This is a fan club for those who love Nazi Zombies Portable (NZ:P). This is a fan club devoted to the Nazi Zombie: Portable game and that is it. make this site fun and amazing! Nazi Zombies: Portable was created by the NZ Team in order to re-create the amazing game Nazi Zombies. They have done a tremendous job in doing so and have had numerous downloads of the game. The members personally have the game on on our PC and or PSP and hope to see one for tablets pretty soon. this fan club honors the Nazi Zombies: Portable game and hopes to see newer versions of the game soon. The Nazi Zombies: Portable game is based on the Quake engine but makes Quake look like a bitch! While some things in the game are like Quake most are not. The menu, map select, console, and multi-player screens are the only remaining elements of the quake game. The game sounds can be modified with the original Nazi Zombies sounds which can be found on the NZ Team page or this page. Just click on the Downloads page(top)

Post tutorial Report RSS Retexturing models (ENG)

This is a tutorial for beginners to skin weapons on Nazi Zombies: Portable

Posted by on - Intermediate Textures

Step 1: Download InfranView (you can get it by searching infranview on google) and install it.

Step 2: Download paint.NET (you need this to edit the file without the textures going wrong), use same method as step 1

Step 3: Go to your NZP directory, Then click on the file with all the data and open progs folder.

Step 4: You will notice that there will be files which are .pcx, these are the texture files for the model.
Right click and go to open with... and click browse (if not an animal wearing a mask there) and find the directory where you installed it in.

Step 5: You have opened it, click open on the program and find you the file you want to retexture. Then go to file and save as, and save it as a bitmap.

Step 6: Edit the bitmap with paint.NET. To save you must save it as a bitmap with 8 bit detail (auto detect will not work)

Step 7: Go back to InfranView and open the file, then save it as a .pcx file. Save it in progs and now to have made your texture.

Comment for improvements to tutorial or to say if it was helpful or not.

P.S. A good program to edit .mdl's is Quake Army Knife

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