Much more realism in the game. More income from fiefs but a much higher cost to lead armies... Core Changes
- More realistic eating. One unit of food feeds four troops, but your army eats two meals per day.
- Tournament betting options now include "150 denars"
- Loss of renown is substantially slowed
- Fief income raised
- Troop wages raised
- Arena is more challenging with specialized opponents, but also more rewarding to player.
- Guild Master option in town menu
- New and Improved character creation
- More troops can be recruited at one time from taverns
- Siege towers move twice as fast
- Tax inefficiency max percentage lowered from 65% to 45%
- AI Lords and Marshalls have much larger armies
- Faction Lords have certain skills, depending on their original faction
- Improvements are built faster
Troops, Gear Changes
- More Challenging Enemies
- More modifiers are present for gear
- All weapons are more lethal
- New Horse added (Northerner Horse), Horses rebalanced
- New arrows
- Over 50 new weapons added, old ones rebalanced as well
- New Armors, rebalanced old armors, some new models for a few old armors
- Heavy armor requires more strength to wear
- More options for plate armor
- New Helmets
- Sword Sisters buffed a lot
- All troops have attributes rebalanced. A huscarl with only 7 strength is a joke.
- New troops... at least 25, probably more
- Redone Sarranid troop tree... no more does one have to use shitty footmen and guards, but they are still in the parties and garrisons of AI lords
New Parties
- Tribal Warriors
- Smugglers
- Mercenary Raiders