Here We Talk About Military Light Weapons From Every Country, From Every Era, From Every Ammunition Type, From Bullets To Rockets.
Cepheus Protocol Development Update. [From April 7, 2023]
Cepheus Protocol Development for March-April [From April 30, 2022]
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]
Cepheus Protocol Development Through the Holiday Season.
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]
SOC-Test is closed and experimental is closed for the next 1 week while we work to polish this on the public realm. Saves will not carry over so be careful...
Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.
Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...
The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...
Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...
Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...
Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...
Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...
Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...
Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...
Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...
Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...
This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...
Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...
Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...
This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...
Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...
Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...
Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...
More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...
Over the week some more promotional art was polished up and discussed. Further developments to some of the major zones. We nailed down the final few deadlines...
This week we focused on refining the vehicle AI, building the interiors of locales across the city and lots of modeling across the board.
A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.