Modders and those interested in how to mod the Homeworld 2 Engine.

Report article RSS Feed Little Update

Update what I'm doing right now in the Mod. What I have done until now and what will be next.

Posted by Silvakilla on Jul 29th, 2013

So after working on these damn Shields for 12-13 hours I found a good way how to use them.
I looked in the STC-Mod how they made there Shields and so oh cool Subsystems so I tried the same only a little bit different and it works. What a glorious moment ^^. So what Im doing right now is doing Shields for all Ships with different SubSystemHP and Armortypes so you can see better differences between them. Like the Carriershield, it survives 48 Missiles shot from the Mothership(dunno how much it clusters) or 12 Missiles from a Destroyer. After that I will add a new Higaaran Ship thats really needed I think and will begin with testing Buildable WeaponSubSystems on some Ships so you can customize your own Fleet how you want. If it comes for Corvettes and Fighters...hm maybe. Aaand I will try to fix the remaining "Bugs" in the Campaign. The Battle Barge is already deleted by my Version and the Marine Frigate need a Remake because by some Players its not building. So be patient.  I Hope I get the next Update fast done and you can play a good Version of my Mod.

Post comment Comments
Raygoza
Raygoza Jul 30 2013, 10:51am says:

By the way which races would be affected by this?
I hope you are not going to add this to ships that shouldn't have it, unless people wants it.
This however could be a good way to create the shield of HW1 because it's not supposed to be turned on or off but is constantly activated, nor should it be targetable.

+1 vote     reply to comment
Raygoza
Raygoza Jul 30 2013, 11:01am replied:

Maybe you could choose to build either shielding modules capable of being turned on and off or shield modules which would be on cinstantly which would allow for the cloak to be installed instead and still have shields, but in this case this shield has to be a permanent one not like the other one which you toggle on and off which I guess are time limited instead of damage limited.
That way you also get a choice between which kind of shield to build.

+1 vote     reply to comment
Silvakilla
Silvakilla Jul 30 2013, 1:03pm says:

Both Races will be affected, they will get Shields and the ability to customize their fleets. The Ship I will add is a Rocketfrigate, a replacement for the not really modable Torpedofrigate and that with the modules I can make them always on but with the Shields 2 Days ago would it work but they wont rotate and the "Armorshield" is working a little bit better, but is atm targetable. So I will look into it and try something with the "Armorshield".

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Apr 4, 2008
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
News
Browse
News
Report Abuse
Report article
Related Mods
Homeworld 2 Extended (Homeworld 2)
Homeworld 2 Extended Homeworld 2 - Single & Multiplayer Real Time Strategy
Related Games
Homeworld 2
Homeworld 2 Single & Multiplayer Real Time Strategy
Related Groups
Homeworld  Universe Group
Homeworld Universe Group Fans & Clans group with 66 members
Homeworld 2 Modders Group
Homeworld 2 Modders Group Fans & Clans group with 127 members