Zafehouse: Diaries is a tactical game of survival, planning, resource management and problem-solving. Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated procedural engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add real people and locations to the game. Zafehouse: Diaries uses a unique, diary-based interface. It records your actions, reveals the state of the world, provides hints and clues to help you, and can be exported and shared when the game is over.
In Zafehouse: Diaries v1.1.7, get stuck into the new Priest occupation, a new dilemma featuring fanatical believers, the introduction of the slow, deadly and quiet crossbow and a new way to "cure" your survivors of the infection... as long as you're willing to pay the price.
Posted by ScrewflyStudios on Jan 13th, 2013
We're happy to announce the release of patch v1.1.7 for Zafehouse: Diaries. With this patch, we’ve taken the opportunity to update a number of images, including all of the in-built survivor portraits and several dilemmas, with high-quality replacements.
We’ve also added 16 completely new images for in-game items, which will appear as photos in the diary when you discover them for the first time.
On the gameplay side, v1.1.7 features a new dilemma, called "The Believers", as well as the Priest occupation to accompany it. A new ranged weapon and ammunition type has been added - the crossbow and quarrels respectively. While the crossbow has a slow rate of fire, it makes up for it by being extreme powerful and very quiet. There's also the possibility of retrieving fired quarrels when cleaning corpses after a fight (in addition to what you might normally find), making it more economical than the bullet-based ranged weapons.
Barricading has been reworked significantly. Secured and fortified locations will now impart meaty bonuses to spotting and resilience; noise levels inside will be reduced and survivors will sometimes automatically attack zombies through barricades. Barricades now also last longer against zombie attacks.
We've also made a thrilling change to the Infection dilemma. Along with the usual "Let them live" and "Kill" options, there will sometimes be a third option with the potential to save the survivor and rid them of the infection. The price, however, may be too great...