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The first review, new FlowGraph Nodes for modders and an announcement. The final episode of the popular singleplayer-mod-trilogy for the game Crysis Wars will be released in a few days!
Posted by Chrjs on Dec 17th, 2011
Link93 from the german Crysis-HQ website tested the final version, a quotation of his long report:
The heavy-weight door to Hamers inventor workshop opens from time to time. Then he presents us with a big smile his newest accomplishments between steaming machines and lightning lights. In this case about 10 useful Crysis Wars Flow Graph nodes. Every modder can now use and download these construction plans from here.
[Please give credit to Hamers when you alter or use his source code in any
way. When you make changes to the FlashExtended node, please give also
credit to the original authors Cry-Vlok and James-Ryan.]
1. HUD: FlashExtended
2. Game: ForcePlayerStance
3. Game: ChangePlayerStanceSpeed
5. AI: GetGroupCount
6. CrysisFX: PostFXSunShafts
7. CrysisFX: PostFXFlashBang
8. Inventory: RemoveWeaponFromEntity
9. Time: DelayEx
10. Vehicle: GetComponentDamage
Is coming tomorrow. :D
It is possible to play the modification with the full version as well as with the trial version of Crysis Wars. In both cases Patch 1.5 has to be installed.