Modders and those interested in how to mod the Homeworld 2 Engine.

Report abuse Active Campaign Script
Filename
Active_Campaign_Script.rar
Type
Source Code
Uploader
HW_Lover
Date
Dec 22nd, 2011
Size
0.01mb (6,051 bytes)
Downloads
191 (1 today)
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Description

A simple script with which you can make active campaign that have branching storyline and map switching.


The original HOMEWORLD2's Campaign has 15 missions, defined in the file named "ascension.campaign". Tanis, Angel Moon......fixed maps and fixed scripts.
Though we can save the information of different result that created in the campaign, and based on this, load different map and script in the next mission in order to make an active campaign which is able to include branching storyline and map switching, but the .campaign file is still fixed, and the number of missions is limited.
So let's go a step further: why not make a really active campaign by expanding .campaign file while the campaign is functioning? This new campaign-system is very easy to master, and the mission list screen can show the correct path of the current player's campaign. And here it is.

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Active Campaign Script
Comments
siliconworm
siliconworm Jan 9 2012, 2:53pm says:

Very interesting!

+1 vote     reply to comment
EvilTurtle
EvilTurtle Feb 28 2012, 5:12am says:

hmmmm looks interesting, this could be a VERY valuable addition to my mod... Especially since the current storyline can have multiple branches

+1 vote     reply to comment
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MD5 Hash
6ab91d0b929f58e20d57251e6214a1bf
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