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Contest winner art, progress on the logo and title video, not to mention some key advances at the editor. Have a seat space adventurer.
Posted by Tsukigames on Nov 12th, 2013
Hello visitor, let us talk about some interesting things about the current game progress,but with one note, I will not talk much about all the progress I made, please follow the game twitter if you want a more in-depth and real-time report.
Sure I did, at the logo video I just replaced the logo for that final logo I developed long ago and increased the movement of the background a bit; as for the title video, I adapted its concept to be suitable for "dark version", I do have more ideas for it, maybe turning it in an Anime opening style video one day.
To make things cooler, I assembled these videos together with some editor progress recordings. The explanation regarding the editor part is below the video.
Remaining things which have been worked upon but are not finished yet:
I do have fixed many bugs and implemented other features which are not as important alone, but as a whole they sure are. I think I almost have coded all which is necessary to update the last non updated scene(character creation) to the new game code.
Other images about the editor:
1 - Two features which were coded, but currently are not working because there are issues with the game third party code(not my fault, but will require me to fix it)
2 - Current layout for object editing
3 - Proposed concept for he 'dark version' loading screen.
I finished the Questverse facebook contest winner art according to his desires, and under his permission I uploaded a low resolution version of it(it is for facebook by the way):
Thanks for your visit space adventurer! Questverse can only happen with your help. If you liked this project you can contribute by doing one or more of the following points:
OBS: For the guest user at the title art votation, sorry for clicking by mistake bury on your comment, I wished to click the "+" button instead, and I would had reverted that if the click wasn't permanent.