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Combat... (Groups : Command Prompt Coding & Programing (CPC&P) : Forum : Combat : Combat...) Locked
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Sep 26 2009 Anchor

The Combat Feature in TFF...
The Combat feature will be a lot less difficult to understand than in most codes because we, the team, have tried to make it the most least confusing feature about the game.

The Combat system works a lot like dice. You sort of "roll" and if your numbers are good you win, if they are bad, you loose.
The CS(Combat System) is a randomized percent based on your research, upgrades, unit/ship type, and # of units/ships.

Some key features of the Combat System is:

  • New chances of victory/defeat each time you enter battle
  • Enhanced dialog
  • Random events where your enemy will surrender based on your chance of winning

I think the players will enjoy this feature because it will open up a new way to attack/defend that will require thinking and strategy whether than just putting units here and defenses there. Our CS will be updated regularly with new updates.

Thanks for reading and don't forget to check with the forums for updates, news, releases, tutorials, and more,
The Team

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