Imagine if the world will be suddenly full of Zombies... What will you do to survive? Zombie Warfare is a Side Scrolling Shooter developed by Famega Games, set in a post-apocalyptic world with a lot of Zombies. Grab your gun and start shooting everything that moves in the shadows, freeing the world from the Zombies! Zombie Warfare is currently in a Closed Alpha Stage and we will probably release a Public Alpha soon. Read the news, watch the videos and track the game for more informations!

Post news Report article RSS Feed Zombie Warfare Update #3 - New HUD!

Welcome to the third Zombie Warfare weekly update. This update introduces a new HUD and some little tweaks and changes to the code

Posted by _Nyo on Jul 9th, 2014

Introducing Zombie Warfare Update #3

Welcome to the third Zombie Warfare Pre-Alpha weekly update. In this post, you can find the latest things added into the game during this week.
This update isn't too big, but changes a very important aspect of the game: the HUD.
In the past versions of the game, the HUD was only a draft, now we have improved it a lot. This will be the final version of the HUD.

The old HUD

To see the differences, we decided to do a comparison between the old HUD and the new one.

Image and video hosting by TinyPic

This was the old HUD

As you can see, it was pretty simple, in fact it was designed and coded very quickly. On the left, there were two rectangles with the health and the ammo. At the top center of the screen, there was another rectangle with the timer (during time missions) and the kills (during kills missions).

Image and video hosting by TinyPic

This is the new HUD

The new HUD is based on outline texts and bars. On the left there is the Health Bar and the Experience Bar, with the actual health and the actual level written on them. On the right there are two rectangles. The first one shows the ammo for the current weapon, the second one shows how much money you have taken in the mission. During kill missions, at the top center of the screen you can see the number of enemies killed followed by the number of enemies to kill. During time missions, at the same place, you can see the time remaining until the end of the mission.
When you are almost dead and when you will reach a new level very soon, the Health Bar and the Experience Bar changes a little bit. To see how they change, look at the gifs below.

Image and video hosting by TinyPic
Experience Bar Filling

Image and video hosting by TinyPic
Health Bar Emptying

This week we have also done some changes inside the code, that are not visible in the game. We are also designing a new type of mission, that you will see in the next weekly update.

This was the Zombie Warfare Pre-Alpha Update #3. I hope you liked this Update, don't forget to leave a comment with your opinions or suggestions and see you the next week with the new Zombie Warfare weekly update.

Thank you for reading this article,
Nyo, Famega Developer

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Zombie Warfare
Developer & Publisher
Famega Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Zombie Warfare
Zombie Warfare Single & Co-op Arcade
Related Engines
GameMaker: Studio
GameMaker: Studio Commercial Released Nov 1999
Related Groups
Famega Games
Famega Games Developer & Publisher with 2 members