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Report article RSS Feed Possible EAW-FOC Mod?

Hello there, and welcome back to Gamma Corps. I am currently debating on whether or not I should put effort into developing a new Clone Wars-based Mod. If I do so, I've already got the Republic Vehicles worked out and a list of all of the planets that would be featured in this mod.

Posted by Axxif on Dec 2nd, 2012

Hello again, and I thank you for showing interest in Gamma Corps. I hope that what you find interests you and that you decide to stay around and join us. Now, on to business.

Alright, I've been tossing around this idea for a long time, and I just want to know what you guys think of it. I'm making plans for a new Empire at War: Forces of Corruption Clone Wars modification that would be primarily focused on three aspects: 1.) Being extremely canonical as much as I can, 2.) having a huge variety of units at the player's disposal for usage, and 3.) providing as much fun and dynamic for the gamer(s) as possible. This would be an extremely large amount of work, though, and currently I don't have anyone to help me with this endeavor, which is a pretty big deal-breaker for me. I am also inexperienced in developing mods for FOC, which is also a pretty big problem. I do have plenty of resources and time, though, which leaves me at middle ground on whether or not I should start this mod, so for now I'm stuck and need outside opinion.

I do, however, have a lot of though into this mod already, and have devised a planet list, and a vehicle/vessel list for the Republic, with many other things on the way. I will be posting these ideas in the forums of Gamma Corps as soon as I can, so stay posted. I will tell you that it the planet list follows very close to aspect #1, and the vehicle/vessel list is right alongside #2, with the gameplay filling #3. I guarantee that if this mod were to be made, it would be one of the best mods you've ever played (if of course you don't lose interest in this game while I'm still developing it, if of course I'm going to develop it). Let me know what you think of this idea, and of any changes you might recommend. Thank you and have a Merry Christmas!

Post comment Comments
Lord_starkiller
Lord_starkiller Dec 4 2012, 5:46am says:

I agree. I would be happy to help for mapping, texting, icons and some coding.

+1 vote     reply to comment
GhostHound
GhostHound Dec 4 2012, 6:06am says:

I say no. There are already too many clone war mods out there. I suggest you try to think up something unique in the star wars franchise. For example do the era that SWTOR has. That I'd really, really like to see!

+1 vote     reply to comment
Lord_starkiller
Lord_starkiller Dec 4 2012, 6:37am replied:

I know. But there's no Clone Wars Campaign mod yet, so it could be an opportunity that this mod will be successful. A SWTOR era would still be nice idea, I even want to do it but I don't have modeling and deep coding skills. But I didn't play SWTOR so I didn't know the story and characters.

+2 votes     reply to comment
The_Darker_Side
The_Darker_Side Dec 5 2012, 12:05pm says:

I say go for it. I understand that there are too many clone wars mods, but it doesn't stop people from making something they love. Go for it. And don't let anyone stop you.

+1 vote     reply to comment
Axxif Author
Axxif Dec 5 2012, 4:53pm says:

Btw, here's the Republic Vehicle/Vessel List:

Moddb.com

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Dec 6 2012, 4:46am replied:

It's a very long list but so far so good. But I say take out some because you'll run out of space in the command bar too soon. Some vehicles aren't even developed during the war.

+1 vote     reply to comment
Axxif Author
Axxif Dec 6 2012, 6:38am replied:

Actually, I've checked that list twice, and all of those vehicles have made an appearance in the clone wars, at least from my sources. I have a couple ideas on how to solve any problems that might arise with the command bar too

+1 vote   reply to comment
Lord_starkiller
Lord_starkiller Dec 6 2012, 7:36am replied:

Wonderful. I might be able to help.

+1 vote     reply to comment
Shadowguard1000
Shadowguard1000 Dec 6 2012, 9:55am says:

It's a very ambitious project.
i like that!
Go for it!

+1 vote     reply to comment
Bob_Doad
Bob_Doad Dec 6 2012, 3:29pm says:

Go ahead but you would need a pretty quick release

+1 vote     reply to comment
Lord_starkiller
Lord_starkiller Dec 7 2012, 4:28am replied:

Quick release could mean nothing but a crap mod.

+1 vote     reply to comment
Axxif Author
Axxif Dec 13 2012, 10:05pm says:

Alright, I'm sorry to report this, but this mod will be postponed indefinitely for the near future, as I'm just to busy with the other modding that I do elsewhere for other games and with IRL stuff to be able to work on a project this big. Let me know if you'd like me to let you know when I am going to start this project, and I'll be happy to comply. Sorry for the disappointment.

+1 vote   reply to comment
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