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Post feature Report RSS The Changes I remember...

I have done so much with this mod over the past year that I have forgotten some changes, but I will list all that I remember.

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Much more realism in the game. More income from fiefs but a much higher cost to lead armies... Core Changes

  • More realistic eating. One unit of food feeds four troops, but your army eats two meals per day.
  • Tournament betting options now include "150 denars"
  • Loss of renown is substantially slowed
  • Fief income raised
  • Troop wages raised
  • Arena is more challenging with specialized opponents, but also more rewarding to player.
  • Guild Master option in town menu
  • New and Improved character creation
  • More troops can be recruited at one time from taverns
  • Siege towers move twice as fast
  • Tax inefficiency max percentage lowered from 65% to 45%
  • AI Lords and Marshalls have much larger armies
  • Faction Lords have certain skills, depending on their original faction
  • Improvements are built faster

Troops, Gear Changes

  • More Challenging Enemies
  • More modifiers are present for gear
  • All weapons are more lethal
  • New Horse added (Northerner Horse), Horses rebalanced
  • New arrows
  • Over 50 new weapons added, old ones rebalanced as well
  • New Armors, rebalanced old armors, some new models for a few old armors
  • Heavy armor requires more strength to wear
  • More options for plate armor
  • New Helmets
  • Sword Sisters buffed a lot
  • All troops have attributes rebalanced. A huscarl with only 7 strength is a joke.
  • New troops... at least 25, probably more
  • Redone Sarranid troop tree... no more does one have to use shitty footmen and guards, but they are still in the parties and garrisons of AI lords

New Parties

  • Tribal Warriors
  • Smugglers
  • Mercenary Raiders
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