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Letter from the Producer #7 (Update on our Roadmap)  [From April 7, 2023]
Cepheus Protocol

Letter from the Producer #7 (Update on our Roadmap) [From April 7, 2023]

Cepheus Protocol

Cepheus Protocol Development Update. [From April 7, 2023]

Letter from the Producer #6 [From April 30, 2022]
Cepheus Protocol

Letter from the Producer #6 [From April 30, 2022]

Cepheus Protocol 1 comment

Cepheus Protocol Development for March-April [From April 30, 2022]

Letter from the Producer #5 [From March 1, 2022]
Cepheus Protocol

Letter from the Producer #5 [From March 1, 2022]

Cepheus Protocol

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]

Letter from the Producer #3 [December 1, 2021]
Cepheus Protocol

Letter from the Producer #3 [December 1, 2021]

Cepheus Protocol

Cepheus Protocol Development Through the Holiday Season.

Letter from the Producer #2 [From September 14, 2021]
Cepheus Protocol

Letter from the Producer #2 [From September 14, 2021]

Cepheus Protocol

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]

Patch - 1.2.7.16 Now Live (Steam)
Cepheus Protocol

Patch - 1.2.7.16 Now Live (Steam)

Cepheus Protocol

SOC-Test is closed and experimental is closed for the next 1 week while we work to polish this on the public realm. Saves will not carry over so be careful...

Letter from the Producer #1 [From August 1, 2021]
Cepheus Protocol

Letter from the Producer #1 [From August 1, 2021]

Cepheus Protocol

Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38
Cepheus Protocol

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

Cepheus Protocol

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

Are We there yet? Dev Update #25
Cepheus Protocol

Are We there yet? Dev Update #25

Cepheus Protocol

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

Internal Playtesting Starts Dev Update #24
Cepheus Protocol

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A build delayed, a plan reevaluated Dev Update #23
Cepheus Protocol

A build delayed, a plan reevaluated Dev Update #23

Cepheus Protocol

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Steps to our full Alpha Build Dev Update #21
Cepheus Protocol

Steps to our full Alpha Build Dev Update #21

Cepheus Protocol

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20
Cepheus Protocol

Steady Ahead we Go Dev Update #20

Cepheus Protocol

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19
Cepheus Protocol

Turkey Stuffed Update! Dev Update #19

Cepheus Protocol

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18
Cepheus Protocol

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Cepheus Protocol 1 comment

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17
Cepheus Protocol

Those Tantalizing Final Steps Dev Update #17

Cepheus Protocol

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!
Cepheus Protocol

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16
Cepheus Protocol

Hold On To your Butts Dev Update #16

Cepheus Protocol

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!
Cepheus Protocol

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

The Infection Spreads Dev Update #14
Cepheus Protocol

The Infection Spreads Dev Update #14

Cepheus Protocol

Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...

We have a Customization System Dev Update #13
Cepheus Protocol

We have a Customization System Dev Update #13

Cepheus Protocol

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12
Cepheus Protocol

Not One Step Back Dev Update #12

Cepheus Protocol

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Is that a Fog of System You got there?  Dev Update #11
Cepheus Protocol

Is that a Fog of System You got there? Dev Update #11

Cepheus Protocol

Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10
Cepheus Protocol

What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10

Cepheus Protocol

Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...

What's that you have an internal Build now? Dev Update #9
Cepheus Protocol

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8
Cepheus Protocol

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

 Steady Ahead we Go! Dev Update #7
Cepheus Protocol

Steady Ahead we Go! Dev Update #7

Cepheus Protocol

Over the week some more promotional art was polished up and discussed. Further developments to some of the major zones. We nailed down the final few deadlines...

Did someone say Modeling? Waa Where?! Dev Update #6
Cepheus Protocol

Did someone say Modeling? Waa Where?! Dev Update #6

Cepheus Protocol

This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.

Additive Animations for Everyone! Dev Update #5
Cepheus Protocol

Additive Animations for Everyone! Dev Update #5

Cepheus Protocol

A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking...