Bout time, right? Sorry I'm such a lazy person. I purposefully set the release date to a date I knew would be hard to reach because I felt like I had been slowing down and losing interest, but something happened and now I'm back in the game! Erm, working on the game.
Obviously this thing will be filled with bugs because I only have 2 eyes, so I can't catch everything. Anything you manage to see that seems out of place or just legitimately wrong, feel free to tell me any way you see fit. Except for face-face, because that's just creepy.
If you would like to test updated versions for bugs/glitches/etc., feel free to comment on the front of the IndieDB page. I won't be looking for any testers as of now, but I'll give a shout when I need some for the next build.
Spread the word! I love to simply just sit back and read ideas, so any suggestions the community can give would be greatly appreciated. All suggestions are considered, so don't feel you have to hold anything back. These next few weeks are going to be purely based on getting the game to a state where I can easily add/remove things that I see fit, and continue production like a mad-man.
If you're a modeller and have been at all inspired to help on this project, I am in need of any enemy, NPC, and item models you are willing to give.
The current Beta Testers are:
-SBC Icon carries over to Goku
-Enemies stop performing moves.
-Blast can go through mountains and houses (objects).
-Continuing a blast seems to cause lag after a while.
-While channeling a blast you can still do a heavy attack, aka kick yourself forward.
-When you defeat Radditz with a blast (Masenko in my case), it continues during the dialog.