skill and effort goes into this)

Gameplay elements? does survival count? you need to gather supplies all the time in order to keep your group together.

And the story I guess would be something like: No one knows how it started, no one knows how to end it, just try to survive... as long as you can :D

Multiple characters? at the start you are alone, once you gather some more people you can bring them with you on missions to help dealing with zombies or to carry more stuff...

I already answered the ending part, and minigames can be interesting, maybe a tower defense minigame when zombies attack the stronghold, or maybe a lockpicking minigame?

Thanks for everyone's ideas! :)

Edited by: JoetheGrim

Oct 23 2011 Anchor

Is it possible for our coders to create a 3d game? I'd like to know that before we decide its going to be 3d-ish

Edited by: JanitorsMonkey

Oct 23 2011 Anchor

That's something we'll need to ask them...

eggzot
eggzot Bc.
Oct 23 2011 Anchor

JanitorsMonkey wrote: Is it possible for our coders to create a 3d game? I'd like to know that before we decide its going to be 3d-ish


I'd say it depends on the used engine if there is implementation of 3D elements and how well it's done...

--

Every day is a new experience... so when will I finally level-up?!!

Oct 23 2011 Anchor

eggzot wrote:

JanitorsMonkey wrote: Is it possible for our coders to create a 3d game? I'd like to know that before we decide its going to be 3d-ish


I'd say it depends on the used engine if there is implementation of 3D elements and how well it's done...


To be honest i doubt we can do the quality like they have on the irrlicht demo, i guess we can do the kong game.

Oct 23 2011 Anchor

you can get a maya license for 3yrs as a student doesn't need a .edu email and unity engine you can get for free for a limited time also udk is free untill you profit from the game to a certain point then you pay a small fee to have it licensed
students.autodesk.com
unity3d.com can do 3d or 2d games uses c sharp boo or javascript for the scripting langs - if we sell game one of us would have to get the professional version
udk..com - unrealscript, c++ .. never used but it is free to a certain extent untill you profit from game 3d / 2d i think not sure
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn US$60,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. At some point prior to the UDK Application’s release they will need to secure a royalty-bearing commercial UDK license with its US$99 license fee. After earning US$60,000, they would be required to pay Epic US$2,500 (US$0 on the first US$50,000 in revenue, and US$2,500 on the next US$10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.

i personally like the idea of mixing elements such as tps or fps and rpg together as they tend to make interesting games but as for game play if we intend to sell it ever it should have enough content for 5-10 hrs and re playability

wouldn't let me post with links so took the https out of them and added a extra dot inbetween the .coms on some

blender.org is a free open source 3d modeling tool we can use to make our 3d models or you can use maya and import into blender then import into whatever game engine we decide to go with

Oct 23 2011 Anchor

i think we should make a 2d game first and if evey one still wants to make a 3d game we can make the 2d into 3d because 3d games take a long time to make the players and their animations

for the game
RPG, freerome, tier system for levels

Oct 23 2011 Anchor

true a lot of times people will make a 2d first to see how game will even play

3d games are easy enough to do it all just depends on the engine we decide to go with it would be nice if it had support for c#- csharp or c++ c plus plus scripts ... another option entirely would be to make a actionscript flashed based game at first like mafia wars 2 on facebook.

only thing is if we do a 3d game we would need to find someone experienced in 3d modeling to create art.

Oct 23 2011 Anchor

i can do some 3d modling but not anything to hard mosty just props i have done some player animation but it looked like PS1 people :'(

Oct 23 2011 Anchor

I also used to do some modeling in blender but I found out that I wasn't good at it, I also agree that we could make something similar to "Kong" it's not fully 3D but it doesn't have the old look of 2D either...

Oct 24 2011 Anchor

eggzot wrote: what type of game-play elements should dominate?! (eg RPG, RTS, FPS, Adventure, Arcade, ...)

i would like to make it all but its to hard if we could make a game like "Iron Grip Warlord" it does not have to be a TD but the same FPS/TDS

JoetheGrim wrote: Gameplay elements? does survival count? you need to gather supplies all the time in order to keep your group together

yes we will need to get stuff like food, water, guns/ammo and other things

JoetheGrim wrote: And the story I guess would be something like: No one knows how it started, no one knows how to end it, just try to survive... as long as you can

you need a story wether its we don't know whats going on and we are trying to find out or we know whats going on and trying to get the F*** out of there
the more complex the story is the better the hard part is making a complex story that most people can follow

JoetheGrim wrote: Multiple characters?

yes we need more than one person can you can pick at the start or just conpanins but you need more that one person that you can level and yes there should be random followers that have no level and no skills

JoetheGrim wrote: at the start you are alone, once you gather some more people you can bring them with you on missions to help dealing with zombies or to carry more stuff

the think it should be difficulty easy you start with 3 people hard 1 person fill in the rest

JoetheGrim wrote: minigames

yes we need minigames we can have them for easter eggs which we should have set on difficultys so each difficulty has there own easter eggs so people want to play though it on evey difficulty

Edited by: spik330

Oct 26 2011 Anchor

what about ading few unice bulding, they would give some special bonuses, but there is only 1-2 of each can be found in world:

-like one company had research on colonizing mars, more specificly growing plants for oxigen and FOOD (look wiki for hydroponics and more simpler hydroculture if interested), so it have complete testing complex for growing alges (faster geting food than growing it in usuall way as farms if we have acces to another parts of world like see island, forest, swamp area or just in pots, becouse of scale of production and that alges are specificly made for it) and maybe that they had prototype of industrial module for making simple tools, both very useful but cant get more if lost, look almoust as sf thing, but its not, and i dont plan to give realy sf idea here

-if there is cure for zombism, make some data on it available in only one lab in city, but fiding cure isnt game over, it only prevents your survivors from becoming zombies in incubation periods, this already zombified are changed too much and cant be cured anymore

-of course military base, its easly defended, and had some better wepopns and vechiles (but most already taken by army) same for wepons shops becouse it gives wepons and ammo (now we can maybe find some characters and/or book that teach to make bullets, and or refill them probably wrong but i think that is possible with shotgn shell and any way shotgun shell have many diffrent tipes, much more diversity than usuall bullets that have ussualy in normal, armour pircing, (games mostly have only this two, or just first one) explosive, phosfore (next 2 from xcom, not suer how often in reality) , tracer and any tipe i forgot?)

-not realy special places but if we can play outside cities than we can get food from hunting in woods, fishing in rivers or sea, growing it on fields around vilages, it aslo give acces to special meterials like plants to make medicine

if we can play for few ingame months than we will eventually unable to get more food, medicine and other usable matherial from shops, so we need ability to make or grow our ow material so only way to live will be to join zombies and plan is to prevent that, right? ;-)

my idea is also to have no levels, only skills and atributes - almost like elder scrolls series for both main character, npc and enemies - and that all atributes and skill are increased by them self by using them

Edited by: Student_of_magic

Oct 26 2011 Anchor

For anyone wondering, this is a friend of mine from school, we tried doing something like this before but it didn't work out...

Oct 26 2011 Anchor

@ Student of magic, you say that you are unable to get medicine if you played for a few ingame months, are you then supposed to grow medicinal herbs? And where are you supposed to find those herbs? In the woods, when hunting for food?

The idea of having no levels seems really interesting, since everything these days is level based. Also, when you are training those skills by using them a lot, i suppose there will be seperate sprites for each time (or each 2 times) that you have leveled a skill. Or else you will have less fun in attacking things.

Throwing a suggestion: Maybe a mini-map-ish that looks like the Pandemic flash-game series? That the zombism originates first in a random location, then that it will spread really quickly and infect a lot of people. You can use the idea in what way you prefer, so don't worry/

Oct 26 2011 Anchor

think. if this is wold wide zobie crisys, even if its only in city in game and you are cut fom world becouse of zombies (maybe you are in caranteene area if focus of game is only city, soldiers on borde shoot on sight so you cant get more suplys) than how factories can produce new medicine and be deliverd to you? after some time you will surely find and use all medicine (well there could still be random drop frm some enemies that randomly apears). but will game support growing medical herbs depends on map and if that have sense, will game consist of only one city, or we have city on sea, island closely, swamp, mountains, vilage or two, and forest, or maybe game is focused on only cities and you find few homes of peoples obsesed with helthy food grown in green way? thay have grown some food and herb which are good as spices and cure?

this i sugested if spend in game time of few moths or year, for sand-box type of game this would be probably excelent, lot of diverity, lot of idea can be droped out if main objective will be just find way to run out of city in zombie free area if we spend ingame time of only few days max to 1 month, but i dont think that plan with this game is to just escape but as second case but to be more like first case. am i right? and with this sand box style and diversity game will shourly be recognized from other zombie games, maybe more like if game is simulator of surviving in zombie infested world?

hmm this last paragraph. i think i plaied pandemic not sure both or only pandemic 2. this would place timeline not in already zombie infected world but somwhat before infection, during it and that trying to survive in this new world? maybe playing for day or two as character having "normal" life (hate world normal, beter one is "today usual" life) as tutorial for movement, some skill, then some more skills are intoduced like combat when first few zombies are spawned, first are spawned only "normal" uninfected humans, and after some time humans spawned less often, and zombie spawn rate in citie is increased to till we have max zombies on map defined by difficultie?

is this chapter before something like idea you had JanitorsMonkey?

if you played some game from elder scrolls series like morrowind or oblivion, than you surley met system where skills are incrised by using them, unfortunatly oblivion i hated level concept becouse if you arent carefll wich skill you choose as primary you will level up to fast, but have combat skill on low level and be acually weaker as yo level up (creatures are spawned randomly depending on your level not depending on place where you are or you have only), and atributes are incrised only on level up, i wont tham rather to be incrised on theyre own as you incrise apropiate skills or by maybe special events, still formula which decide how fast skills are incrised and what numbers of skill and atribute means (like what is max stat and what is diffrence, like between strenght 10, 20, 50, 80 if max is 100 as morrowin/oblivion) have still be discused

oblivion for excample added abilyty to use more powerful magic, magicka cost was cheaper, swords/axes/wepons were getting better damage, and player gaind ability to execute special attack, apropiate level like sword 25/50/75/100, but it cold be probably done in more interesting way

usaly in rpg player get experience point and at level up get point to distibute into skills (roots in dungeons and dragons pen&paper games), some game alow player to use experince to buy skills (deus ex), and similary some game dont give experience but give 1-3 point not for killing enemys but for doing quest or doing something in alternative way (vampire the masqurade), so killing enemies isnt needed or is reworded to bypass tham or get rid of tham in other way, exploration is more reworded

i dont realy like this concept of levels and experience so would like to refine this concept skill incried by use as in elder scrols series

howewer not all skills have sence probably to be incriesd by using or should go slowly if we go this way, mabye should be made to be incried in special way like only by reading books or being tutored by npc i guess medicine, knowlege of plants, science? some things that rely on knowlege/thinking/brain not strengt, speed and similar that arent realy often used in practice but are needed anyway, maybe leadership skill or maybe better diplomacy and intimidation to comand your peoples or better remove leadership as skill?

and why not give ability to npc to tutor other npc of your group or you tutor npc? so you regruted survived profesional soldier and he teach few more survivor too so now you have more and/or better guards maybe scouts less likly to die, doctor teach more people to heal, so faster are heald groups after zombies atacking hq, and more doctors with high level of skill so less truble as in case to lose only doctor in group and similar, this teaching could be balanced ofcourse by time, so you dont have time to already in start have al npc in group at all skills in hight level, but rather keep with specialisations concept

after reading: i realy have trouble with writing too long texts,its probably not good way to get frieds (can have good idea but WHO will read all text to find them) at least this forum have good edit function unlike facebook

Edited by: Student_of_magic

Oct 26 2011 Anchor

I've added an image of the first draft for the game, take a look and say what you think about it...

Oct 26 2011 Anchor

stronghold path->survivors calls for help

well after player start to be that strong, he can be like movies safe haven (when main character in movie listen to radio and sudently hear signal from peoples who made safe place and welcome all survivors) instead of calling for help :-)

escaping from city isnt interesting (sed a lot i guess) and hard to find where if we face world wide zombie epidemic, and objective of clearing the city of zombies shouldnt be made easy, like just kill 1000 zombies, but more like geting lots of survivors and making "forts" on edges of city so after you kill zmbies no new can get in undetected at least

and becouse you are writing ideas to finish game not wining it (end of every path is "end of game" not "win/victory") this list/image isnt complete since you forgot to mention deadth from zombie, infection, in rebelion against you and similar ;-)
buth last part we wont to be death from long age/bordom in best case anyway

Oct 26 2011 Anchor

that all good work evey one but in sted of thing up the story which should be more complex than that we should pick what the game is going to be at least to start at least so evey one agrees and buy evey one i meen over 60%
i say 2D topdown shooter with 3D envirement like the video above

Oct 27 2011 Anchor

2d topdown shooter like above works for me curious though have we decided on a programming language yet also i have access to a visual studio ultimate iso where you don't need a key from school if any of the coders want a copy

also another option from up above could be to use the Xna gamestudio from microsoft to do the game

Oct 27 2011 Anchor

hmm i'm more interested to try and learn c++ and use opengl, but true there isnt it seem still decided how we'll make game, make engine from nothing or use same already made tool.

if we make own language from start we have some flexibility by being able to implement practicly any feature. but can be complex if we dont have enought experience.

if we use already made tool for making game, we can have problem like not being able to include all features we wonted becouse of tool's limitations, not to mentions some tools have to be paid. but can be easer to make game with user frendly interface, and we probably wont need to make some own tool like map editor to make maps in custom made format (own format made to include wonted features) for example.

depends on wonted results and ability.

Oct 27 2011 Anchor

Personally I'm more for the top down or isometric perspective, making models is easier that way since if the camera is further away, models don't have to be too detailed... I still think we're a bit too inexperienced to do a full 3D game with behind-the-shoulder camera... so I'm all for making a game in top down perspective...

And yes, I forgot to include death by zombies on that image... I've been thinking about that, maybe it would be interesting if the player would see the same "Congrats on finishing the game" message when killed by the first zombie encountered but also when truly "ending" the game after playing for a few hours...

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