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Post feature Report RSS MRHFM Features & Future features

Check out our beta features! Here you can see our plan for features and future features

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Features:

- Dead body and vehicle wreck stay super long time, if possible it will take 3 hours from max 2 hours of gameplay
- Reduced health, so you'll die with 1-2 shot
- 2000m view distance, overgrowth view distance, and draw distance
- Increased AI behaviour (Experiment, maybe not implemented) Better AI by Dr.Eviltag
- No new models, except you want to donate XD
- No, no 2km view distance for undergrowth
- Five maps: Karkand, Oman, Sharqi, Wake, Road Rage
- Just two factions: US and MEC
- Long sprint, maybe half minutes?
- BLOOD
- Just have 5 class (Assault, Medic, Recon, Support, Engineer, i already done it in my private mods)
- An RPG to MEC engineer
- Deadly tank canon

Future Features:

- Bullet penetration on some material
- If possible, increased ERYX/PREDATOR damage and damage range
- If possible, decals stay for 3 hours too scrapped, due to more high specification
- Attack Helicopter in Karkand 16, Oman 16, Sharqi 16. YES HELICOPTER!! XD
- New Background
- New menu music [Vote: Old one/BF3 Soundtrack/Battlefield heroes soundtrack/Stupid songs XD]
- Maybe replace MEC with Spetz?
- Map pack (Jalalabad, Dalian, Mashtuur, Clean Sweep, Dragon Valley)
- New MEC jet texture, if the MEC replaced with Spetz
- New lighting on Karkand and Oman :D [/spoiler]

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