This is a group for those of us that enjoy leaving comments and reviews for HL2 mods. We encourage you to leave comments, images, or even videos on how you feel about certain source mods, bad or good. We dont care if you lend a helping hand to the struggling mod or leave comments full of angry caps, we would love to have you take part. And so, whether you are here to stay, or passing through on your way to parts unknown, welcome to the HL2 Mod Critics Group.

Report content RSS feed Nullen AKA Stacker's adventure in Long Way: Revenge of AXH (pt. 1)

Oh my goodness, gracious me. Okay, where to start...This mod was created by a guy who only has 2 or 3 months of experience on the source engine; and because of that, it is a massive train wreck of shit. Good god this mod is like a mentally ill bastard child of Battlewars and Mystery Combat Man.

Posted by on

Oh my goodness, gracious me. Okay, where to start...This mod was created by a guy who only has 2 or 3 months of experience on the source engine; and because of that, it is a massive train wreck of shit. Good god this mod is like a mentally ill bastard child of Battlewars and Mystery Combat Man.
So, without further adue, let's play this shit.

So, it takes place in Moscow..

What the hell is this?

Okay, here we are. Evidently the author of this mod has a green room fetish, we'll be seeing more green rooms as we go on. A few moments after I took this screenshot there was text telling me to use a keycard. You can see it on the floor in this screenshot.

As I walk through the doorway, I am introduced to some nice polite text telling me to use a magnet line (whatever the fuck that is). In the end, a magnet line is just a giant-ass pole protruding out of the ground, ceiling, wall, you name it. I was walking around wondering what the hell I was supposed to do until I bumped into that pole. Couldn't this mod's author have the goddamn common courtesy to put some arrows on the pole or something so players know where to go?!

So I climb up the pole and enter another green room, and there is a zombie in this one.

Oh and did I mention that this mod uses SMOD as a base? No? Well now you know. And as any shovel-wielding superhero would do, I killed the zombie.

As I open a door, I spot something in the distance!

What's the enigmatic G-Man doing here? After a few moments of being forced to stand in front of him, I am...

...Teleported to a room after being in a black screen with some weird-ass noises. So I make my way through the building and find a shotgun on a table. Eventually I go outside to see...

...What appears to be an all-out street war between a bunch of npc_citizens.

Ow! Those fucking assholes with RPGs are shooting me-Hey, a shovel.

What I find idiotic about this level is that you need godmode to get to street level, as the only way to get to the streets is to jump 100 feet off of the building seen in the previous screens.

So as I make my way through the streets shooting up any poor motherfucker unlucky enough to be seen by me, I come across a strange building. What the hell does that say?

Is this supposed to be some kind of tank or something?

I walk into the building and all of a sudden my vision goes blurry.

Then all of a sudden, THIS happens.

(end part 1)

Comments
jjawinte
jjawinte

..." chuckles "...

Reply Good karma Bad karma+2 votes
SPY-maps
SPY-maps

my god, those colors!!!
my eyes!!!
MY EYES!!!!!!

guess i will not be playing this one,
....
:D

leon

Reply Good karma Bad karma+3 votes
Daskaloto
Daskaloto

The creator must be smoking too much weed while playing half life 2 with a talking donkey horse

Reply Good karma Bad karma+2 votes
Sgw32
Sgw32

Ha ha! My 4 year old mod is reviewed :D Actually, I was only 13 year old while making that. I love the style of the review, please continue :) The mod has a bad built maps and lighting. However, the last 2 maps are interesting. Please try them. I can say I love this mod, because it's a piece of my childhood. I was building it a year, and I can say I'm satisfied with some results. By the way, I'm making a computer game with the same name. It's a remake of the mod, but with seriosly changed story. It's made on my own game engine.

Reply Good karma Bad karma+2 votes
RyanFoolishGenius
RyanFoolishGenius

When I reach the chapter that comes after I go through the portal, the game crashes with an error saying "MaterialSystem_Interface_t::AllocateLightmap: lightmap (516x12) too big to fit in page (512x256)". How do I fix that? And whenever I change the Steam App ID, then the mod won't even load, cuz it says "Could not load library client".

Reply Good karma Bad karma+1 vote
Sgw32
Sgw32

Try using low setup of materials, or try loading chapter 3. My mod uses SMOD core, so I can't predict, could it work on some machines or not. If smod works ok, than it means something is wrong with gameinfo.txt. You can just replace it with a file from smod package.

Reply Good karma Bad karma+1 vote
Sgw32
Sgw32

By the way, the russian label means "Research lab, ****#5 and let's blow that up"

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Homepage
Moddb.com
Membership
Join group
Group watch
Start tracking
News
Browse
News
Share
Related Groups
Half Life 2 Mod Critics
Half Life 2 Mod Critics Other with 14 members